commit eb570e90fd274c3415a9d3308ca6fd7c1632c613 Author: Gyuri Horak Date: Tue Feb 6 14:31:56 2024 +0100 hg => git diff --git a/.build.yml b/.build.yml new file mode 100644 index 0000000..855b63f --- /dev/null +++ b/.build.yml @@ -0,0 +1,13 @@ +image: debian/sid +packages: + - build-essential + - libwayland-dev + - libegl-dev + - pkg-config + - meson + +tasks: + - build: | + cd glpaper + meson build + ninja -C build diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..7194ea7 --- /dev/null +++ b/.gitignore @@ -0,0 +1,2 @@ +.cache +build diff --git a/COPYING.md b/COPYING.md new file mode 100644 index 0000000..2fb2e74 --- /dev/null +++ b/COPYING.md @@ -0,0 +1,675 @@ +### GNU GENERAL PUBLIC LICENSE + +Version 3, 29 June 2007 + +Copyright (C) 2007 Free Software Foundation, Inc. + + +Everyone is permitted to copy and distribute verbatim copies of this +license document, but changing it is not allowed. + +### Preamble + +The GNU General Public License is a free, copyleft license for +software and other kinds of works. + +The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. By contrast, +the GNU General Public License is intended to guarantee your freedom +to share and change all versions of a program--to make sure it remains +free software for all its users. We, the Free Software Foundation, use +the GNU General Public License for most of our software; it applies +also to any other work released this way by its authors. You can apply +it to your programs, too. + +When we speak of free software, we are referring to freedom, not +price. Our General Public Licenses are designed to make sure that you +have the freedom to distribute copies of free software (and charge for +them if you wish), that you receive source code or can get it if you +want it, that you can change the software or use pieces of it in new +free programs, and that you know you can do these things. + +To protect your rights, we need to prevent others from denying you +these rights or asking you to surrender the rights. Therefore, you +have certain responsibilities if you distribute copies of the +software, or if you modify it: responsibilities to respect the freedom +of others. + +For example, if you distribute copies of such a program, whether +gratis or for a fee, you must pass on to the recipients the same +freedoms that you received. You must make sure that they, too, receive +or can get the source code. And you must show them these terms so they +know their rights. + +Developers that use the GNU GPL protect your rights with two steps: +(1) assert copyright on the software, and (2) offer you this License +giving you legal permission to copy, distribute and/or modify it. + +For the developers' and authors' protection, the GPL clearly explains +that there is no warranty for this free software. For both users' and +authors' sake, the GPL requires that modified versions be marked as +changed, so that their problems will not be attributed erroneously to +authors of previous versions. + +Some devices are designed to deny users access to install or run +modified versions of the software inside them, although the +manufacturer can do so. This is fundamentally incompatible with the +aim of protecting users' freedom to change the software. The +systematic pattern of such abuse occurs in the area of products for +individuals to use, which is precisely where it is most unacceptable. +Therefore, we have designed this version of the GPL to prohibit the +practice for those products. If such problems arise substantially in +other domains, we stand ready to extend this provision to those +domains in future versions of the GPL, as needed to protect the +freedom of users. + +Finally, every program is threatened constantly by software patents. +States should not allow patents to restrict development and use of +software on general-purpose computers, but in those that do, we wish +to avoid the special danger that patents applied to a free program +could make it effectively proprietary. To prevent this, the GPL +assures that patents cannot be used to render the program non-free. + +The precise terms and conditions for copying, distribution and +modification follow. + +### TERMS AND CONDITIONS + +#### 0. Definitions. + +"This License" refers to version 3 of the GNU General Public License. + +"Copyright" also means copyright-like laws that apply to other kinds +of works, such as semiconductor masks. + +"The Program" refers to any copyrightable work licensed under this +License. Each licensee is addressed as "you". "Licensees" and +"recipients" may be individuals or organizations. + +To "modify" a work means to copy from or adapt all or part of the work +in a fashion requiring copyright permission, other than the making of +an exact copy. The resulting work is called a "modified version" of +the earlier work or a work "based on" the earlier work. + +A "covered work" means either the unmodified Program or a work based +on the Program. + +To "propagate" a work means to do anything with it that, without +permission, would make you directly or secondarily liable for +infringement under applicable copyright law, except executing it on a +computer or modifying a private copy. Propagation includes copying, +distribution (with or without modification), making available to the +public, and in some countries other activities as well. + +To "convey" a work means any kind of propagation that enables other +parties to make or receive copies. Mere interaction with a user +through a computer network, with no transfer of a copy, is not +conveying. + +An interactive user interface displays "Appropriate Legal Notices" to +the extent that it includes a convenient and prominently visible +feature that (1) displays an appropriate copyright notice, and (2) +tells the user that there is no warranty for the work (except to the +extent that warranties are provided), that licensees may convey the +work under this License, and how to view a copy of this License. If +the interface presents a list of user commands or options, such as a +menu, a prominent item in the list meets this criterion. + +#### 1. Source Code. + +The "source code" for a work means the preferred form of the work for +making modifications to it. "Object code" means any non-source form of +a work. + +A "Standard Interface" means an interface that either is an official +standard defined by a recognized standards body, or, in the case of +interfaces specified for a particular programming language, one that +is widely used among developers working in that language. + +The "System Libraries" of an executable work include anything, other +than the work as a whole, that (a) is included in the normal form of +packaging a Major Component, but which is not part of that Major +Component, and (b) serves only to enable use of the work with that +Major Component, or to implement a Standard Interface for which an +implementation is available to the public in source code form. A +"Major Component", in this context, means a major essential component +(kernel, window system, and so on) of the specific operating system +(if any) on which the executable work runs, or a compiler used to +produce the work, or an object code interpreter used to run it. + +The "Corresponding Source" for a work in object code form means all +the source code needed to generate, install, and (for an executable +work) run the object code and to modify the work, including scripts to +control those activities. However, it does not include the work's +System Libraries, or general-purpose tools or generally available free +programs which are used unmodified in performing those activities but +which are not part of the work. For example, Corresponding Source +includes interface definition files associated with source files for +the work, and the source code for shared libraries and dynamically +linked subprograms that the work is specifically designed to require, +such as by intimate data communication or control flow between those +subprograms and other parts of the work. + +The Corresponding Source need not include anything that users can +regenerate automatically from other parts of the Corresponding Source. + +The Corresponding Source for a work in source code form is that same +work. + +#### 2. Basic Permissions. + +All rights granted under this License are granted for the term of +copyright on the Program, and are irrevocable provided the stated +conditions are met. This License explicitly affirms your unlimited +permission to run the unmodified Program. The output from running a +covered work is covered by this License only if the output, given its +content, constitutes a covered work. This License acknowledges your +rights of fair use or other equivalent, as provided by copyright law. + +You may make, run and propagate covered works that you do not convey, +without conditions so long as your license otherwise remains in force. +You may convey covered works to others for the sole purpose of having +them make modifications exclusively for you, or provide you with +facilities for running those works, provided that you comply with the +terms of this License in conveying all material for which you do not +control copyright. Those thus making or running the covered works for +you must do so exclusively on your behalf, under your direction and +control, on terms that prohibit them from making any copies of your +copyrighted material outside their relationship with you. + +Conveying under any other circumstances is permitted solely under the +conditions stated below. Sublicensing is not allowed; section 10 makes +it unnecessary. + +#### 3. Protecting Users' Legal Rights From Anti-Circumvention Law. + +No covered work shall be deemed part of an effective technological +measure under any applicable law fulfilling obligations under article +11 of the WIPO copyright treaty adopted on 20 December 1996, or +similar laws prohibiting or restricting circumvention of such +measures. + +When you convey a covered work, you waive any legal power to forbid +circumvention of technological measures to the extent such +circumvention is effected by exercising rights under this License with +respect to the covered work, and you disclaim any intention to limit +operation or modification of the work as a means of enforcing, against +the work's users, your or third parties' legal rights to forbid +circumvention of technological measures. + +#### 4. Conveying Verbatim Copies. + +You may convey verbatim copies of the Program's source code as you +receive it, in any medium, provided that you conspicuously and +appropriately publish on each copy an appropriate copyright notice; +keep intact all notices stating that this License and any +non-permissive terms added in accord with section 7 apply to the code; +keep intact all notices of the absence of any warranty; and give all +recipients a copy of this License along with the Program. + +You may charge any price or no price for each copy that you convey, +and you may offer support or warranty protection for a fee. + +#### 5. Conveying Modified Source Versions. + +You may convey a work based on the Program, or the modifications to +produce it from the Program, in the form of source code under the +terms of section 4, provided that you also meet all of these +conditions: + +- a) The work must carry prominent notices stating that you modified + it, and giving a relevant date. +- b) The work must carry prominent notices stating that it is + released under this License and any conditions added under + section 7. This requirement modifies the requirement in section 4 + to "keep intact all notices". +- c) You must license the entire work, as a whole, under this + License to anyone who comes into possession of a copy. This + License will therefore apply, along with any applicable section 7 + additional terms, to the whole of the work, and all its parts, + regardless of how they are packaged. This License gives no + permission to license the work in any other way, but it does not + invalidate such permission if you have separately received it. +- d) If the work has interactive user interfaces, each must display + Appropriate Legal Notices; however, if the Program has interactive + interfaces that do not display Appropriate Legal Notices, your + work need not make them do so. + +A compilation of a covered work with other separate and independent +works, which are not by their nature extensions of the covered work, +and which are not combined with it such as to form a larger program, +in or on a volume of a storage or distribution medium, is called an +"aggregate" if the compilation and its resulting copyright are not +used to limit the access or legal rights of the compilation's users +beyond what the individual works permit. Inclusion of a covered work +in an aggregate does not cause this License to apply to the other +parts of the aggregate. + +#### 6. Conveying Non-Source Forms. + +You may convey a covered work in object code form under the terms of +sections 4 and 5, provided that you also convey the machine-readable +Corresponding Source under the terms of this License, in one of these +ways: + +- a) Convey the object code in, or embodied in, a physical product + (including a physical distribution medium), accompanied by the + Corresponding Source fixed on a durable physical medium + customarily used for software interchange. +- b) Convey the object code in, or embodied in, a physical product + (including a physical distribution medium), accompanied by a + written offer, valid for at least three years and valid for as + long as you offer spare parts or customer support for that product + model, to give anyone who possesses the object code either (1) a + copy of the Corresponding Source for all the software in the + product that is covered by this License, on a durable physical + medium customarily used for software interchange, for a price no + more than your reasonable cost of physically performing this + conveying of source, or (2) access to copy the Corresponding + Source from a network server at no charge. +- c) Convey individual copies of the object code with a copy of the + written offer to provide the Corresponding Source. This + alternative is allowed only occasionally and noncommercially, and + only if you received the object code with such an offer, in accord + with subsection 6b. +- d) Convey the object code by offering access from a designated + place (gratis or for a charge), and offer equivalent access to the + Corresponding Source in the same way through the same place at no + further charge. You need not require recipients to copy the + Corresponding Source along with the object code. If the place to + copy the object code is a network server, the Corresponding Source + may be on a different server (operated by you or a third party) + that supports equivalent copying facilities, provided you maintain + clear directions next to the object code saying where to find the + Corresponding Source. Regardless of what server hosts the + Corresponding Source, you remain obligated to ensure that it is + available for as long as needed to satisfy these requirements. +- e) Convey the object code using peer-to-peer transmission, + provided you inform other peers where the object code and + Corresponding Source of the work are being offered to the general + public at no charge under subsection 6d. + +A separable portion of the object code, whose source code is excluded +from the Corresponding Source as a System Library, need not be +included in conveying the object code work. + +A "User Product" is either (1) a "consumer product", which means any +tangible personal property which is normally used for personal, +family, or household purposes, or (2) anything designed or sold for +incorporation into a dwelling. In determining whether a product is a +consumer product, doubtful cases shall be resolved in favor of +coverage. For a particular product received by a particular user, +"normally used" refers to a typical or common use of that class of +product, regardless of the status of the particular user or of the way +in which the particular user actually uses, or expects or is expected +to use, the product. A product is a consumer product regardless of +whether the product has substantial commercial, industrial or +non-consumer uses, unless such uses represent the only significant +mode of use of the product. + +"Installation Information" for a User Product means any methods, +procedures, authorization keys, or other information required to +install and execute modified versions of a covered work in that User +Product from a modified version of its Corresponding Source. The +information must suffice to ensure that the continued functioning of +the modified object code is in no case prevented or interfered with +solely because modification has been made. + +If you convey an object code work under this section in, or with, or +specifically for use in, a User Product, and the conveying occurs as +part of a transaction in which the right of possession and use of the +User Product is transferred to the recipient in perpetuity or for a +fixed term (regardless of how the transaction is characterized), the +Corresponding Source conveyed under this section must be accompanied +by the Installation Information. But this requirement does not apply +if neither you nor any third party retains the ability to install +modified object code on the User Product (for example, the work has +been installed in ROM). + +The requirement to provide Installation Information does not include a +requirement to continue to provide support service, warranty, or +updates for a work that has been modified or installed by the +recipient, or for the User Product in which it has been modified or +installed. Access to a network may be denied when the modification +itself materially and adversely affects the operation of the network +or violates the rules and protocols for communication across the +network. + +Corresponding Source conveyed, and Installation Information provided, +in accord with this section must be in a format that is publicly +documented (and with an implementation available to the public in +source code form), and must require no special password or key for +unpacking, reading or copying. + +#### 7. Additional Terms. + +"Additional permissions" are terms that supplement the terms of this +License by making exceptions from one or more of its conditions. +Additional permissions that are applicable to the entire Program shall +be treated as though they were included in this License, to the extent +that they are valid under applicable law. If additional permissions +apply only to part of the Program, that part may be used separately +under those permissions, but the entire Program remains governed by +this License without regard to the additional permissions. + +When you convey a copy of a covered work, you may at your option +remove any additional permissions from that copy, or from any part of +it. (Additional permissions may be written to require their own +removal in certain cases when you modify the work.) You may place +additional permissions on material, added by you to a covered work, +for which you have or can give appropriate copyright permission. + +Notwithstanding any other provision of this License, for material you +add to a covered work, you may (if authorized by the copyright holders +of that material) supplement the terms of this License with terms: + +- a) Disclaiming warranty or limiting liability differently from the + terms of sections 15 and 16 of this License; or +- b) Requiring preservation of specified reasonable legal notices or + author attributions in that material or in the Appropriate Legal + Notices displayed by works containing it; or +- c) Prohibiting misrepresentation of the origin of that material, + or requiring that modified versions of such material be marked in + reasonable ways as different from the original version; or +- d) Limiting the use for publicity purposes of names of licensors + or authors of the material; or +- e) Declining to grant rights under trademark law for use of some + trade names, trademarks, or service marks; or +- f) Requiring indemnification of licensors and authors of that + material by anyone who conveys the material (or modified versions + of it) with contractual assumptions of liability to the recipient, + for any liability that these contractual assumptions directly + impose on those licensors and authors. + +All other non-permissive additional terms are considered "further +restrictions" within the meaning of section 10. If the Program as you +received it, or any part of it, contains a notice stating that it is +governed by this License along with a term that is a further +restriction, you may remove that term. If a license document contains +a further restriction but permits relicensing or conveying under this +License, you may add to a covered work material governed by the terms +of that license document, provided that the further restriction does +not survive such relicensing or conveying. + +If you add terms to a covered work in accord with this section, you +must place, in the relevant source files, a statement of the +additional terms that apply to those files, or a notice indicating +where to find the applicable terms. + +Additional terms, permissive or non-permissive, may be stated in the +form of a separately written license, or stated as exceptions; the +above requirements apply either way. + +#### 