using Toybox.WatchUi; using Toybox.Graphics; using Toybox.System; using Toybox.Lang; using Toybox.Time; using Toybox.Time.Gregorian; class DecimalWatchFaceView extends WatchUi.WatchFace { function initialize() { WatchFace.initialize(); } // Load your resources here function onLayout(dc) { // We draw everything programmatically, no layout needed } // Called when this View is brought to the foreground. Restore // the state of this View and prepare it to be shown. This includes // loading resources into memory. function onShow() { } // Update the view function onUpdate(dc) { // Get the current time var clockTime = System.getClockTime(); var decimalTime = computeDecimalTime(clockTime); // Clear the screen dc.setColor(Graphics.COLOR_BLACK, Graphics.COLOR_BLACK); dc.clear(); // Draw the watchface drawWatchFace(dc); // Draw the hand drawHand(dc, decimalTime); // Draw digital time display drawDigitalTime(dc, decimalTime); } // Called when this View is removed from the screen. Save the // state of this View here. This includes freeing resources from // memory. function onHide() { } // The user has just looked at their watch. Timers and animations may be started here. function onExitSleep() { } // Terminate any active timers and prepare for slow updates. function onEnterSleep() { } // Compute decimal time from current clock time // Returns a value from 0.0 to 10.0 representing the day's progress function computeDecimalTime(clockTime) { var hour = clockTime.hour; var min = clockTime.min; var sec = clockTime.sec; // Convert to decimal: (hours + minutes/60 + seconds/3600) / 24 * 10 var decimalTime = (hour + (min / 60.0) + (sec / 3600.0)) / 24.0 * 10.0; return decimalTime; } // Draw the watchface circle, tick marks, and numbers function drawWatchFace(dc) { var width = dc.getWidth(); var height = dc.getHeight(); var centerX = width / 2; var centerY = height / 2; var radius = (width < height ? width : height) / 2 - 10; dc.setColor(Graphics.COLOR_WHITE, Graphics.COLOR_TRANSPARENT); // Draw tick marks at 0.1 intervals (major at whole numbers, minor at 0.1) for (var i = 0; i < 100; i++) { var decimalValue = i * 0.1; var angle = (decimalValue / 10.0) * 360.0 - 90.0; // -90 to start at top var angleRad = Math.toRadians(angle); // Determine if this is a major tick (whole number) or minor tick var isMajor = (i % 10 == 0); // Every 10th position is a whole number var tickLength = isMajor ? 15 : 8; // Major ticks are longer var penWidth = isMajor ? 3 : 1; // Major ticks are thicker // Calculate tick mark positions var tickOuterX = centerX + radius * Math.cos(angleRad); var tickOuterY = centerY + radius * Math.sin(angleRad); var tickInnerX = centerX + (radius - tickLength) * Math.cos(angleRad); var tickInnerY = centerY + (radius - tickLength) * Math.sin(angleRad); // Draw tick mark dc.setPenWidth(penWidth); dc.drawLine(tickOuterX, tickOuterY, tickInnerX, tickInnerY); // Draw number only for major ticks if (isMajor) { var numberX = centerX + (radius - 38) * Math.cos(angleRad); var numberY = centerY + (radius - 38) * Math.sin(angleRad); var numberValue = (i / 10).toNumber(); // Convert to 0-9 if (numberValue == 0) { numberValue = 10; // Display 10 instead of 0 } dc.setColor(Graphics.COLOR_WHITE, Graphics.COLOR_TRANSPARENT); dc.drawText( numberX, numberY, Graphics.FONT_MEDIUM, numberValue.toString(), Graphics.TEXT_JUSTIFY_CENTER | Graphics.TEXT_JUSTIFY_VCENTER ); } } // Draw center dot dc.fillCircle(centerX, centerY, 5); } // Draw both hour and minute hands for current decimal time function drawHand(dc, decimalTime) { var width = dc.getWidth(); var height = dc.getHeight(); var centerX = width / 2; var centerY = height / 2; var radius = (width < height ? width : height) / 2 - 10; // Calculate hour hand (shows which decimal unit 0-9, one rotation per day) var hourAngle = (decimalTime / 10.0) * 360.0 - 90.0; var hourAngleRad = Math.toRadians(hourAngle); var hourHandLength = radius - 70; // Shorter hand // Calculate minute hand (shows fractional part, 10 rotations per day) var fractionalPart = decimalTime - decimalTime.toNumber(); // Get decimal part var minuteAngle = fractionalPart * 360.0 - 90.0; var minuteAngleRad = Math.toRadians(minuteAngle); var minuteHandLength = radius - 45; // Longer hand // Draw minute hand (longer, thinner) drawSingleHand(dc, centerX, centerY, minuteAngle, minuteHandLength, 4, Graphics.COLOR_WHITE); // Draw hour hand (shorter, wider) drawSingleHand(dc, centerX, centerY, hourAngle, hourHandLength, 6, Graphics.COLOR_RED); // Redraw center dot on top of hands dc.setColor(Graphics.COLOR_WHITE, Graphics.COLOR_TRANSPARENT); dc.fillCircle(centerX, centerY, 5); } // Helper function to draw a single hand function drawSingleHand(dc, centerX, centerY, angle, handLength, handWidth, color) { var angleRad = Math.toRadians(angle); // Calculate hand tip position var handTipX = centerX + handLength * Math.cos(angleRad); var handTipY = centerY + handLength * Math.sin(angleRad); // Calculate hand base positions (for a triangle/arrow shape) var perpAngleRad1 = angleRad + Math.toRadians(90); var perpAngleRad2 = angleRad - Math.toRadians(90); var baseX1 = centerX + handWidth * Math.cos(perpAngleRad1); var baseY1 = centerY + handWidth * Math.sin(perpAngleRad1); var baseX2 = centerX + handWidth * Math.cos(perpAngleRad2); var baseY2 = centerY + handWidth * Math.sin(perpAngleRad2); // Draw the hand as a filled polygon dc.setColor(color, Graphics.COLOR_TRANSPARENT); dc.fillPolygon([ [handTipX, handTipY], [baseX1, baseY1], [baseX2, baseY2] ]); } // Draw digital display of decimal time function drawDigitalTime(dc, decimalTime) { var width = dc.getWidth(); var height = dc.getHeight(); // Format decimal time to 2 decimal places var timeString = decimalTime.format("%.2f"); // Draw at bottom center dc.setColor(Graphics.COLOR_WHITE, Graphics.COLOR_TRANSPARENT); dc.drawText( width / 2, height * 0.75, Graphics.FONT_LARGE, timeString, Graphics.TEXT_JUSTIFY_CENTER | Graphics.TEXT_JUSTIFY_VCENTER ); } }