8. Termination. + +You may not propagate or modify a covered work except as expressly +provided under this License. Any attempt otherwise to propagate or +modify it is void, and will automatically terminate your rights under +this License (including any patent licenses granted under the third +paragraph of section 11). + +However, if you cease all violation of this License, then your license +from a particular copyright holder is reinstated (a) provisionally, +unless and until the copyright holder explicitly and finally +terminates your license, and (b) permanently, if the copyright holder +fails to notify you of the violation by some reasonable means prior to +60 days after the cessation. + +Moreover, your license from a particular copyright holder is +reinstated permanently if the copyright holder notifies you of the +violation by some reasonable means, this is the first time you have +received notice of violation of this License (for any work) from that +copyright holder, and you cure the violation prior to 30 days after +your receipt of the notice. + +Termination of your rights under this section does not terminate the +licenses of parties who have received copies or rights from you under +this License. If your rights have been terminated and not permanently +reinstated, you do not qualify to receive new licenses for the same +material under section 10. + +#### 9. Acceptance Not Required for Having Copies. + +You are not required to accept this License in order to receive or run +a copy of the Program. Ancillary propagation of a covered work +occurring solely as a consequence of using peer-to-peer transmission +to receive a copy likewise does not require acceptance. However, +nothing other than this License grants you permission to propagate or +modify any covered work. These actions infringe copyright if you do +not accept this License. Therefore, by modifying or propagating a +covered work, you indicate your acceptance of this License to do so. + +#### 10. Automatic Licensing of Downstream Recipients. + +Each time you convey a covered work, the recipient automatically +receives a license from the original licensors, to run, modify and +propagate that work, subject to this License. You are not responsible +for enforcing compliance by third parties with this License. + +An "entity transaction" is a transaction transferring control of an +organization, or substantially all assets of one, or subdividing an +organization, or merging organizations. If propagation of a covered +work results from an entity transaction, each party to that +transaction who receives a copy of the work also receives whatever +licenses to the work the party's predecessor in interest had or could +give under the previous paragraph, plus a right to possession of the +Corresponding Source of the work from the predecessor in interest, if +the predecessor has it or can get it with reasonable efforts. + +You may not impose any further restrictions on the exercise of the +rights granted or affirmed under this License. For example, you may +not impose a license fee, royalty, or other charge for exercise of +rights granted under this License, and you may not initiate litigation +(including a cross-claim or counterclaim in a lawsuit) alleging that +any patent claim is infringed by making, using, selling, offering for +sale, or importing the Program or any portion of it. + +#### 11. Patents. + +A "contributor" is a copyright holder who authorizes use under this +License of the Program or a work on which the Program is based. The +work thus licensed is called the contributor's "contributor version". + +A contributor's "essential patent claims" are all patent claims owned +or controlled by the contributor, whether already acquired or +hereafter acquired, that would be infringed by some manner, permitted +by this License, of making, using, or selling its contributor version, +but do not include claims that would be infringed only as a +consequence of further modification of the contributor version. For +purposes of this definition, "control" includes the right to grant +patent sublicenses in a manner consistent with the requirements of +this License. + +Each contributor grants you a non-exclusive, worldwide, royalty-free +patent license under the contributor's essential patent claims, to +make, use, sell, offer for sale, import and otherwise run, modify and +propagate the contents of its contributor version. + +In the following three paragraphs, a "patent license" is any express +agreement or commitment, however denominated, not to enforce a patent +(such as an express permission to practice a patent or covenant not to +sue for patent infringement). To "grant" such a patent license to a +party means to make such an agreement or commitment not to enforce a +patent against the party. + +If you convey a covered work, knowingly relying on a patent license, +and the Corresponding Source of the work is not available for anyone +to copy, free of charge and under the terms of this License, through a +publicly available network server or other readily accessible means, +then you must either (1) cause the Corresponding Source to be so +available, or (2) arrange to deprive yourself of the benefit of the +patent license for this particular work, or (3) arrange, in a manner +consistent with the requirements of this License, to extend the patent +license to downstream recipients. "Knowingly relying" means you have +actual knowledge that, but for the patent license, your conveying the +covered work in a country, or your recipient's use of the covered work +in a country, would infringe one or more identifiable patents in that +country that you have reason to believe are valid. + +If, pursuant to or in connection with a single transaction or +arrangement, you convey, or propagate by procuring conveyance of, a +covered work, and grant a patent license to some of the parties +receiving the covered work authorizing them to use, propagate, modify +or convey a specific copy of the covered work, then the patent license +you grant is automatically extended to all recipients of the covered +work and works based on it. + +A patent license is "discriminatory" if it does not include within the +scope of its coverage, prohibits the exercise of, or is conditioned on +the non-exercise of one or more of the rights that are specifically +granted under this License. You may not convey a covered work if you +are a party to an arrangement with a third party that is in the +business of distributing software, under which you make payment to the +third party based on the extent of your activity of conveying the +work, and under which the third party grants, to any of the parties +who would receive the covered work from you, a discriminatory patent +license (a) in connection with copies of the covered work conveyed by +you (or copies made from those copies), or (b) primarily for and in +connection with specific products or compilations that contain the +covered work, unless you entered into that arrangement, or that patent +license was granted, prior to 28 March 2007. + +Nothing in this License shall be construed as excluding or limiting +any implied license or other defenses to infringement that may +otherwise be available to you under applicable patent law. + +#### 12. No Surrender of Others' Freedom. + +If conditions are imposed on you (whether by court order, agreement or +otherwise) that contradict the conditions of this License, they do not +excuse you from the conditions of this License. If you cannot convey a +covered work so as to satisfy simultaneously your obligations under +this License and any other pertinent obligations, then as a +consequence you may not convey it at all. For example, if you agree to +terms that obligate you to collect a royalty for further conveying +from those to whom you convey the Program, the only way you could +satisfy both those terms and this License would be to refrain entirely +from conveying the Program. + +#### 13. Use with the GNU Affero General Public License. + +Notwithstanding any other provision of this License, you have +permission to link or combine any covered work with a work licensed +under version 3 of the GNU Affero General Public License into a single +combined work, and to convey the resulting work. The terms of this +License will continue to apply to the part which is the covered work, +but the special requirements of the GNU Affero General Public License, +section 13, concerning interaction through a network will apply to the +combination as such. + +#### 14. Revised Versions of this License. + +The Free Software Foundation may publish revised and/or new versions +of the GNU General Public License from time to time. Such new versions +will be similar in spirit to the present version, but may differ in +detail to address new problems or concerns. + +Each version is given a distinguishing version number. If the Program +specifies that a certain numbered version of the GNU General Public +License "or any later version" applies to it, you have the option of +following the terms and conditions either of that numbered version or +of any later version published by the Free Software Foundation. If the +Program does not specify a version number of the GNU General Public +License, you may choose any version ever published by the Free +Software Foundation. + +If the Program specifies that a proxy can decide which future versions +of the GNU General Public License can be used, that proxy's public +statement of acceptance of a version permanently authorizes you to +choose that version for the Program. + +Later license versions may give you additional or different +permissions. However, no additional obligations are imposed on any +author or copyright holder as a result of your choosing to follow a +later version. + +#### 15. Disclaimer of Warranty. + +THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY +APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT +HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT +WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND +PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE +DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR +CORRECTION. + +#### 16. Limitation of Liability. + +IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR +CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, +INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES +ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT +NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR +LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM +TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER +PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + +#### 17. Interpretation of Sections 15 and 16. + +If the disclaimer of warranty and limitation of liability provided +above cannot be given local legal effect according to their terms, +reviewing courts shall apply local law that most closely approximates +an absolute waiver of all civil liability in connection with the +Program, unless a warranty or assumption of liability accompanies a +copy of the Program in return for a fee. + +END OF TERMS AND CONDITIONS + +### How to Apply These Terms to Your New Programs + +If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these +terms. + +To do so, attach the following notices to the program. It is safest to +attach them to the start of each source file to most effectively state +the exclusion of warranty; and each file should have at least the +"copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper +mail. + +If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands \`show w' and \`show c' should show the +appropriate parts of the General Public License. Of course, your +program's commands might be different; for a GUI interface, you would +use an "about box". + +You should also get your employer (if you work as a programmer) or +school, if any, to sign a "copyright disclaimer" for the program, if +necessary. For more information on this, and how to apply and follow +the GNU GPL, see . + +The GNU General Public License does not permit incorporating your +program into proprietary programs. If your program is a subroutine +library, you may consider it more useful to permit linking proprietary +applications with the library. If this is what you want to do, use the +GNU Lesser General Public License instead of this License. But first, +please read . diff --git a/README.md b/README.md new file mode 100644 index 0000000..da13024 --- /dev/null +++ b/README.md @@ -0,0 +1,27 @@ + +# GLPaper +GLPaper is a wallpaper program for wlroots based wayland compositors such as sway that allows you to render glsl shaders as your wallpaper + +[![builds.sr.ht status](https://builds.sr.ht/~scoopta/glpaper.svg)](https://builds.sr.ht/~scoopta/glpaper?) +## Dependencies + libwayland-dev + libegl-dev + pkg-config + meson +## Building + hg clone https://hg.sr.ht/~scoopta/glpaper + cd glpaper + meson setup build + ninja -C build +## Installing + sudo ninja -C build install +## Uninstalling + sudo ninja -C build uninstall +## Bug Reports +Please file bug reports at https://todo.sr.ht/~scoopta/glpaper +## Contributing +Please submit patches to https://lists.sr.ht/~scoopta/glpaper + +You can find documentation here https://man.sr.ht/hg.sr.ht/email.md +## Packages +If you're on Arch there's an unofficial AUR package https://aur.archlinux.org/packages/glpaper-hg/ diff --git a/example/space.frag b/example/space.frag new file mode 100644 index 0000000..e084080 --- /dev/null +++ b/example/space.frag @@ -0,0 +1,177 @@ +#ifdef GL_ES +precision highp float; // ios +#endif + + +uniform float time; +// uniform vec2 mouse; +#define mouse vec2(time* 0.0, time * 0.0) +uniform vec2 resolution; + + +#define iterations 12 +#define formuparam2 0.79 + +#define volsteps 7 +#define stepsize 0.290 + +#define zoom 1.0 +#define tile 0.850 +#define speed2 0.2 + +#define brightness 0.0015 +#define darkmatter 0.100 +#define distfading 0.560 +#define saturation 0.90 + + +#define transverseSpeed zoom +#define cloud 0.17 + + +float triangle(float x, float a) { + float output2 = 2.0*abs( 3.0* ( (x/a) - floor( (x/a) + 0.5) ) ) - 1.0; + return output2; +} + +float field(in vec3 p) { + float strength = 7. + .03 * log(1.e-6 + fract(sin(time) * 373.11)); + float accum = 0.; + float prev = 0.; + float tw = 0.; + + for (int i = 0; i < 6; ++i) { + float mag = dot(p, p); + p = abs(p) / mag + vec3(-.5, -.8 + 0.1*sin(-time*0.1 + 2.0), -1.1+0.3*cos(time*0.3)); + float w = exp(-float(i) / 7.); + accum += w * exp(-strength * pow(abs(mag - prev), 2.3)); + tw += w; + prev = mag; + } + return max(0., 5. * accum / tw - .7); +} + + + +void main() { + vec2 uv2 = 2. * gl_FragCoord.xy / vec2(512) - 1.; + vec2 uvs = uv2 * vec2(512) / 512.; + + float time2 = time; + float speed = -speed2; + speed = .005 * cos(time2*0.02 + 3.1415926/4.0); + //speed = 0.0; + float formuparam = formuparam2; + + //get coords and direction + vec2 uv = uvs; + //mouse rotation + float a_xz = 0.9; + float a_yz = -.6; + float a_xy = 0.9 + time*0.08; + + mat2 rot_xz = mat2(cos(a_xz),sin(a_xz),-sin(a_xz),cos(a_xz)); + mat2 rot_yz = mat2(cos(a_yz),sin(a_yz),-sin(a_yz),cos(a_yz)); + mat2 rot_xy = mat2(cos(a_xy),sin(a_xy),-sin(a_xy),cos(a_xy)); + + + float v2 =1.0; + vec3 dir=vec3(uv*zoom,1.); + vec3 from=vec3(0.0, 0.0,0.0); + from.x -= 2.0*(mouse.x-0.5); + from.y -= 2.0*(mouse.y-0.5); + + + vec3 forward = vec3(0.,0.,1.); + from.x += transverseSpeed*(1.0)*cos(0.01*time) + 0.001*time; + from.y += transverseSpeed*(1.0)*sin(0.01*time) +0.001*time; + from.z += 0.003*time; + + dir.xy*=rot_xy; + forward.xy *= rot_xy; + dir.xz*=rot_xz; + forward.xz *= rot_xz; + dir.yz*= rot_yz; + forward.yz *= rot_yz; + + from.xy*=-rot_xy; + from.xz*=rot_xz; + from.yz*= rot_yz; + + + //zoom + float zooom = (time2-3311.)*speed; + from += forward* zooom; + float sampleShift = mod( zooom, stepsize ); + + float zoffset = -sampleShift; + sampleShift /= stepsize; // make from 0 to 1 + + //volumetric rendering + float s=0.24; + float s3 = s + stepsize/2.0; + vec3 v=vec3(0.); + float t3 = 0.0; + + vec3 backCol2 = vec3(0.); + for (int r=0; r 7 ? min( 12., D) : D; + pa=length(p2); + } + + + //float dm=max(0.,darkmatter-a*a*.001); //dark matter + a*=a*a; // add contrast + //if (r>3) fade*=1.-dm; // dark matter, don't render near + // brightens stuff up a bit + float s1 = s+zoffset; + // need closed form expression for this, now that we shift samples + float fade = pow(distfading,max(0.,float(r)-sampleShift)); + //t3 += fade; + v+=fade; + //backCol2 -= fade; + + // fade out samples as they approach the camera + if( r == 0 ) + fade *= (1. - (sampleShift)); + // fade in samples as they approach from the distance + if( r == volsteps-1 ) + fade *= sampleShift; + v+=vec3(s1,s1*s1,s1*s1*s1*s1)*a*brightness*fade; // coloring based on distance + + backCol2 += mix(.4, 1., v2) * vec3(1.8 * t3 * t3 * t3, 1.4 * t3 * t3, t3) * fade; + + + s+=stepsize; + s3 += stepsize; + }//фор + + v=mix(vec3(length(v)),v,saturation); //color adjust + + vec4 forCol2 = vec4(v*.01,1.); + #ifdef cloud + backCol2 *= cloud; + #endif + backCol2.b *= 1.8; + backCol2.r *= 0.05; + + backCol2.b = 0.5*mix(backCol2.g, backCol2.b, 0.8); + backCol2.g = 0.0; + backCol2.bg = mix(backCol2.gb, backCol2.bg, 0.5*(cos(time*0.01) + 1.0)); + gl_FragColor = forCol2 + vec4(backCol2, 1.0); +} + diff --git a/glad/glad.c b/glad/glad.c new file mode 100644 index 0000000..97d31a6 --- /dev/null +++ b/glad/glad.c @@ -0,0 +1,475 @@ +/* + + OpenGL ES loader generated by glad 0.1.31 on Fri Jul 19 04:06:08 2019. + + Language/Generator: C/C++ + Specification: gl + APIs: gles2=2.0 + Profile: core + Extensions: + + Loader: False + Local files: False + Omit khrplatform: False + Reproducible: False + + Commandline: + --profile="core" --api="gles2=2.0" --generator="c" --spec="gl" --no-loader --extensions="" + Online: + https://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gles2%3D2.0 +*/ + +#include +#include +#include +#include + +struct gladGLversionStruct GLVersion = { 0, 0 }; + +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) +#define _GLAD_IS_SOME_NEW_VERSION 1 +#endif + +static int max_loaded_major; +static int max_loaded_minor; + +static const char *exts = NULL; +static int num_exts_i = 0; +static char **exts_i = NULL; + +static int get_exts(void) { +#ifdef _GLAD_IS_SOME_NEW_VERSION + if(max_loaded_major < 3) { +#endif + exts = (const char *)glGetString(GL_EXTENSIONS); +#ifdef _GLAD_IS_SOME_NEW_VERSION + } else { + unsigned int index; + + num_exts_i = 0; + glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); + if (num_exts_i > 0) { + exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i)); + } + + if (exts_i == NULL) { + return 0; + } + + for(index = 0; index < (unsigned)num_exts_i; index++) { + const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp); + + char *local_str = (char*)malloc((len+1) * sizeof(char)); + if(local_str != NULL) { + memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char)); + } + exts_i[index] = local_str; + } + } +#endif + return 1; +} + +static void free_exts(void) { + if (exts_i != NULL) { + int index; + for(index = 0; index < num_exts_i; index++) { + free((char *)exts_i[index]); + } + free((void *)exts_i); + exts_i = NULL; + } +} + +static int has_ext(const char *ext) { +#ifdef _GLAD_IS_SOME_NEW_VERSION + if(max_loaded_major < 3) { +#endif + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } +#ifdef _GLAD_IS_SOME_NEW_VERSION + } else { + int index; + if(exts_i == NULL) return 0; + for(index = 0; index < num_exts_i; index++) { + const char *e = exts_i[index]; + + if(exts_i[index] != NULL && strcmp(e, ext) == 0) { + return 1; + } + } + } +#endif + + return 0; +} +int GLAD_GL_ES_VERSION_2_0 = 0; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; +PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; +PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; +PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; +PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; +PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; +PFNGLBUFFERDATAPROC glad_glBufferData = NULL; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; +PFNGLCLEARPROC glad_glClear = NULL; +PFNGLCLEARCOLORPROC glad_glClearColor = NULL; +PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; +PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +PFNGLCOLORMASKPROC glad_glColorMask = NULL; +PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; +PFNGLCREATESHADERPROC glad_glCreateShader = NULL; +PFNGLCULLFACEPROC glad_glCullFace = NULL; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; +PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; +PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; +PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; +PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; +PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; +PFNGLDISABLEPROC glad_glDisable = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; +PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; +PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; +PFNGLENABLEPROC glad_glEnable = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; +PFNGLFINISHPROC glad_glFinish = NULL; +PFNGLFLUSHPROC glad_glFlush = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; +PFNGLFRONTFACEPROC glad_glFrontFace = NULL; +PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; +PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; +PFNGLGETERRORPROC glad_glGetError = NULL; +PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; +PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; +PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; +PFNGLGETSTRINGPROC glad_glGetString = NULL; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +PFNGLHINTPROC glad_glHint = NULL; +PFNGLISBUFFERPROC glad_glIsBuffer = NULL; +PFNGLISENABLEDPROC glad_glIsEnabled = NULL; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; +PFNGLISPROGRAMPROC glad_glIsProgram = NULL; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; +PFNGLISSHADERPROC glad_glIsShader = NULL; +PFNGLISTEXTUREPROC glad_glIsTexture = NULL; +PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; +PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; +PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; +PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; +PFNGLSCISSORPROC glad_glScissor = NULL; +PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; +PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; +PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; +PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; +PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; +PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; +PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; +PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; +PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; +PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; +PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; +PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; +PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; +PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; +PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; +PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; +PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; +PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; +PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; +PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; +PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; +PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; +PFNGLVIEWPORTPROC glad_glViewport = NULL; +static void load_GL_ES_VERSION_2_0(GLADloadproc load) { + if(!GLAD_GL_ES_VERSION_2_0) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); + glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); + glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); + glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); + glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); + glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); + glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); + glad_glClear = (PFNGLCLEARPROC)load("glClear"); + glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); + glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); + glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); + glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); + glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); + glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); + glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); + glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); + glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); + glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); + glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); + glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef"); + glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); + glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); + glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray"); + glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); + glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); + glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); + glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); + glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); + glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); + glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); + glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); + glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); + glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); + glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); + glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); + glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat"); + glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); + glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); + glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); + glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); + glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); + glad_glHint = (PFNGLHINTPROC)load("glHint"); + glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); + glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); + glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); + glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); + glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); + glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); + glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); + glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); + glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); + glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); + glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary"); + glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); + glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); + glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); + glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); + glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); + glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); + glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); + glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); + glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); + glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); + glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); + glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); + glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv"); + glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); + glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); + glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); + glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); + glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); + glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); + glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); + glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); + glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); + glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); + glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); + glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); + glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); + glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f"); + glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv"); + glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer"); + glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); +} +static int find_extensionsGLES2(void) { + if (!get_exts()) return 0; + (void)&has_ext; + free_exts(); + return 1; +} + +static void find_coreGLES2(void) { + + /* Thank you @elmindreda + * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 + * https://github.com/glfw/glfw/blob/master/src/context.c#L36 + */ + int i, major, minor; + + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + NULL + }; + + version = (const char*) glGetString(GL_VERSION); + if (!version) return; + + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + +/* PR #18 */ +#ifdef _MSC_VER + sscanf_s(version, "%d.%d", &major, &minor); +#else + sscanf(version, "%d.%d", &major, &minor); +#endif + + GLVersion.major = major; GLVersion.minor = minor; + max_loaded_major = major; max_loaded_minor = minor; + GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + if (GLVersion.major > 2 || (GLVersion.major >= 2 && GLVersion.minor >= 0)) { + max_loaded_major = 2; + max_loaded_minor = 0; + } +} + +int gladLoadGLES2Loader(GLADloadproc load) { + GLVersion.major = 0; GLVersion.minor = 0; + glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); + if(glGetString == NULL) return 0; + if(glGetString(GL_VERSION) == NULL) return 0; + find_coreGLES2(); + load_GL_ES_VERSION_2_0(load); + + if (!find_extensionsGLES2()) return 0; + return GLVersion.major != 0 || GLVersion.minor != 0; +} + diff --git a/inc/KHR/khrplatform.h b/inc/KHR/khrplatform.h new file mode 100644 index 0000000..5b55ea2 --- /dev/null +++ b/inc/KHR/khrplatform.h @@ -0,0 +1,290 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(KHRONOS_STATIC) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ diff --git a/inc/glad/glad.h b/inc/glad/glad.h new file mode 100644 index 0000000..fd90ffa --- /dev/null +++ b/inc/glad/glad.h @@ -0,0 +1,874 @@ +/* + + OpenGL ES loader generated by glad 0.1.31 on Fri Jul 19 04:06:08 2019. + + Language/Generator: C/C++ + Specification: gl + APIs: gles2=2.0 + Profile: core + Extensions: + + Loader: False + Local files: False + Omit khrplatform: False + Reproducible: False + + Commandline: + --profile="core" --api="gles2=2.0" --generator="c" --spec="gl" --no-loader --extensions="" + Online: + https://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gles2%3D2.0 +*/ + + +#ifndef __glad_h_ +#define __glad_h_ + +#ifdef __gl2_h_ +#error OpenGL ES 2 header already included, remove this include, glad already provides it +#endif +#define __gl2_h_ + +#ifdef __gl3_h_ +#error OpenGL ES 3 header already included, remove this include, glad already provides it +#endif +#define __gl3_h_ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define APIENTRY __stdcall +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY APIENTRY +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +struct gladGLversionStruct { + int major; + int minor; +}; + +typedef void* (* GLADloadproc)(const char *name); + +#ifndef GLAPI +# if defined(GLAD_GLAPI_EXPORT) +# if defined(_WIN32) || defined(__CYGWIN__) +# if defined(GLAD_GLAPI_EXPORT_BUILD) +# if defined(__GNUC__) +# define GLAPI __attribute__ ((dllexport)) extern +# else +# define GLAPI __declspec(dllexport) extern +# endif +# else +# if defined(__GNUC__) +# define GLAPI __attribute__ ((dllimport)) extern +# else +# define GLAPI __declspec(dllimport) extern +# endif +# endif +# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD) +# define GLAPI __attribute__ ((visibility ("default"))) extern +# else +# define GLAPI extern +# endif +# else +# define GLAPI extern +# endif +#endif + +GLAPI struct gladGLversionStruct GLVersion; +GLAPI int gladLoadGLES2Loader(GLADloadproc); + +#include +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef khronos_int8_t GLbyte; +typedef khronos_uint8_t GLubyte; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef int GLint; +typedef unsigned int GLuint; +typedef khronos_int32_t GLclampx; +typedef int GLsizei; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void *GLeglClientBufferEXT; +typedef void *GLeglImageOES; +typedef char GLchar; +typedef char GLcharARB; +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef khronos_uint16_t GLhalf; +typedef khronos_uint16_t GLhalfARB; +typedef khronos_int32_t GLfixed; +typedef khronos_intptr_t GLintptr; +typedef khronos_intptr_t GLintptrARB; +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_ssize_t GLsizeiptrARB; +typedef khronos_int64_t GLint64; +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64; +typedef khronos_uint64_t GLuint64EXT; +typedef struct __GLsync *GLsync; +struct _cl_context; +struct _cl_event; +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +typedef unsigned short GLhalfNV; +typedef GLintptr GLvdpauSurfaceNV; +typedef void (APIENTRY *GLVULKANPROCNV)(void); +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_FUNC_ADD 0x8006 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_LINE_WIDTH 0x0B21 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_INVERT 0x150A +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGB565 0x8D62 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_NONE 0 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#ifndef GL_ES_VERSION_2_0 +#define GL_ES_VERSION_2_0 1 +GLAPI int GLAD_GL_ES_VERSION_2_0; +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture); +GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +#define glActiveTexture glad_glActiveTexture +typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader; +#define glAttachShader glad_glAttachShader +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name); +GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +#define glBindAttribLocation glad_glBindAttribLocation +typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer; +#define glBindBuffer glad_glBindBuffer +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +#define glBindFramebuffer glad_glBindFramebuffer +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +#define glBindRenderbuffer glad_glBindRenderbuffer +typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture; +#define glBindTexture glad_glBindTexture +typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor; +#define glBlendColor glad_glBlendColor +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode); +GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +#define glBlendEquation glad_glBlendEquation +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +#define glBlendEquationSeparate glad_glBlendEquationSeparate +typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc; +#define glBlendFunc glad_glBlendFunc +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +#define glBlendFuncSeparate glad_glBlendFuncSeparate +typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI PFNGLBUFFERDATAPROC glad_glBufferData; +#define glBufferData glad_glBufferData +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +#define glBufferSubData glad_glBufferSubData +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_glCheckFramebufferStatus +typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask); +GLAPI PFNGLCLEARPROC glad_glClear; +#define glClear glad_glClear +typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLCLEARCOLORPROC glad_glClearColor; +#define glClearColor glad_glClearColor +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d); +GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +#define glClearDepthf glad_glClearDepthf +typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s); +GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil; +#define glClearStencil glad_glClearStencil +typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI PFNGLCOLORMASKPROC glad_glColorMask; +#define glColorMask glad_glColorMask +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader); +GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader; +#define glCompileShader glad_glCompileShader +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_glCompressedTexImage2D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +#define glCopyTexImage2D glad_glCopyTexImage2D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_glCopyTexSubImage2D +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void); +GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +#define glCreateProgram glad_glCreateProgram +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type); +GLAPI PFNGLCREATESHADERPROC glad_glCreateShader; +#define glCreateShader glad_glCreateShader +typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode); +GLAPI PFNGLCULLFACEPROC glad_glCullFace; +#define glCullFace glad_glCullFace +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers); +GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +#define glDeleteBuffers glad_glDeleteBuffers +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers); +GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_glDeleteFramebuffers +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program); +GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +#define glDeleteProgram glad_glDeleteProgram +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers); +GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +#define glDeleteRenderbuffers glad_glDeleteRenderbuffers +typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader); +GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader; +#define glDeleteShader glad_glDeleteShader +typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures); +GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +#define glDeleteTextures glad_glDeleteTextures +typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func); +GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc; +#define glDepthFunc glad_glDepthFunc +typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag); +GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask; +#define glDepthMask glad_glDepthMask +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); +GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef; +#define glDepthRangef glad_glDepthRangef +typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader; +#define glDetachShader glad_glDetachShader +typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap); +GLAPI PFNGLDISABLEPROC glad_glDisable; +#define glDisable glad_glDisable +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_glDisableVertexAttribArray +typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays; +#define glDrawArrays glad_glDrawArrays +typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices); +GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements; +#define glDrawElements glad_glDrawElements +typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap); +GLAPI PFNGLENABLEPROC glad_glEnable; +#define glEnable glad_glEnable +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_glEnableVertexAttribArray +typedef void (APIENTRYP PFNGLFINISHPROC)(void); +GLAPI PFNGLFINISHPROC glad_glFinish; +#define glFinish glad_glFinish +typedef void (APIENTRYP PFNGLFLUSHPROC)(void); +GLAPI PFNGLFLUSHPROC glad_glFlush; +#define glFlush glad_glFlush +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +#define glFramebufferTexture2D glad_glFramebufferTexture2D +typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode); +GLAPI PFNGLFRONTFACEPROC glad_glFrontFace; +#define glFrontFace glad_glFrontFace +typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers); +GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers; +#define glGenBuffers glad_glGenBuffers +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target); +GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +#define glGenerateMipmap glad_glGenerateMipmap +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); +GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +#define glGenFramebuffers glad_glGenFramebuffers +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); +GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +#define glGenRenderbuffers glad_glGenRenderbuffers +typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures); +GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures; +#define glGenTextures glad_glGenTextures +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +#define glGetActiveAttrib glad_glGetActiveAttrib +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +#define glGetActiveUniform glad_glGetActiveUniform +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +#define glGetAttachedShaders glad_glGetAttachedShaders +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +#define glGetAttribLocation glad_glGetAttribLocation +typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data); +GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +#define glGetBooleanv glad_glGetBooleanv +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +#define glGetBufferParameteriv glad_glGetBufferParameteriv +typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void); +GLAPI PFNGLGETERRORPROC glad_glGetError; +#define glGetError glad_glGetError +typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data); +GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv; +#define glGetFloatv glad_glGetFloatv +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv +typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data); +GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv; +#define glGetIntegerv glad_glGetIntegerv +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params); +GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +#define glGetProgramiv glad_glGetProgramiv +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +#define glGetProgramInfoLog glad_glGetProgramInfoLog +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv +typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params); +GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv; +#define glGetShaderiv glad_glGetShaderiv +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +#define glGetShaderInfoLog glad_glGetShaderInfoLog +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; +#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +#define glGetShaderSource glad_glGetShaderSource +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name); +GLAPI PFNGLGETSTRINGPROC glad_glGetString; +#define glGetString glad_glGetString +typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +#define glGetTexParameterfv glad_glGetTexParameterfv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +#define glGetTexParameteriv glad_glGetTexParameteriv +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params); +GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +#define glGetUniformfv glad_glGetUniformfv +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params); +GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +#define glGetUniformiv glad_glGetUniformiv +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +#define glGetUniformLocation glad_glGetUniformLocation +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params); +GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +#define glGetVertexAttribfv glad_glGetVertexAttribfv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params); +GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +#define glGetVertexAttribiv glad_glGetVertexAttribiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer); +GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv +typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode); +GLAPI PFNGLHINTPROC glad_glHint; +#define glHint glad_glHint +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer); +GLAPI PFNGLISBUFFERPROC glad_glIsBuffer; +#define glIsBuffer glad_glIsBuffer +typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap); +GLAPI PFNGLISENABLEDPROC glad_glIsEnabled; +#define glIsEnabled glad_glIsEnabled +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +#define glIsFramebuffer glad_glIsFramebuffer +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program); +GLAPI PFNGLISPROGRAMPROC glad_glIsProgram; +#define glIsProgram glad_glIsProgram +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +#define glIsRenderbuffer glad_glIsRenderbuffer +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader); +GLAPI PFNGLISSHADERPROC glad_glIsShader; +#define glIsShader glad_glIsShader +typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture); +GLAPI PFNGLISTEXTUREPROC glad_glIsTexture; +#define glIsTexture glad_glIsTexture +typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width); +GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth; +#define glLineWidth glad_glLineWidth +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program); +GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram; +#define glLinkProgram glad_glLinkProgram +typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei; +#define glPixelStorei glad_glPixelStorei +typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +#define glPolygonOffset glad_glPolygonOffset +typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GLAPI PFNGLREADPIXELSPROC glad_glReadPixels; +#define glReadPixels glad_glReadPixels +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void); +GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; +#define glReleaseShaderCompiler glad_glReleaseShaderCompiler +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +#define glRenderbufferStorage glad_glRenderbufferStorage +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +#define glSampleCoverage glad_glSampleCoverage +typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLSCISSORPROC glad_glScissor; +#define glScissor glad_glScissor +typedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary; +#define glShaderBinary glad_glShaderBinary +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource; +#define glShaderSource glad_glShaderSource +typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc; +#define glStencilFunc glad_glStencilFunc +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +#define glStencilFuncSeparate glad_glStencilFuncSeparate +typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask); +GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask; +#define glStencilMask glad_glStencilMask +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +#define glStencilMaskSeparate glad_glStencilMaskSeparate +typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +GLAPI PFNGLSTENCILOPPROC glad_glStencilOp; +#define glStencilOp glad_glStencilOp +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +#define glStencilOpSeparate glad_glStencilOpSeparate +typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +#define glTexImage2D glad_glTexImage2D +typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +#define glTexParameterf glad_glTexParameterf +typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params); +GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +#define glTexParameterfv glad_glTexParameterfv +typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +#define glTexParameteri glad_glTexParameteri +typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params); +GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +#define glTexParameteriv glad_glTexParameteriv +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +#define glTexSubImage2D glad_glTexSubImage2D +typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f; +#define glUniform1f glad_glUniform1f +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv; +#define glUniform1fv glad_glUniform1fv +typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i; +#define glUniform1i glad_glUniform1i +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv; +#define glUniform1iv glad_glUniform1iv +typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f; +#define glUniform2f glad_glUniform2f +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv; +#define glUniform2fv glad_glUniform2fv +typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i; +#define glUniform2i glad_glUniform2i +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv; +#define glUniform2iv glad_glUniform2iv +typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f; +#define glUniform3f glad_glUniform3f +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv; +#define glUniform3fv glad_glUniform3fv +typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i; +#define glUniform3i glad_glUniform3i +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv; +#define glUniform3iv glad_glUniform3iv +typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f; +#define glUniform4f glad_glUniform4f +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv; +#define glUniform4fv glad_glUniform4fv +typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i; +#define glUniform4i glad_glUniform4i +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv; +#define glUniform4iv glad_glUniform4iv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +#define glUniformMatrix2fv glad_glUniformMatrix2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +#define glUniformMatrix3fv glad_glUniformMatrix3fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +#define glUniformMatrix4fv glad_glUniformMatrix4fv +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program); +GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram; +#define glUseProgram glad_glUseProgram +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program); +GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +#define glValidateProgram glad_glValidateProgram +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +#define glVertexAttrib1f glad_glVertexAttrib1f +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +#define glVertexAttrib1fv glad_glVertexAttrib1fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +#define glVertexAttrib2f glad_glVertexAttrib2f +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +#define glVertexAttrib2fv glad_glVertexAttrib2fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +#define glVertexAttrib3f glad_glVertexAttrib3f +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +#define glVertexAttrib3fv glad_glVertexAttrib3fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +#define glVertexAttrib4f glad_glVertexAttrib4f +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +#define glVertexAttrib4fv glad_glVertexAttrib4fv +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +#define glVertexAttribPointer glad_glVertexAttribPointer +typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLVIEWPORTPROC glad_glViewport; +#define glViewport glad_glViewport +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/inc/glad/glad_egl.h b/inc/glad/glad_egl.h new file mode 100644 index 0000000..df87e4f --- /dev/null +++ b/inc/glad/glad_egl.h @@ -0,0 +1,312 @@ +/* + + EGL loader generated by glad 0.1.30 on Wed Jul 3 06:38:25 2019. + + Language/Generator: C/C++ + Specification: egl + APIs: egl=1.5 + Profile: - + Extensions: + EGL_KHR_platform_wayland + Loader: False + Local files: False + Omit khrplatform: False + Reproducible: False + + Commandline: + --api="egl=1.5" --generator="c" --spec="egl" --no-loader --extensions="EGL_KHR_platform_wayland" + Online: + https://glad.dav1d.de/#language=c&specification=egl&api=egl%3D1.5&extensions=EGL_KHR_platform_wayland +*/ + + +#ifndef __glad_egl_h_ + +#ifdef __egl_h_ +#error EGL header already included, remove this include, glad already provides it +#endif + +#define __glad_egl_h_ +#define __egl_h_ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define APIENTRY __stdcall +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +typedef void* (* GLADloadproc)(const char *name); +GLAPI int gladLoadEGLLoader(GLADloadproc); + +#include +#include +struct AHardwareBuffer; +typedef unsigned int EGLBoolean; +typedef unsigned int EGLenum; +typedef intptr_t EGLAttribKHR; +typedef intptr_t EGLAttrib; +typedef void *EGLClientBuffer; +typedef void *EGLConfig; +typedef void *EGLContext; +typedef void *EGLDeviceEXT; +typedef void *EGLDisplay; +typedef void *EGLImage; +typedef void *EGLImageKHR; +typedef void *EGLLabelKHR; +typedef void *EGLObjectKHR; +typedef void *EGLOutputLayerEXT; +typedef void *EGLOutputPortEXT; +typedef void *EGLStreamKHR; +typedef void *EGLSurface; +typedef void *EGLSync; +typedef void *EGLSyncKHR; +typedef void *EGLSyncNV; +typedef void (*__eglMustCastToProperFunctionPointerType)(void); +typedef khronos_utime_nanoseconds_t EGLTimeKHR; +typedef khronos_utime_nanoseconds_t EGLTime; +typedef khronos_utime_nanoseconds_t EGLTimeNV; +typedef khronos_utime_nanoseconds_t EGLuint64NV; +typedef khronos_uint64_t EGLuint64KHR; +typedef khronos_stime_nanoseconds_t EGLnsecsANDROID; +typedef int EGLNativeFileDescriptorKHR; +typedef khronos_ssize_t EGLsizeiANDROID; +typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); +typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); +struct EGLClientPixmapHI { + void *pData; + EGLint iWidth; + EGLint iHeight; + EGLint iStride; +}; +typedef void (APIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message); +#define EGL_ALPHA_SIZE 0x3021 +#define EGL_BAD_ACCESS 0x3002 +#define EGL_BAD_ALLOC 0x3003 +#define EGL_BAD_ATTRIBUTE 0x3004 +#define EGL_BAD_CONFIG 0x3005 +#define EGL_BAD_CONTEXT 0x3006 +#define EGL_BAD_CURRENT_SURFACE 0x3007 +#define EGL_BAD_DISPLAY 0x3008 +#define EGL_BAD_MATCH 0x3009 +#define EGL_BAD_NATIVE_PIXMAP 0x300A +#define EGL_BAD_NATIVE_WINDOW 0x300B +#define EGL_BAD_PARAMETER 0x300C +#define EGL_BAD_SURFACE 0x300D +#define EGL_BLUE_SIZE 0x3022 +#define EGL_BUFFER_SIZE 0x3020 +#define EGL_CONFIG_CAVEAT 0x3027 +#define EGL_CONFIG_ID 0x3028 +#define EGL_CORE_NATIVE_ENGINE 0x305B +#define EGL_DEPTH_SIZE 0x3025 +#define EGL_DONT_CARE EGL_CAST(EGLint,-1) +#define EGL_DRAW 0x3059 +#define EGL_EXTENSIONS 0x3055 +#define EGL_FALSE 0 +#define EGL_GREEN_SIZE 0x3023 +#define EGL_HEIGHT 0x3056 +#define EGL_LARGEST_PBUFFER 0x3058 +#define EGL_LEVEL 0x3029 +#define EGL_MAX_PBUFFER_HEIGHT 0x302A +#define EGL_MAX_PBUFFER_PIXELS 0x302B +#define EGL_MAX_PBUFFER_WIDTH 0x302C +#define EGL_NATIVE_RENDERABLE 0x302D +#define EGL_NATIVE_VISUAL_ID 0x302E +#define EGL_NATIVE_VISUAL_TYPE 0x302F +#define EGL_NONE 0x3038 +#define EGL_NON_CONFORMANT_CONFIG 0x3051 +#define EGL_NOT_INITIALIZED 0x3001 +#define EGL_NO_CONTEXT EGL_CAST(EGLContext,0) +#define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0) +#define EGL_NO_SURFACE EGL_CAST(EGLSurface,0) +#define EGL_PBUFFER_BIT 0x0001 +#define EGL_PIXMAP_BIT 0x0002 +#define EGL_READ 0x305A +#define EGL_RED_SIZE 0x3024 +#define EGL_SAMPLES 0x3031 +#define EGL_SAMPLE_BUFFERS 0x3032 +#define EGL_SLOW_CONFIG 0x3050 +#define EGL_STENCIL_SIZE 0x3026 +#define EGL_SUCCESS 0x3000 +#define EGL_SURFACE_TYPE 0x3033 +#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 +#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 +#define EGL_TRANSPARENT_RED_VALUE 0x3037 +#define EGL_TRANSPARENT_RGB 0x3052 +#define EGL_TRANSPARENT_TYPE 0x3034 +#define EGL_TRUE 1 +#define EGL_VENDOR 0x3053 +#define EGL_VERSION 0x3054 +#define EGL_WIDTH 0x3057 +#define EGL_WINDOW_BIT 0x0004 +#define EGL_BACK_BUFFER 0x3084 +#define EGL_BIND_TO_TEXTURE_RGB 0x3039 +#define EGL_BIND_TO_TEXTURE_RGBA 0x303A +#define EGL_CONTEXT_LOST 0x300E +#define EGL_MIN_SWAP_INTERVAL 0x303B +#define EGL_MAX_SWAP_INTERVAL 0x303C +#define EGL_MIPMAP_TEXTURE 0x3082 +#define EGL_MIPMAP_LEVEL 0x3083 +#define EGL_NO_TEXTURE 0x305C +#define EGL_TEXTURE_2D 0x305F +#define EGL_TEXTURE_FORMAT 0x3080 +#define EGL_TEXTURE_RGB 0x305D +#define EGL_TEXTURE_RGBA 0x305E +#define EGL_TEXTURE_TARGET 0x3081 +#define EGL_ALPHA_FORMAT 0x3088 +#define EGL_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_ALPHA_FORMAT_PRE 0x308C +#define EGL_ALPHA_MASK_SIZE 0x303E +#define EGL_BUFFER_PRESERVED 0x3094 +#define EGL_BUFFER_DESTROYED 0x3095 +#define EGL_CLIENT_APIS 0x308D +#define EGL_COLORSPACE 0x3087 +#define EGL_COLORSPACE_sRGB 0x3089 +#define EGL_COLORSPACE_LINEAR 0x308A +#define EGL_COLOR_BUFFER_TYPE 0x303F +#define EGL_CONTEXT_CLIENT_TYPE 0x3097 +#define EGL_DISPLAY_SCALING 10000 +#define EGL_HORIZONTAL_RESOLUTION 0x3090 +#define EGL_LUMINANCE_BUFFER 0x308F +#define EGL_LUMINANCE_SIZE 0x303D +#define EGL_OPENGL_ES_BIT 0x0001 +#define EGL_OPENVG_BIT 0x0002 +#define EGL_OPENGL_ES_API 0x30A0 +#define EGL_OPENVG_API 0x30A1 +#define EGL_OPENVG_IMAGE 0x3096 +#define EGL_PIXEL_ASPECT_RATIO 0x3092 +#define EGL_RENDERABLE_TYPE 0x3040 +#define EGL_RENDER_BUFFER 0x3086 +#define EGL_RGB_BUFFER 0x308E +#define EGL_SINGLE_BUFFER 0x3085 +#define EGL_SWAP_BEHAVIOR 0x3093 +#define EGL_UNKNOWN EGL_CAST(EGLint,-1) +#define EGL_VERTICAL_RESOLUTION 0x3091 +#define EGL_CONFORMANT 0x3042 +#define EGL_CONTEXT_CLIENT_VERSION 0x3098 +#define EGL_MATCH_NATIVE_PIXMAP 0x3041 +#define EGL_OPENGL_ES2_BIT 0x0004 +#define EGL_VG_ALPHA_FORMAT 0x3088 +#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_VG_ALPHA_FORMAT_PRE 0x308C +#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 +#define EGL_VG_COLORSPACE 0x3087 +#define EGL_VG_COLORSPACE_sRGB 0x3089 +#define EGL_VG_COLORSPACE_LINEAR 0x308A +#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 +#define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0) +#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 +#define EGL_MULTISAMPLE_RESOLVE 0x3099 +#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A +#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B +#define EGL_OPENGL_API 0x30A2 +#define EGL_OPENGL_BIT 0x0008 +#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 +#define EGL_CONTEXT_MAJOR_VERSION 0x3098 +#define EGL_CONTEXT_MINOR_VERSION 0x30FB +#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD +#define EGL_NO_RESET_NOTIFICATION 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 +#define EGL_OPENGL_ES3_BIT 0x00000040 +#define EGL_CL_EVENT_HANDLE 0x309C +#define EGL_SYNC_CL_EVENT 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 +#define EGL_SYNC_TYPE 0x30F7 +#define EGL_SYNC_STATUS 0x30F1 +#define EGL_SYNC_CONDITION 0x30F8 +#define EGL_SIGNALED 0x30F2 +#define EGL_UNSIGNALED 0x30F3 +#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 +#define EGL_FOREVER 0xFFFFFFFFFFFFFFFF +#define EGL_TIMEOUT_EXPIRED 0x30F5 +#define EGL_CONDITION_SATISFIED 0x30F6 +#define EGL_NO_SYNC EGL_CAST(EGLSync,0) +#define EGL_SYNC_FENCE 0x30F9 +#define EGL_GL_COLORSPACE 0x309D +#define EGL_GL_COLORSPACE_SRGB 0x3089 +#define EGL_GL_COLORSPACE_LINEAR 0x308A +#define EGL_GL_RENDERBUFFER 0x30B9 +#define EGL_GL_TEXTURE_2D 0x30B1 +#define EGL_GL_TEXTURE_LEVEL 0x30BC +#define EGL_GL_TEXTURE_3D 0x30B2 +#define EGL_GL_TEXTURE_ZOFFSET 0x30BD +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 +#define EGL_IMAGE_PRESERVED 0x30D2 +#define EGL_NO_IMAGE EGL_CAST(EGLImage,0) +EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); +EGLBoolean eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); +EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +EGLSurface eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); +EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); +EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx); +EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface); +EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); +EGLBoolean eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); +EGLDisplay eglGetCurrentDisplay(void); +EGLSurface eglGetCurrentSurface(EGLint readdraw); +EGLDisplay eglGetDisplay(EGLNativeDisplayType display_id); +EGLint eglGetError(void); +__eglMustCastToProperFunctionPointerType eglGetProcAddress(const char *procname); +EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor); +EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +EGLBoolean eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); +const char *eglQueryString(EGLDisplay dpy, EGLint name); +EGLBoolean eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); +EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface surface); +EGLBoolean eglTerminate(EGLDisplay dpy); +EGLBoolean eglWaitGL(void); +EGLBoolean eglWaitNative(EGLint engine); +EGLBoolean eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLBoolean eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLBoolean eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval); +EGLBoolean eglBindAPI(EGLenum api); +EGLenum eglQueryAPI(void); +EGLSurface eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); +EGLBoolean eglReleaseThread(void); +EGLBoolean eglWaitClient(void); +EGLContext eglGetCurrentContext(void); +EGLSync eglCreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list); +EGLBoolean eglDestroySync(EGLDisplay dpy, EGLSync sync); +EGLint eglClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); +EGLBoolean eglGetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value); +EGLImage eglCreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list); +EGLBoolean eglDestroyImage(EGLDisplay dpy, EGLImage image); +EGLDisplay eglGetPlatformDisplay(EGLenum platform, void *native_display, const EGLAttrib *attrib_list); +EGLSurface eglCreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list); +EGLSurface eglCreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list); +EGLBoolean eglWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags); +#define EGL_PLATFORM_WAYLAND_KHR 0x31D8 +#ifndef EGL_KHR_platform_wayland +#define EGL_KHR_platform_wayland 1 +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/inc/paper.h b/inc/paper.h new file mode 100644 index 0000000..2e87a17 --- /dev/null +++ b/inc/paper.h @@ -0,0 +1,25 @@ +/* + * Copyright (C) 2019-2020 Scoopta + * This file is part of GLPaper + * GLPaper is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + GLPaper is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with GLPaper. If not, see . + */ + +#ifndef PAPER_H +#define PAPER_H + +#include + +void paper_init(char* monitor, char* frag_path, uint16_t fps, char* layer_name, uint16_t width, uint16_t height); + +#endif diff --git a/inc/utils.h b/inc/utils.h new file mode 100644 index 0000000..4076218 --- /dev/null +++ b/inc/utils.h @@ -0,0 +1,29 @@ +/* + * Copyright (C) 2019 Scoopta + * This file is part of GLPaper + * GLPaper is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + GLPaper is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with GLPaper. If not, see . + */ + +#ifndef UTIL_H +#define UTIL_H + +#include +#include +#include + +time_t utils_get_time_millis(); + +void utils_sleep_millis(time_t millis); + +#endif diff --git a/inc/wlr-layer-shell-unstable-v1-client-protocol.h b/inc/wlr-layer-shell-unstable-v1-client-protocol.h new file mode 100644 index 0000000..2f01570 --- /dev/null +++ b/inc/wlr-layer-shell-unstable-v1-client-protocol.h @@ -0,0 +1,559 @@ +/* Generated by wayland-scanner 1.16.0 */ + +#ifndef WLR_LAYER_SHELL_V1_UNSTABLE_V1_CLIENT_PROTOCOL_H +#define WLR_LAYER_SHELL_V1_UNSTABLE_V1_CLIENT_PROTOCOL_H + +#include +#include +#include "wayland-client.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/** + * @page page_wlr_layer_shell_v1_unstable_v1 The wlr_layer_shell_v1_unstable_v1 protocol + * @section page_ifaces_wlr_layer_shell_v1_unstable_v1 Interfaces + * - @subpage page_iface_zwlr_layer_shell_v1 - create surfaces that are layers of the desktop + * - @subpage page_iface_zwlr_layer_surface_v1 - layer metadata interface + * @section page_copyright_wlr_layer_shell_v1_unstable_v1 Copyright + *
+ *
+ * Copyright © 2017 Drew DeVault
+ *
+ * Permission to use, copy, modify, distribute, and sell this
+ * software and its documentation for any purpose is hereby granted
+ * without fee, provided that the above copyright notice appear in
+ * all copies and that both that copyright notice and this permission
+ * notice appear in supporting documentation, and that the name of
+ * the copyright holders not be used in advertising or publicity
+ * pertaining to distribution of the software without specific,
+ * written prior permission.  The copyright holders make no
+ * representations about the suitability of this software for any
+ * purpose.  It is provided "as is" without express or implied
+ * warranty.
+ *
+ * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
+ * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN
+ * AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
+ * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
+ * THIS SOFTWARE.
+ * 
+ */ +struct wl_output; +struct wl_surface; +struct xdg_popup; +struct zwlr_layer_shell_v1; +struct zwlr_layer_surface_v1; + +/** + * @page page_iface_zwlr_layer_shell_v1 zwlr_layer_shell_v1 + * @section page_iface_zwlr_layer_shell_v1_desc Description + * + * Clients can use this interface to assign the surface_layer role to + * wl_surfaces. Such surfaces are assigned to a "layer" of the output and + * rendered with a defined z-depth respective to each other. They may also be + * anchored to the edges and corners of a screen and specify input handling + * semantics. This interface should be suitable for the implementation of + * many desktop shell components, and a broad number of other applications + * that interact with the desktop. + * @section page_iface_zwlr_layer_shell_v1_api API + * See @ref iface_zwlr_layer_shell_v1. + */ +/** + * @defgroup iface_zwlr_layer_shell_v1 The zwlr_layer_shell_v1 interface + * + * Clients can use this interface to assign the surface_layer role to + * wl_surfaces. Such surfaces are assigned to a "layer" of the output and + * rendered with a defined z-depth respective to each other. They may also be + * anchored to the edges and corners of a screen and specify input handling + * semantics. This interface should be suitable for the implementation of + * many desktop shell components, and a broad number of other applications + * that interact with the desktop. + */ +extern const struct wl_interface zwlr_layer_shell_v1_interface; +/** + * @page page_iface_zwlr_layer_surface_v1 zwlr_layer_surface_v1 + * @section page_iface_zwlr_layer_surface_v1_desc Description + * + * An interface that may be implemented by a wl_surface, for surfaces that + * are designed to be rendered as a layer of a stacked desktop-like + * environment. + * + * Layer surface state (size, anchor, exclusive zone, margin, interactivity) + * is double-buffered, and will be applied at the time wl_surface.commit of + * the corresponding wl_surface is called. + * @section page_iface_zwlr_layer_surface_v1_api API + * See @ref iface_zwlr_layer_surface_v1. + */ +/** + * @defgroup iface_zwlr_layer_surface_v1 The zwlr_layer_surface_v1 interface + * + * An interface that may be implemented by a wl_surface, for surfaces that + * are designed to be rendered as a layer of a stacked desktop-like + * environment. + * + * Layer surface state (size, anchor, exclusive zone, margin, interactivity) + * is double-buffered, and will be applied at the time wl_surface.commit of + * the corresponding wl_surface is called. + */ +extern const struct wl_interface zwlr_layer_surface_v1_interface; + +#ifndef ZWLR_LAYER_SHELL_V1_ERROR_ENUM +#define ZWLR_LAYER_SHELL_V1_ERROR_ENUM +enum zwlr_layer_shell_v1_error { + /** + * wl_surface has another role + */ + ZWLR_LAYER_SHELL_V1_ERROR_ROLE = 0, + /** + * layer value is invalid + */ + ZWLR_LAYER_SHELL_V1_ERROR_INVALID_LAYER = 1, + /** + * wl_surface has a buffer attached or committed + */ + ZWLR_LAYER_SHELL_V1_ERROR_ALREADY_CONSTRUCTED = 2, +}; +#endif /* ZWLR_LAYER_SHELL_V1_ERROR_ENUM */ + +#ifndef ZWLR_LAYER_SHELL_V1_LAYER_ENUM +#define ZWLR_LAYER_SHELL_V1_LAYER_ENUM +/** + * @ingroup iface_zwlr_layer_shell_v1 + * available layers for surfaces + * + * These values indicate which layers a surface can be rendered in. They + * are ordered by z depth, bottom-most first. Traditional shell surfaces + * will typically be rendered between the bottom and top layers. + * Fullscreen shell surfaces are typically rendered at the top layer. + * Multiple surfaces can share a single layer, and ordering within a + * single layer is undefined. + */ +enum zwlr_layer_shell_v1_layer { + ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND = 0, + ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM = 1, + ZWLR_LAYER_SHELL_V1_LAYER_TOP = 2, + ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY = 3, +}; +#endif /* ZWLR_LAYER_SHELL_V1_LAYER_ENUM */ + +#define ZWLR_LAYER_SHELL_V1_GET_LAYER_SURFACE 0 + + +/** + * @ingroup iface_zwlr_layer_shell_v1 + */ +#define ZWLR_LAYER_SHELL_V1_GET_LAYER_SURFACE_SINCE_VERSION 1 + +/** @ingroup iface_zwlr_layer_shell_v1 */ +static inline void +zwlr_layer_shell_v1_set_user_data(struct zwlr_layer_shell_v1 *zwlr_layer_shell_v1, void *user_data) +{ + wl_proxy_set_user_data((struct wl_proxy *) zwlr_layer_shell_v1, user_data); +} + +/** @ingroup iface_zwlr_layer_shell_v1 */ +static inline void * +zwlr_layer_shell_v1_get_user_data(struct zwlr_layer_shell_v1 *zwlr_layer_shell_v1) +{ + return wl_proxy_get_user_data((struct wl_proxy *) zwlr_layer_shell_v1); +} + +static inline uint32_t +zwlr_layer_shell_v1_get_version(struct zwlr_layer_shell_v1 *zwlr_layer_shell_v1) +{ + return wl_proxy_get_version((struct wl_proxy *) zwlr_layer_shell_v1); +} + +/** @ingroup iface_zwlr_layer_shell_v1 */ +static inline void +zwlr_layer_shell_v1_destroy(struct zwlr_layer_shell_v1 *zwlr_layer_shell_v1) +{ + wl_proxy_destroy((struct wl_proxy *) zwlr_layer_shell_v1); +} + +/** + * @ingroup iface_zwlr_layer_shell_v1 + * + * Create a layer surface for an existing surface. This assigns the role of + * layer_surface, or raises a protocol error if another role is already + * assigned. + * + * Creating a layer surface from a wl_surface which has a buffer attached + * or committed is a client error, and any attempts by a client to attach + * or manipulate a buffer prior to the first layer_surface.configure call + * must also be treated as errors. + * + * You may pass NULL for output to allow the compositor to decide which + * output to use. Generally this will be the one that the user most + * recently interacted with. + * + * Clients can specify a namespace that defines the purpose of the layer + * surface. + */ +static inline struct zwlr_layer_surface_v1 * +zwlr_layer_shell_v1_get_layer_surface(struct zwlr_layer_shell_v1 *zwlr_layer_shell_v1, struct wl_surface *surface, struct wl_output *output, uint32_t layer, const char *namespace) +{ + struct wl_proxy *id; + + id = wl_proxy_marshal_constructor((struct wl_proxy *) zwlr_layer_shell_v1, + ZWLR_LAYER_SHELL_V1_GET_LAYER_SURFACE, &zwlr_layer_surface_v1_interface, NULL, surface, output, layer, namespace); + + return (struct zwlr_layer_surface_v1 *) id; +} + +#ifndef ZWLR_LAYER_SURFACE_V1_ERROR_ENUM +#define ZWLR_LAYER_SURFACE_V1_ERROR_ENUM +enum zwlr_layer_surface_v1_error { + /** + * provided surface state is invalid + */ + ZWLR_LAYER_SURFACE_V1_ERROR_INVALID_SURFACE_STATE = 0, + /** + * size is invalid + */ + ZWLR_LAYER_SURFACE_V1_ERROR_INVALID_SIZE = 1, + /** + * anchor bitfield is invalid + */ + ZWLR_LAYER_SURFACE_V1_ERROR_INVALID_ANCHOR = 2, +}; +#endif /* ZWLR_LAYER_SURFACE_V1_ERROR_ENUM */ + +#ifndef ZWLR_LAYER_SURFACE_V1_ANCHOR_ENUM +#define ZWLR_LAYER_SURFACE_V1_ANCHOR_ENUM +enum zwlr_layer_surface_v1_anchor { + /** + * the top edge of the anchor rectangle + */ + ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP = 1, + /** + * the bottom edge of the anchor rectangle + */ + ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM = 2, + /** + * the left edge of the anchor rectangle + */ + ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT = 4, + /** + * the right edge of the anchor rectangle + */ + ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT = 8, +}; +#endif /* ZWLR_LAYER_SURFACE_V1_ANCHOR_ENUM */ + +/** + * @ingroup iface_zwlr_layer_surface_v1 + * @struct zwlr_layer_surface_v1_listener + */ +struct zwlr_layer_surface_v1_listener { + /** + * suggest a surface change + * + * The configure event asks the client to resize its surface. + * + * Clients should arrange their surface for the new states, and + * then send an ack_configure request with the serial sent in this + * configure event at some point before committing the new surface. + * + * The client is free to dismiss all but the last configure event + * it received. + * + * The width and height arguments specify the size of the window in + * surface-local coordinates. + * + * The size is a hint, in the sense that the client is free to + * ignore it if it doesn't resize, pick a smaller size (to satisfy + * aspect ratio or resize in steps of NxM pixels). If the client + * picks a smaller size and is anchored to two opposite anchors + * (e.g. 'top' and 'bottom'), the surface will be centered on this + * axis. + * + * If the width or height arguments are zero, it means the client + * should decide its own window dimension. + */ + void (*configure)(void *data, + struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1, + uint32_t serial, + uint32_t width, + uint32_t height); + /** + * surface should be closed + * + * The closed event is sent by the compositor when the surface + * will no longer be shown. The output may have been destroyed or + * the user may have asked for it to be removed. Further changes to + * the surface will be ignored. The client should destroy the + * resource after receiving this event, and create a new surface if + * they so choose. + */ + void (*closed)(void *data, + struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1); +}; + +/** + * @ingroup iface_zwlr_layer_surface_v1 + */ +static inline int +zwlr_layer_surface_v1_add_listener(struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1, + const struct zwlr_layer_surface_v1_listener *listener, void *data) +{ + return wl_proxy_add_listener((struct wl_proxy *) zwlr_layer_surface_v1, + (void (**)(void)) listener, data); +} + +#define ZWLR_LAYER_SURFACE_V1_SET_SIZE 0 +#define ZWLR_LAYER_SURFACE_V1_SET_ANCHOR 1 +#define ZWLR_LAYER_SURFACE_V1_SET_EXCLUSIVE_ZONE 2 +#define ZWLR_LAYER_SURFACE_V1_SET_MARGIN 3 +#define ZWLR_LAYER_SURFACE_V1_SET_KEYBOARD_INTERACTIVITY 4 +#define ZWLR_LAYER_SURFACE_V1_GET_POPUP 5 +#define ZWLR_LAYER_SURFACE_V1_ACK_CONFIGURE 6 +#define ZWLR_LAYER_SURFACE_V1_DESTROY 7 + +/** + * @ingroup iface_zwlr_layer_surface_v1 + */ +#define ZWLR_LAYER_SURFACE_V1_CONFIGURE_SINCE_VERSION 1 +/** + * @ingroup iface_zwlr_layer_surface_v1 + */ +#define ZWLR_LAYER_SURFACE_V1_CLOSED_SINCE_VERSION 1 + +/** + * @ingroup iface_zwlr_layer_surface_v1 + */ +#define ZWLR_LAYER_SURFACE_V1_SET_SIZE_SINCE_VERSION 1 +/** + * @ingroup iface_zwlr_layer_surface_v1 + */ +#define ZWLR_LAYER_SURFACE_V1_SET_ANCHOR_SINCE_VERSION 1 +/** + * @ingroup iface_zwlr_layer_surface_v1 + */ +#define ZWLR_LAYER_SURFACE_V1_SET_EXCLUSIVE_ZONE_SINCE_VERSION 1 +/** + * @ingroup iface_zwlr_layer_surface_v1 + */ +#define ZWLR_LAYER_SURFACE_V1_SET_MARGIN_SINCE_VERSION 1 +/** + * @ingroup iface_zwlr_layer_surface_v1 + */ +#define ZWLR_LAYER_SURFACE_V1_SET_KEYBOARD_INTERACTIVITY_SINCE_VERSION 1 +/** + * @ingroup iface_zwlr_layer_surface_v1 + */ +#define ZWLR_LAYER_SURFACE_V1_GET_POPUP_SINCE_VERSION 1 +/** + * @ingroup iface_zwlr_layer_surface_v1 + */ +#define ZWLR_LAYER_SURFACE_V1_ACK_CONFIGURE_SINCE_VERSION 1 +/** + * @ingroup iface_zwlr_layer_surface_v1 + */ +#define ZWLR_LAYER_SURFACE_V1_DESTROY_SINCE_VERSION 1 + +/** @ingroup iface_zwlr_layer_surface_v1 */ +static inline void +zwlr_layer_surface_v1_set_user_data(struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1, void *user_data) +{ + wl_proxy_set_user_data((struct wl_proxy *) zwlr_layer_surface_v1, user_data); +} + +/** @ingroup iface_zwlr_layer_surface_v1 */ +static inline void * +zwlr_layer_surface_v1_get_user_data(struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1) +{ + return wl_proxy_get_user_data((struct wl_proxy *) zwlr_layer_surface_v1); +} + +static inline uint32_t +zwlr_layer_surface_v1_get_version(struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1) +{ + return wl_proxy_get_version((struct wl_proxy *) zwlr_layer_surface_v1); +} + +/** + * @ingroup iface_zwlr_layer_surface_v1 + * + * Sets the size of the surface in surface-local coordinates. The + * compositor will display the surface centered with respect to its + * anchors. + * + * If you pass 0 for either value, the compositor will assign it and + * inform you of the assignment in the configure event. You must set your + * anchor to opposite edges in the dimensions you omit; not doing so is a + * protocol error. Both values are 0 by default. + * + * Size is double-buffered, see wl_surface.commit. + */ +static inline void +zwlr_layer_surface_v1_set_size(struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1, uint32_t width, uint32_t height) +{ + wl_proxy_marshal((struct wl_proxy *) zwlr_layer_surface_v1, + ZWLR_LAYER_SURFACE_V1_SET_SIZE, width, height); +} + +/** + * @ingroup iface_zwlr_layer_surface_v1 + * + * Requests that the compositor anchor the surface to the specified edges + * and corners. If two orthoginal edges are specified (e.g. 'top' and + * 'left'), then the anchor point will be the intersection of the edges + * (e.g. the top left corner of the output); otherwise the anchor point + * will be centered on that edge, or in the center if none is specified. + * + * Anchor is double-buffered, see wl_surface.commit. + */ +static inline void +zwlr_layer_surface_v1_set_anchor(struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1, uint32_t anchor) +{ + wl_proxy_marshal((struct wl_proxy *) zwlr_layer_surface_v1, + ZWLR_LAYER_SURFACE_V1_SET_ANCHOR, anchor); +} + +/** + * @ingroup iface_zwlr_layer_surface_v1 + * + * Requests that the compositor avoids occluding an area of the surface + * with other surfaces. The compositor's use of this information is + * implementation-dependent - do not assume that this region will not + * actually be occluded. + * + * A positive value is only meaningful if the surface is anchored to an + * edge, rather than a corner. The zone is the number of surface-local + * coordinates from the edge that are considered exclusive. + * + * Surfaces that do not wish to have an exclusive zone may instead specify + * how they should interact with surfaces that do. If set to zero, the + * surface indicates that it would like to be moved to avoid occluding + * surfaces with a positive excluzive zone. If set to -1, the surface + * indicates that it would not like to be moved to accomodate for other + * surfaces, and the compositor should extend it all the way to the edges + * it is anchored to. + * + * For example, a panel might set its exclusive zone to 10, so that + * maximized shell surfaces are not shown on top of it. A notification + * might set its exclusive zone to 0, so that it is moved to avoid + * occluding the panel, but shell surfaces are shown underneath it. A + * wallpaper or lock screen might set their exclusive zone to -1, so that + * they stretch below or over the panel. + * + * The default value is 0. + * + * Exclusive zone is double-buffered, see wl_surface.commit. + */ +static inline void +zwlr_layer_surface_v1_set_exclusive_zone(struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1, int32_t zone) +{ + wl_proxy_marshal((struct wl_proxy *) zwlr_layer_surface_v1, + ZWLR_LAYER_SURFACE_V1_SET_EXCLUSIVE_ZONE, zone); +} + +/** + * @ingroup iface_zwlr_layer_surface_v1 + * + * Requests that the surface be placed some distance away from the anchor + * point on the output, in surface-local coordinates. Setting this value + * for edges you are not anchored to has no effect. + * + * The exclusive zone includes the margin. + * + * Margin is double-buffered, see wl_surface.commit. + */ +static inline void +zwlr_layer_surface_v1_set_margin(struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1, int32_t top, int32_t right, int32_t bottom, int32_t left) +{ + wl_proxy_marshal((struct wl_proxy *) zwlr_layer_surface_v1, + ZWLR_LAYER_SURFACE_V1_SET_MARGIN, top, right, bottom, left); +} + +/** + * @ingroup iface_zwlr_layer_surface_v1 + * + * Set to 1 to request that the seat send keyboard events to this layer + * surface. For layers below the shell surface layer, the seat will use + * normal focus semantics. For layers above the shell surface layers, the + * seat will always give exclusive keyboard focus to the top-most layer + * which has keyboard interactivity set to true. + * + * Layer surfaces receive pointer, touch, and tablet events normally. If + * you do not want to receive them, set the input region on your surface + * to an empty region. + * + * Events is double-buffered, see wl_surface.commit. + */ +static inline void +zwlr_layer_surface_v1_set_keyboard_interactivity(struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1, uint32_t keyboard_interactivity) +{ + wl_proxy_marshal((struct wl_proxy *) zwlr_layer_surface_v1, + ZWLR_LAYER_SURFACE_V1_SET_KEYBOARD_INTERACTIVITY, keyboard_interactivity); +} + +/** + * @ingroup iface_zwlr_layer_surface_v1 + * + * This assigns an xdg_popup's parent to this layer_surface. This popup + * should have been created via xdg_surface::get_popup with the parent set + * to NULL, and this request must be invoked before committing the popup's + * initial state. + * + * See the documentation of xdg_popup for more details about what an + * xdg_popup is and how it is used. + */ +static inline void +zwlr_layer_surface_v1_get_popup(struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1, struct xdg_popup *popup) +{ + wl_proxy_marshal((struct wl_proxy *) zwlr_layer_surface_v1, + ZWLR_LAYER_SURFACE_V1_GET_POPUP, popup); +} + +/** + * @ingroup iface_zwlr_layer_surface_v1 + * + * When a configure event is received, if a client commits the + * surface in response to the configure event, then the client + * must make an ack_configure request sometime before the commit + * request, passing along the serial of the configure event. + * + * If the client receives multiple configure events before it + * can respond to one, it only has to ack the last configure event. + * + * A client is not required to commit immediately after sending + * an ack_configure request - it may even ack_configure several times + * before its next surface commit. + * + * A client may send multiple ack_configure requests before committing, but + * only the last request sent before a commit indicates which configure + * event the client really is responding to. + */ +static inline void +zwlr_layer_surface_v1_ack_configure(struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1, uint32_t serial) +{ + wl_proxy_marshal((struct wl_proxy *) zwlr_layer_surface_v1, + ZWLR_LAYER_SURFACE_V1_ACK_CONFIGURE, serial); +} + +/** + * @ingroup iface_zwlr_layer_surface_v1 + * + * This request destroys the layer surface. + */ +static inline void +zwlr_layer_surface_v1_destroy(struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1) +{ + wl_proxy_marshal((struct wl_proxy *) zwlr_layer_surface_v1, + ZWLR_LAYER_SURFACE_V1_DESTROY); + + wl_proxy_destroy((struct wl_proxy *) zwlr_layer_surface_v1); +} + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/inc/xdg-output-unstable-v1-client-protocol.h b/inc/xdg-output-unstable-v1-client-protocol.h new file mode 100644 index 0000000..24337ca --- /dev/null +++ b/inc/xdg-output-unstable-v1-client-protocol.h @@ -0,0 +1,392 @@ +/* Generated by wayland-scanner 1.16.0 */ + +#ifndef XDG_OUTPUT_UNSTABLE_V1_CLIENT_PROTOCOL_H +#define XDG_OUTPUT_UNSTABLE_V1_CLIENT_PROTOCOL_H + +#include +#include +#include "wayland-client.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/** + * @page page_xdg_output_unstable_v1 The xdg_output_unstable_v1 protocol + * Protocol to describe output regions + * + * @section page_desc_xdg_output_unstable_v1 Description + * + * This protocol aims at describing outputs in a way which is more in line + * with the concept of an output on desktop oriented systems. + * + * Some information are more specific to the concept of an output for + * a desktop oriented system and may not make sense in other applications, + * such as IVI systems for example. + * + * Typically, the global compositor space on a desktop system is made of + * a contiguous or overlapping set of rectangular regions. + * + * Some of the information provided in this protocol might be identical + * to their counterparts already available from wl_output, in which case + * the information provided by this protocol should be preferred to their + * equivalent in wl_output. The goal is to move the desktop specific + * concepts (such as output location within the global compositor space, + * the connector name and types, etc.) out of the core wl_output protocol. + * + * Warning! The protocol described in this file is experimental and + * backward incompatible changes may be made. Backward compatible + * changes may be added together with the corresponding interface + * version bump. + * Backward incompatible changes are done by bumping the version + * number in the protocol and interface names and resetting the + * interface version. Once the protocol is to be declared stable, + * the 'z' prefix and the version number in the protocol and + * interface names are removed and the interface version number is + * reset. + * + * @section page_ifaces_xdg_output_unstable_v1 Interfaces + * - @subpage page_iface_zxdg_output_manager_v1 - manage xdg_output objects + * - @subpage page_iface_zxdg_output_v1 - compositor logical output region + * @section page_copyright_xdg_output_unstable_v1 Copyright + *
+ *
+ * Copyright © 2017 Red Hat Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ * 
+ */ +struct wl_output; +struct zxdg_output_manager_v1; +struct zxdg_output_v1; + +/** + * @page page_iface_zxdg_output_manager_v1 zxdg_output_manager_v1 + * @section page_iface_zxdg_output_manager_v1_desc Description + * + * A global factory interface for xdg_output objects. + * @section page_iface_zxdg_output_manager_v1_api API + * See @ref iface_zxdg_output_manager_v1. + */ +/** + * @defgroup iface_zxdg_output_manager_v1 The zxdg_output_manager_v1 interface + * + * A global factory interface for xdg_output objects. + */ +extern const struct wl_interface zxdg_output_manager_v1_interface; +/** + * @page page_iface_zxdg_output_v1 zxdg_output_v1 + * @section page_iface_zxdg_output_v1_desc Description + * + * An xdg_output describes part of the compositor geometry. + * + * This typically corresponds to a monitor that displays part of the + * compositor space. + * @section page_iface_zxdg_output_v1_api API + * See @ref iface_zxdg_output_v1. + */ +/** + * @defgroup iface_zxdg_output_v1 The zxdg_output_v1 interface + * + * An xdg_output describes part of the compositor geometry. + * + * This typically corresponds to a monitor that displays part of the + * compositor space. + */ +extern const struct wl_interface zxdg_output_v1_interface; + +#define ZXDG_OUTPUT_MANAGER_V1_DESTROY 0 +#define ZXDG_OUTPUT_MANAGER_V1_GET_XDG_OUTPUT 1 + + +/** + * @ingroup iface_zxdg_output_manager_v1 + */ +#define ZXDG_OUTPUT_MANAGER_V1_DESTROY_SINCE_VERSION 1 +/** + * @ingroup iface_zxdg_output_manager_v1 + */ +#define ZXDG_OUTPUT_MANAGER_V1_GET_XDG_OUTPUT_SINCE_VERSION 1 + +/** @ingroup iface_zxdg_output_manager_v1 */ +static inline void +zxdg_output_manager_v1_set_user_data(struct zxdg_output_manager_v1 *zxdg_output_manager_v1, void *user_data) +{ + wl_proxy_set_user_data((struct wl_proxy *) zxdg_output_manager_v1, user_data); +} + +/** @ingroup iface_zxdg_output_manager_v1 */ +static inline void * +zxdg_output_manager_v1_get_user_data(struct zxdg_output_manager_v1 *zxdg_output_manager_v1) +{ + return wl_proxy_get_user_data((struct wl_proxy *) zxdg_output_manager_v1); +} + +static inline uint32_t +zxdg_output_manager_v1_get_version(struct zxdg_output_manager_v1 *zxdg_output_manager_v1) +{ + return wl_proxy_get_version((struct wl_proxy *) zxdg_output_manager_v1); +} + +/** + * @ingroup iface_zxdg_output_manager_v1 + * + * Using this request a client can tell the server that it is not + * going to use the xdg_output_manager object anymore. + * + * Any objects already created through this instance are not affected. + */ +static inline void +zxdg_output_manager_v1_destroy(struct zxdg_output_manager_v1 *zxdg_output_manager_v1) +{ + wl_proxy_marshal((struct wl_proxy *) zxdg_output_manager_v1, + ZXDG_OUTPUT_MANAGER_V1_DESTROY); + + wl_proxy_destroy((struct wl_proxy *) zxdg_output_manager_v1); +} + +/** + * @ingroup iface_zxdg_output_manager_v1 + * + * This creates a new xdg_output object for the given wl_output. + */ +static inline struct zxdg_output_v1 * +zxdg_output_manager_v1_get_xdg_output(struct zxdg_output_manager_v1 *zxdg_output_manager_v1, struct wl_output *output) +{ + struct wl_proxy *id; + + id = wl_proxy_marshal_constructor((struct wl_proxy *) zxdg_output_manager_v1, + ZXDG_OUTPUT_MANAGER_V1_GET_XDG_OUTPUT, &zxdg_output_v1_interface, NULL, output); + + return (struct zxdg_output_v1 *) id; +} + +/** + * @ingroup iface_zxdg_output_v1 + * @struct zxdg_output_v1_listener + */ +struct zxdg_output_v1_listener { + /** + * position of the output within the global compositor space + * + * The position event describes the location of the wl_output + * within the global compositor space. + * + * The logical_position event is sent after creating an xdg_output + * (see xdg_output_manager.get_xdg_output) and whenever the + * location of the output changes within the global compositor + * space. + * @param x x position within the global compositor space + * @param y y position within the global compositor space + */ + void (*logical_position)(void *data, + struct zxdg_output_v1 *zxdg_output_v1, + int32_t x, + int32_t y); + /** + * size of the output in the global compositor space + * + * The logical_size event describes the size of the output in the + * global compositor space. + * + * For example, a surface without any buffer scale, transformation + * nor rotation set, with the size matching the logical_size will + * have the same size as the corresponding output when displayed. + * + * Most regular Wayland clients should not pay attention to the + * logical size and would rather rely on xdg_shell interfaces. + * + * Some clients such as Xwayland, however, need this to configure + * their surfaces in the global compositor space as the compositor + * may apply a different scale from what is advertised by the + * output scaling property (to achieve fractional scaling, for + * example). + * + * For example, for a wl_output mode 3840×2160 and a scale factor + * 2: + * + * - A compositor not scaling the surface buffers will advertise a + * logical size of 3840×2160, + * + * - A compositor automatically scaling the surface buffers will + * advertise a logical size of 1920×1080, + * + * - A compositor using a fractional scale of 1.5 will advertise a + * logical size to 2560×1620. + * + * For example, for a wl_output mode 1920×1080 and a 90 degree + * rotation, the compositor will advertise a logical size of + * 1080x1920. + * + * The logical_size event is sent after creating an xdg_output (see + * xdg_output_manager.get_xdg_output) and whenever the logical size + * of the output changes, either as a result of a change in the + * applied scale or because of a change in the corresponding output + * mode(see wl_output.mode) or transform (see wl_output.transform). + * @param width width in global compositor space + * @param height height in global compositor space + */ + void (*logical_size)(void *data, + struct zxdg_output_v1 *zxdg_output_v1, + int32_t width, + int32_t height); + /** + * all information about the output have been sent + * + * This event is sent after all other properties of an xdg_output + * have been sent. + * + * This allows changes to the xdg_output properties to be seen as + * atomic, even if they happen via multiple events. + */ + void (*done)(void *data, + struct zxdg_output_v1 *zxdg_output_v1); + /** + * name of this output + * + * Many compositors will assign names to their outputs, show them + * to the user, allow them to be configured by name, etc. The + * client may wish to know this name as well to offer the user + * similar behaviors. + * + * The naming convention is compositor defined, but limited to + * alphanumeric characters and dashes (-). Each name is unique + * among all wl_output globals, but if a wl_output global is + * destroyed the same name may be reused later. The names will also + * remain consistent across sessions with the same hardware and + * software configuration. + * + * Examples of names include 'HDMI-A-1', 'WL-1', 'X11-1', etc. + * However, do not assume that the name is a reflection of an + * underlying DRM connector, X11 connection, etc. + * + * The name event is sent after creating an xdg_output (see + * xdg_output_manager.get_xdg_output). This event is only sent once + * per xdg_output, and the name does not change over the lifetime + * of the wl_output global. + * @param name output name + * @since 2 + */ + void (*name)(void *data, + struct zxdg_output_v1 *zxdg_output_v1, + const char *name); + /** + * human-readable description of this output + * + * Many compositors can produce human-readable descriptions of + * their outputs. The client may wish to know this description as + * well, to communicate the user for various purposes. + * + * The description is a UTF-8 string with no convention defined for + * its contents. Examples might include 'Foocorp 11" Display' or + * 'Virtual X11 output via :1'. + * + * The description event is sent after creating an xdg_output (see + * xdg_output_manager.get_xdg_output). This event is only sent once + * per xdg_output, and the description does not change over the + * lifetime of the wl_output global. The description is optional, + * and may not be sent at all. + * @param description output description + * @since 2 + */ + void (*description)(void *data, + struct zxdg_output_v1 *zxdg_output_v1, + const char *description); +}; + +/** + * @ingroup iface_zxdg_output_v1 + */ +static inline int +zxdg_output_v1_add_listener(struct zxdg_output_v1 *zxdg_output_v1, + const struct zxdg_output_v1_listener *listener, void *data) +{ + return wl_proxy_add_listener((struct wl_proxy *) zxdg_output_v1, + (void (**)(void)) listener, data); +} + +#define ZXDG_OUTPUT_V1_DESTROY 0 + +/** + * @ingroup iface_zxdg_output_v1 + */ +#define ZXDG_OUTPUT_V1_LOGICAL_POSITION_SINCE_VERSION 1 +/** + * @ingroup iface_zxdg_output_v1 + */ +#define ZXDG_OUTPUT_V1_LOGICAL_SIZE_SINCE_VERSION 1 +/** + * @ingroup iface_zxdg_output_v1 + */ +#define ZXDG_OUTPUT_V1_DONE_SINCE_VERSION 1 +/** + * @ingroup iface_zxdg_output_v1 + */ +#define ZXDG_OUTPUT_V1_NAME_SINCE_VERSION 2 +/** + * @ingroup iface_zxdg_output_v1 + */ +#define ZXDG_OUTPUT_V1_DESCRIPTION_SINCE_VERSION 2 + +/** + * @ingroup iface_zxdg_output_v1 + */ +#define ZXDG_OUTPUT_V1_DESTROY_SINCE_VERSION 1 + +/** @ingroup iface_zxdg_output_v1 */ +static inline void +zxdg_output_v1_set_user_data(struct zxdg_output_v1 *zxdg_output_v1, void *user_data) +{ + wl_proxy_set_user_data((struct wl_proxy *) zxdg_output_v1, user_data); +} + +/** @ingroup iface_zxdg_output_v1 */ +static inline void * +zxdg_output_v1_get_user_data(struct zxdg_output_v1 *zxdg_output_v1) +{ + return wl_proxy_get_user_data((struct wl_proxy *) zxdg_output_v1); +} + +static inline uint32_t +zxdg_output_v1_get_version(struct zxdg_output_v1 *zxdg_output_v1) +{ + return wl_proxy_get_version((struct wl_proxy *) zxdg_output_v1); +} + +/** + * @ingroup iface_zxdg_output_v1 + * + * Using this request a client can tell the server that it is not + * going to use the xdg_output object anymore. + */ +static inline void +zxdg_output_v1_destroy(struct zxdg_output_v1 *zxdg_output_v1) +{ + wl_proxy_marshal((struct wl_proxy *) zxdg_output_v1, + ZXDG_OUTPUT_V1_DESTROY); + + wl_proxy_destroy((struct wl_proxy *) zxdg_output_v1); +} + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/meson.build b/meson.build new file mode 100644 index 0000000..59e6fd4 --- /dev/null +++ b/meson.build @@ -0,0 +1,18 @@ +project('glpaper', 'c', default_options : ['buildtype=release', 'warning_level=2']) +cc = meson.get_compiler('c') + +inc = include_directories('inc') +wayland = dependency('wayland-client') +wl_egl = dependency('wayland-egl') +egl = dependency('egl') + +executable(meson.project_name(), +'src/main.c', +'src/paper.c', +'src/utils.c', +'glad/glad.c', +'proto/wlr-layer-shell-unstable-v1-protocol.c', +'proto/xdg-output-unstable-v1-protocol.c', +'proto/xdg-shell-protocol.c', +include_directories : inc, +dependencies : [wayland, wl_egl, egl], install : true) \ No newline at end of file diff --git a/proto/wlr-layer-shell-unstable-v1-protocol.c b/proto/wlr-layer-shell-unstable-v1-protocol.c new file mode 100644 index 0000000..429f067 --- /dev/null +++ b/proto/wlr-layer-shell-unstable-v1-protocol.c @@ -0,0 +1,91 @@ +/* Generated by wayland-scanner 1.16.0 */ + +/* + * Copyright © 2017 Drew DeVault + * + * Permission to use, copy, modify, distribute, and sell this + * software and its documentation for any purpose is hereby granted + * without fee, provided that the above copyright notice appear in + * all copies and that both that copyright notice and this permission + * notice appear in supporting documentation, and that the name of + * the copyright holders not be used in advertising or publicity + * pertaining to distribution of the software without specific, + * written prior permission. The copyright holders make no + * representations about the suitability of this software for any + * purpose. It is provided "as is" without express or implied + * warranty. + * + * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS + * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY + * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN + * AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, + * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF + * THIS SOFTWARE. + */ + +#include +#include +#include "wayland-util.h" + +#ifndef __has_attribute +# define __has_attribute(x) 0 /* Compatibility with non-clang compilers. */ +#endif + +#if (__has_attribute(visibility) || defined(__GNUC__) && __GNUC__ >= 4) +#define WL_PRIVATE __attribute__ ((visibility("hidden"))) +#else +#define WL_PRIVATE +#endif + +extern const struct wl_interface wl_output_interface; +extern const struct wl_interface wl_surface_interface; +extern const struct wl_interface xdg_popup_interface; +extern const struct wl_interface zwlr_layer_surface_v1_interface; + +static const struct wl_interface *types[] = { + NULL, + NULL, + NULL, + NULL, + &zwlr_layer_surface_v1_interface, + &wl_surface_interface, + &wl_output_interface, + NULL, + NULL, + &xdg_popup_interface, +}; + +static const struct wl_message zwlr_layer_shell_v1_requests[] = { + { "get_layer_surface", "no?ous", types + 4 }, +}; + +WL_PRIVATE const struct wl_interface zwlr_layer_shell_v1_interface = { + "zwlr_layer_shell_v1", 1, + 1, zwlr_layer_shell_v1_requests, + 0, NULL, +}; + +static const struct wl_message zwlr_layer_surface_v1_requests[] = { + { "set_size", "uu", types + 0 }, + { "set_anchor", "u", types + 0 }, + { "set_exclusive_zone", "i", types + 0 }, + { "set_margin", "iiii", types + 0 }, + { "set_keyboard_interactivity", "u", types + 0 }, + { "get_popup", "o", types + 9 }, + { "ack_configure", "u", types + 0 }, + { "destroy", "", types + 0 }, +}; + +static const struct wl_message zwlr_layer_surface_v1_events[] = { + { "configure", "uuu", types + 0 }, + { "closed", "", types + 0 }, +}; + +WL_PRIVATE const struct wl_interface zwlr_layer_surface_v1_interface = { + "zwlr_layer_surface_v1", 1, + 8, zwlr_layer_surface_v1_requests, + 2, zwlr_layer_surface_v1_events, +}; + diff --git a/proto/xdg-output-unstable-v1-protocol.c b/proto/xdg-output-unstable-v1-protocol.c new file mode 100644 index 0000000..329e8bf --- /dev/null +++ b/proto/xdg-output-unstable-v1-protocol.c @@ -0,0 +1,78 @@ +/* Generated by wayland-scanner 1.16.0 */ + +/* + * Copyright © 2017 Red Hat Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include +#include +#include "wayland-util.h" + +#ifndef __has_attribute +# define __has_attribute(x) 0 /* Compatibility with non-clang compilers. */ +#endif + +#if (__has_attribute(visibility) || defined(__GNUC__) && __GNUC__ >= 4) +#define WL_PRIVATE __attribute__ ((visibility("hidden"))) +#else +#define WL_PRIVATE +#endif + +extern const struct wl_interface wl_output_interface; +extern const struct wl_interface zxdg_output_v1_interface; + +static const struct wl_interface *types[] = { + NULL, + NULL, + &zxdg_output_v1_interface, + &wl_output_interface, +}; + +static const struct wl_message zxdg_output_manager_v1_requests[] = { + { "destroy", "", types + 0 }, + { "get_xdg_output", "no", types + 2 }, +}; + +WL_PRIVATE const struct wl_interface zxdg_output_manager_v1_interface = { + "zxdg_output_manager_v1", 2, + 2, zxdg_output_manager_v1_requests, + 0, NULL, +}; + +static const struct wl_message zxdg_output_v1_requests[] = { + { "destroy", "", types + 0 }, +}; + +static const struct wl_message zxdg_output_v1_events[] = { + { "logical_position", "ii", types + 0 }, + { "logical_size", "ii", types + 0 }, + { "done", "", types + 0 }, + { "name", "2s", types + 0 }, + { "description", "2s", types + 0 }, +}; + +WL_PRIVATE const struct wl_interface zxdg_output_v1_interface = { + "zxdg_output_v1", 2, + 1, zxdg_output_v1_requests, + 5, zxdg_output_v1_events, +}; + diff --git a/proto/xdg-shell-protocol.c b/proto/xdg-shell-protocol.c new file mode 100644 index 0000000..4bff9c9 --- /dev/null +++ b/proto/xdg-shell-protocol.c @@ -0,0 +1,174 @@ +/* Generated by wayland-scanner 1.16.0 */ + +/* + * Copyright © 2008-2013 Kristian Høgsberg + * Copyright © 2013 Rafael Antognolli + * Copyright © 2013 Jasper St. Pierre + * Copyright © 2010-2013 Intel Corporation + * Copyright © 2015-2017 Samsung Electronics Co., Ltd + * Copyright © 2015-2017 Red Hat Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include +#include +#include "wayland-util.h" + +#ifndef __has_attribute +# define __has_attribute(x) 0 /* Compatibility with non-clang compilers. */ +#endif + +#if (__has_attribute(visibility) || defined(__GNUC__) && __GNUC__ >= 4) +#define WL_PRIVATE __attribute__ ((visibility("hidden"))) +#else +#define WL_PRIVATE +#endif + +extern const struct wl_interface wl_output_interface; +extern const struct wl_interface wl_seat_interface; +extern const struct wl_interface wl_surface_interface; +extern const struct wl_interface xdg_popup_interface; +extern const struct wl_interface xdg_positioner_interface; +extern const struct wl_interface xdg_surface_interface; +extern const struct wl_interface xdg_toplevel_interface; + +static const struct wl_interface *types[] = { + NULL, + NULL, + NULL, + NULL, + &xdg_positioner_interface, + &xdg_surface_interface, + &wl_surface_interface, + &xdg_toplevel_interface, + &xdg_popup_interface, + &xdg_surface_interface, + &xdg_positioner_interface, + &xdg_toplevel_interface, + &wl_seat_interface, + NULL, + NULL, + NULL, + &wl_seat_interface, + NULL, + &wl_seat_interface, + NULL, + NULL, + &wl_output_interface, + &wl_seat_interface, + NULL, +}; + +static const struct wl_message xdg_wm_base_requests[] = { + { "destroy", "", types + 0 }, + { "create_positioner", "n", types + 4 }, + { "get_xdg_surface", "no", types + 5 }, + { "pong", "u", types + 0 }, +}; + +static const struct wl_message xdg_wm_base_events[] = { + { "ping", "u", types + 0 }, +}; + +WL_PRIVATE const struct wl_interface xdg_wm_base_interface = { + "xdg_wm_base", 2, + 4, xdg_wm_base_requests, + 1, xdg_wm_base_events, +}; + +static const struct wl_message xdg_positioner_requests[] = { + { "destroy", "", types + 0 }, + { "set_size", "ii", types + 0 }, + { "set_anchor_rect", "iiii", types + 0 }, + { "set_anchor", "u", types + 0 }, + { "set_gravity", "u", types + 0 }, + { "set_constraint_adjustment", "u", types + 0 }, + { "set_offset", "ii", types + 0 }, +}; + +WL_PRIVATE const struct wl_interface xdg_positioner_interface = { + "xdg_positioner", 2, + 7, xdg_positioner_requests, + 0, NULL, +}; + +static const struct wl_message xdg_surface_requests[] = { + { "destroy", "", types + 0 }, + { "get_toplevel", "n", types + 7 }, + { "get_popup", "n?oo", types + 8 }, + { "set_window_geometry", "iiii", types + 0 }, + { "ack_configure", "u", types + 0 }, +}; + +static const struct wl_message xdg_surface_events[] = { + { "configure", "u", types + 0 }, +}; + +WL_PRIVATE const struct wl_interface xdg_surface_interface = { + "xdg_surface", 2, + 5, xdg_surface_requests, + 1, xdg_surface_events, +}; + +static const struct wl_message xdg_toplevel_requests[] = { + { "destroy", "", types + 0 }, + { "set_parent", "?o", types + 11 }, + { "set_title", "s", types + 0 }, + { "set_app_id", "s", types + 0 }, + { "show_window_menu", "ouii", types + 12 }, + { "move", "ou", types + 16 }, + { "resize", "ouu", types + 18 }, + { "set_max_size", "ii", types + 0 }, + { "set_min_size", "ii", types + 0 }, + { "set_maximized", "", types + 0 }, + { "unset_maximized", "", types + 0 }, + { "set_fullscreen", "?o", types + 21 }, + { "unset_fullscreen", "", types + 0 }, + { "set_minimized", "", types + 0 }, +}; + +static const struct wl_message xdg_toplevel_events[] = { + { "configure", "iia", types + 0 }, + { "close", "", types + 0 }, +}; + +WL_PRIVATE const struct wl_interface xdg_toplevel_interface = { + "xdg_toplevel", 2, + 14, xdg_toplevel_requests, + 2, xdg_toplevel_events, +}; + +static const struct wl_message xdg_popup_requests[] = { + { "destroy", "", types + 0 }, + { "grab", "ou", types + 22 }, +}; + +static const struct wl_message xdg_popup_events[] = { + { "configure", "iiii", types + 0 }, + { "popup_done", "", types + 0 }, +}; + +WL_PRIVATE const struct wl_interface xdg_popup_interface = { + "xdg_popup", 2, + 2, xdg_popup_requests, + 2, xdg_popup_events, +}; + diff --git a/src/main.c b/src/main.c new file mode 100644 index 0000000..56482f6 --- /dev/null +++ b/src/main.c @@ -0,0 +1,153 @@ +/* + * Copyright (C) 2019-2020 Scoopta + * This file is part of GLPaper + * GLPaper is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + GLPaper is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with GLPaper. If not, see . + */ + +#include +#include +#include +#include +#include +#include + +#include + +static void print_usage(char** argv) { + char* slash = strrchr(argv[0], '/'); + uint64_t offset; + if(slash == NULL) { + offset = 0; + } else { + offset = (slash - argv[0]) + 1; + } + printf("%s [options] \n", argv[0] + offset); + printf("Options:\n"); + printf("--help\t\t-h\tDisplays this help message\n"); + printf("--fork\t\t-F\tForks glpaper so you can close the terminal\n"); + printf("--fps\t\t-f\tSets the FPS to render at\n"); + printf("--layer\t\t-l\tSpecifies layer to run on\n"); + printf("--width\t\t-W\tThe width to render at, this does not affect display resolution\n"); + printf("--height\t-H\tThe height to render at, this does not affect display resolution\n"); + exit(0); +} + +int main(int argc, char** argv) { + if(argc > 2) { + struct option opts[] = { + { + .name = "help", + .has_arg = no_argument, + .flag = NULL, + .val = 'h' + }, + { + .name = "fork", + .has_arg = no_argument, + .flag = NULL, + .val = 'F' + }, + { + .name = "fps", + .has_arg = required_argument, + .flag = NULL, + .val = 'f' + }, + { + .name = "layer", + .has_arg = required_argument, + .flag = NULL, + .val = 'l' + }, + { + .name = "width", + .has_arg = required_argument, + .flag = NULL, + .val = 'W' + }, + { + .name = "height", + .has_arg = required_argument, + .flag = NULL, + .val = 'H' + }, + { + .name = NULL, + .has_arg = 0, + .flag = NULL, + .val = 0 + } + }; + char* fps_str = NULL; + char* layer = NULL; + char* width_str = NULL; + char* height_str = NULL; + char opt; + while((opt = getopt_long(argc, argv, "hFf:l:W:H:", opts, NULL)) != -1) { + switch(opt) { + case 'h': + print_usage(argv); + break; + case 'F': + if(fork() > 0) { + exit(0); + } + fclose(stdout); + fclose(stderr); + fclose(stdin); + break; + case 'f': + fps_str = optarg; + break; + case 'l': + layer = optarg; + break; + case 'W': + width_str = optarg; + break; + case 'H': + height_str = optarg; + break; + } + } + uint16_t fps; + if(fps_str == NULL) { + fps = 0; + } else { + fps = strtol(fps_str, NULL, 10); + } + + uint16_t width; + if(width_str == NULL) { + width = 0; + } else { + width = strtol(width_str, NULL, 10); + } + + uint16_t height; + if(height_str == NULL) { + height = 0; + } else { + height = strtol(height_str, NULL, 10); + } + + if(optind + 1 >= argc) { + print_usage(argv); + } + + paper_init(argv[optind], argv[optind + 1], fps, layer, width, height); + } else { + print_usage(argv); + } +} diff --git a/src/paper.c b/src/paper.c new file mode 100644 index 0000000..ae99857 --- /dev/null +++ b/src/paper.c @@ -0,0 +1,427 @@ +/* + * Copyright (C) 2019-2020 Scoopta + * This file is part of GLPaper + * GLPaper is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + GLPaper is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with GLPaper. If not, see . + */ + +#include + +#include +#include +#include +#include +#include +#include +#include + +#include +#include + +#include +#include +#include +#include + +#define PROTO_VERSION(v1, v2) (v1 < v2 ? v1 : v2) + +static const char* monitor; +static struct node* output = NULL; +static struct wl_list outputs; +static struct wl_compositor* comp; +static struct zwlr_layer_shell_v1* shell; +static struct zxdg_output_manager_v1* output_manager; +static time_t start; + +struct node { + struct wl_output* output; + int32_t width, height; + struct wl_list link; +}; + +static void nop() {} + +static void add_interface(void* data, struct wl_registry* registry, uint32_t name, const char* interface, uint32_t version) { + (void) data; + if(strcmp(interface, wl_output_interface.name) == 0) { + struct node* node = malloc(sizeof(struct node)); + node->output = wl_registry_bind(registry, name, &wl_output_interface, PROTO_VERSION(version, 4)); + wl_list_insert(&outputs, &node->link); + } else if(strcmp(interface, wl_compositor_interface.name) == 0) { + comp = wl_registry_bind(registry, name, &wl_compositor_interface, PROTO_VERSION(version, 4)); + } else if(strcmp(interface, zxdg_output_manager_v1_interface.name) == 0) { + output_manager = wl_registry_bind(registry, name, &zxdg_output_manager_v1_interface, PROTO_VERSION(version, 3)); + } else if(strcmp(interface, zwlr_layer_shell_v1_interface.name) == 0) { + shell = wl_registry_bind(registry, name, &zwlr_layer_shell_v1_interface, PROTO_VERSION(version, 4)); + } +} + +static void get_name(void* data, struct zxdg_output_v1* xdg_output, const char* name) { + (void) xdg_output; + struct node* node = data; + if(strcmp(name, monitor) == 0) { + output = node; + } +} + +static void config_surface(void* data, struct zwlr_layer_surface_v1* surface, uint32_t serial, uint32_t width, uint32_t height) { + (void) data; + (void) width; + (void) height; + zwlr_layer_surface_v1_ack_configure(surface, serial); +} + +static void get_res(void* data, struct wl_output* output, uint32_t flags, int32_t width, int32_t height, int32_t refresh) { + (void) output; + (void) refresh; + if((flags & WL_OUTPUT_MODE_CURRENT) == WL_OUTPUT_MODE_CURRENT) { + struct node* node = data; + node->width = width; + node->height = height; + } +} + +static void setup_fbo(GLuint* fbo, GLuint* prog, GLuint* texture, GLuint vert, uint16_t width, uint16_t height) { + const char* frag_data[] = { + "#version 100\n" + "uniform sampler2D tex2D;" + + "varying highp vec2 texCoords;" + + "void main() {" + " gl_FragColor = texture2D(tex2D, texCoords);" + "}" + }; + + *prog = glCreateProgram(); + GLuint frag = glCreateShader(GL_FRAGMENT_SHADER); + GLint frag_len[] = {strlen(frag_data[0])}; + glShaderSource(frag, 1, frag_data, frag_len); + glCompileShader(frag); + + GLint status; + glGetShaderiv(frag, GL_COMPILE_STATUS, &status); + if(!status) { + char buff[255]; + glGetShaderInfoLog(frag, sizeof(buff), NULL, buff); + fprintf(stderr, "Texture Frag: %s\n", buff); + exit(1); + } + + glAttachShader(*prog, vert); + glAttachShader(*prog, frag); + glLinkProgram(*prog); + + glBindAttribLocation(*prog, 0, "datIn"); + glBindAttribLocation(*prog, 1, "texIn"); + + glGetProgramiv(*prog, GL_LINK_STATUS, &status); + if(!status) { + char buff[255]; + glGetProgramInfoLog(*prog, sizeof(buff), NULL, buff); + fprintf(stderr, "Texture Shader: %s\n", buff); + exit(1); + } + + glGenFramebuffers(1, fbo); + glBindFramebuffer(GL_FRAMEBUFFER, *fbo); + + glGenTextures(1, texture); + glBindTexture(GL_TEXTURE_2D, *texture); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, *texture, 0); + + glBindFramebuffer(GL_FRAMEBUFFER, 0); +} + +static void draw(GLuint prog) { + glUseProgram(prog); + glClear(GL_COLOR_BUFFER_BIT); + GLint time_var = glGetUniformLocation(prog, "time"); + glUniform1f(time_var, (utils_get_time_millis() - start) / 1000.0f); + GLint resolution = glGetUniformLocation(prog, "resolution"); + glUniform2f(resolution, output->width, output->height); + glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0); +} + +static void draw_fbo(GLuint fbo, GLuint texture, GLuint main_prog, GLuint final_prog, uint16_t width, uint16_t height) { + glViewport(0, 0, width, height); + glUseProgram(main_prog); + glBindFramebuffer(GL_FRAMEBUFFER, fbo); + GLint time_var = glGetUniformLocation(main_prog, "time"); + glUniform1f(time_var, (utils_get_time_millis() - start) / 1000.0f); + GLint resolution = glGetUniformLocation(main_prog, "resolution"); + glUniform2f(resolution, width, height); + glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0); + + glViewport(0, 0, output->width, output->height); + glBindFramebuffer(GL_FRAMEBUFFER, 0); + glUseProgram(final_prog); + glBindTexture(GL_TEXTURE_2D, texture); + GLint tex2D = glGetUniformLocation(final_prog, "tex2D"); + glUniform1i(tex2D, 0); + glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0); +} + +void paper_init(char* _monitor, char* frag_path, uint16_t fps, char* layer_name, uint16_t width, uint16_t height) { + monitor = _monitor; + start = utils_get_time_millis(); + wl_list_init(&outputs); + struct wl_display* wl = wl_display_connect(NULL); + + + struct wl_registry* registry = wl_display_get_registry(wl); + struct wl_registry_listener reg_listener = { + .global = add_interface, + .global_remove = nop + }; + wl_registry_add_listener(registry, ®_listener, NULL); + wl_display_roundtrip(wl); + + + struct node* node; + wl_list_for_each(node, &outputs, link) { + struct zxdg_output_v1* xdg_output = zxdg_output_manager_v1_get_xdg_output(output_manager, node->output); + struct zxdg_output_v1_listener xdg_listener = { + .description = nop, + .done = nop, + .logical_position = nop, + .logical_size = nop, + .name = get_name + }; + zxdg_output_v1_add_listener(xdg_output, &xdg_listener, node); + + struct wl_output_listener out_listener = { + .done = nop, + .geometry = nop, + .mode = get_res, + .scale = nop, + .name = nop, + .description = nop + }; + wl_output_add_listener(node->output, &out_listener, node); + } + wl_display_roundtrip(wl); + + if(output == NULL) { + fprintf(stderr, ":/ sorry about this but we can't seem to find that output\n"); + exit(1); + } + + + struct wl_surface* wl_surface = wl_compositor_create_surface(comp); + struct wl_region* input_region = wl_compositor_create_region(comp); + struct wl_region* render_region = wl_compositor_create_region(comp); + wl_region_add(render_region, 0, 0, output->width, output->height); + wl_surface_set_opaque_region(wl_surface, render_region); + wl_surface_set_input_region(wl_surface, input_region); + wl_display_roundtrip(wl); + + enum zwlr_layer_shell_v1_layer layer; + + if(layer_name == NULL) { + layer = ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND; + } else if(strcasecmp(layer_name, "top") == 0) { + layer = ZWLR_LAYER_SHELL_V1_LAYER_TOP; + } else if(strcasecmp(layer_name, "bottom") == 0) { + layer = ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM; + } else if(strcasecmp(layer_name, "background") == 0) { + layer = ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND; + } else if(strcasecmp(layer_name, "overlay") == 0) { + layer = ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY; + } else { + layer = ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND; + } + struct zwlr_layer_surface_v1* surface = zwlr_layer_shell_v1_get_layer_surface(shell, wl_surface, output->output, layer, "glpaper"); + zwlr_layer_surface_v1_set_exclusive_zone(surface, -1); + zwlr_layer_surface_v1_set_size(surface, output->width, output->height); + struct zwlr_layer_surface_v1_listener surface_listener = { + .closed = nop, + .configure = config_surface + }; + zwlr_layer_surface_v1_add_listener(surface, &surface_listener, NULL); + wl_surface_commit(wl_surface); + wl_display_roundtrip(wl); + + struct wl_egl_window* window = wl_egl_window_create(wl_surface, output->width, output->height); + eglBindAPI(EGL_OPENGL_ES_API); + EGLDisplay egl_display = eglGetPlatformDisplay(EGL_PLATFORM_WAYLAND_KHR, wl, NULL); + eglInitialize(egl_display, NULL, NULL); + const EGLint win_attrib[] = { + EGL_SURFACE_TYPE, EGL_WINDOW_BIT, + EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, + EGL_RED_SIZE, 8, + EGL_GREEN_SIZE, 8, + EGL_BLUE_SIZE, 8, + EGL_NONE + }; + + EGLConfig config; + EGLint config_len; + eglChooseConfig(egl_display, win_attrib, &config, 1, &config_len); + const EGLint ctx_attrib[] = { + EGL_CONTEXT_MAJOR_VERSION, 2, + EGL_CONTEXT_MINOR_VERSION, 0, + EGL_NONE + }; + EGLContext ctx = eglCreateContext(egl_display, config, EGL_NO_CONTEXT, ctx_attrib); + + EGLSurface egl_surface = eglCreatePlatformWindowSurface(egl_display, config, window, NULL); + eglMakeCurrent(egl_display, egl_surface, egl_surface, ctx); + if(fps == 0) { + eglSwapInterval(egl_display, 1); + } else { + eglSwapInterval(egl_display, 0); + } + + gladLoadGLES2Loader((GLADloadproc) eglGetProcAddress); + glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + glViewport(0, 0, output->width, output->height); + GLfloat vbo_data[] = { + //Vertex Data //Texture data + -1.0f, 1.0f, 0.0f, 1.0f, //Top left + -1.0f, -1.0f, 0.0f, 0.0f, //Bottom left + 1.0f, -1.0f, 1.0f, 0.0f, //Bottom right + 1.0f, 1.0f, 1.0f, 1.0f, //Top right + }; + + GLuint vbo; + glGenBuffers(1, &vbo); + glBindBuffer(GL_ARRAY_BUFFER, vbo); + glBufferData(GL_ARRAY_BUFFER, sizeof(vbo_data), vbo_data, GL_STATIC_DRAW); + + GLuint ebo_data[] = { + 0, 1, 2, + 2, 3, 0 + }; + + GLuint ebo; + glGenBuffers(1, &ebo); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(ebo_data), ebo_data, GL_STATIC_DRAW); + + glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), 0); + glEnableVertexAttribArray(0); + glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), (void*) (2 * sizeof(GLfloat))); + glEnableVertexAttribArray(1); + + const char* vert_data[] = { + "#version 100\n" + "attribute highp vec2 datIn;" + "attribute highp vec2 texIn;" + + "varying vec2 texCoords;" + + "void main() {" + " texCoords = texIn;" + " gl_Position = vec4(datIn, 0.0, 1.0);" + "}" + }; + + GLuint shader_prog = glCreateProgram(); + GLuint vert = glCreateShader(GL_VERTEX_SHADER); + GLint vert_len[] = {strlen(vert_data[0])}; + glShaderSource(vert, 1, vert_data, vert_len); + glCompileShader(vert); + GLint status; + glGetShaderiv(vert, GL_COMPILE_STATUS, &status); + if(!status) { + char buff[255]; + glGetShaderInfoLog(vert, sizeof(buff), NULL, buff); + fprintf(stderr, "Vert: %s\n", buff); + exit(1); + } + + if(access(frag_path, R_OK) != 0) { + fprintf(stderr, "I can't seem to find %s\n", frag_path); + exit(1); + } + + FILE* f = fopen(frag_path, "r"); + fseek(f, 0L, SEEK_END); + size_t f_size = ftell(f); + const char* frag_data[1]; + frag_data[0] = calloc(1, f_size + 1); + fseek(f, 0L, SEEK_SET); + fread((void*) frag_data[0], 1, f_size, f); + fclose(f); + + GLuint frag = glCreateShader(GL_FRAGMENT_SHADER); + GLint frag_len[] = {f_size}; + glShaderSource(frag, 1, frag_data, frag_len); + glCompileShader(frag); + glGetShaderiv(frag, GL_COMPILE_STATUS, &status); + if(!status) { + char buff[255]; + glGetShaderInfoLog(frag, sizeof(buff), NULL, buff); + fprintf(stderr, "Frag: %s\n", buff); + exit(1); + } + + glAttachShader(shader_prog, vert); + glAttachShader(shader_prog, frag); + glLinkProgram(shader_prog); + glBindAttribLocation(shader_prog, 0, "datIn"); + glBindAttribLocation(shader_prog, 1, "texIn"); + + glGetProgramiv(shader_prog, GL_LINK_STATUS, &status); + if(!status) { + char buff[255]; + glGetProgramInfoLog(shader_prog, sizeof(buff), NULL, buff); + fprintf(stderr, "Shader: %s\n", buff); + exit(1); + } + + + bool use_fbo = width > 0 || height > 0; + GLuint fbo = 0; + GLuint final_prog = 0; + GLuint render_tex = 0; + if(use_fbo) { + if(width == 0) { + width = output->width; + } + if(height == 0) { + height = output->height; + } + setup_fbo(&fbo, &final_prog, &render_tex, vert, width, height); + } + + glDeleteShader(vert); + glDeleteShader(frag); + glUseProgram(shader_prog); + + time_t frame_start; + + while(true) { + frame_start = utils_get_time_millis(); + if(wl_display_flush(wl) == -1) { + exit(0); + } + if(use_fbo) { + draw_fbo(fbo, render_tex, shader_prog, final_prog, width, height); + } else { + draw(shader_prog); + } + eglSwapBuffers(egl_display, egl_surface); + if(fps != 0) { + int64_t sleep = (1000 / fps) - (utils_get_time_millis() - frame_start); + utils_sleep_millis(sleep >= 0 ? sleep : 0); + } + } +} diff --git a/src/utils.c b/src/utils.c new file mode 100644 index 0000000..ffe0146 --- /dev/null +++ b/src/utils.c @@ -0,0 +1,31 @@ +/* + * Copyright (C) 2019 Scoopta + * This file is part of GLPaper + * GLPaper is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + GLPaper is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with GLPaper. If not, see . + */ + +#include + +time_t utils_get_time_millis() { + struct timeval time; + gettimeofday(&time, NULL); + return (time.tv_sec * 1000) + (time.tv_usec / 1000); +} + +void utils_sleep_millis(time_t millis) { + struct timespec time; + time.tv_sec = millis / 1000; + time.tv_nsec = (millis % 1000) * pow(1000, 2); + nanosleep(&time, NULL); +}