audio texture

This commit is contained in:
2023-03-05 16:37:35 +01:00
parent 2135bad80c
commit 032ff9fc88
7 changed files with 174 additions and 16 deletions
+53
View File
@@ -0,0 +1,53 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>&lt;repa-shader&gt; demo</title>
<script type="module" src="../src/repa-texture.js"></script>
<script type="module" src="../src/repa-shader.js"></script>
<style>
body {
margin: 0;
padding: 0;
background: repeating-linear-gradient(45deg, #333, #333 10px, #666 10px, #666 20px);
min-height: 100vh;
display: flex;
align-items: center;
justify-content: center;
flex-direction: column;
}
#fsinput {
width: 90vw;
height: 50vh;
}
</style>
</head>
<body>
<audio controls loop id="audio">
<source src="demo_audio.mp3">
</audio>
<repa-shader id="demoshader" fs-input="fsinput" alpha mouse snippets="noise.glsl" width=512 height=512>
<repa-texture src="avatar.png" name="tex_avatar" wrap="mirrored_repeat"></repa-texture>
<repa-texture ref="audio" type="audio" filter="nearest"></repa-texture>
void main() {
vec2 uv = gl_FragCoord.xy / resolution.xy;
vec3 col = .5 + .5 * cos(uv.xyx + time + vec3(0, 2, 4));
col *= texture(texture1, vec2(.5 - .5*uv.y, 1.0)).rgb * texture(tex_avatar, uv).rgb;
outColor = vec4(col, 1.0);
}
</repa-shader>
<div>
<textarea id="fsinput"></textarea>
</div>
<button id="update">Update</button>
<script>
const updateButton = document.getElementById('update');
updateButton.addEventListener('click', () => {
const fsinput = document.getElementById('fsinput');
const shader = document.querySelector('repa-shader');
shader.render(fsinput.value);
});
</script>
</body>
</html>
+1 -1
View File
@@ -57,7 +57,7 @@
void main() {
vec2 uv = gl_FragCoord.xy / resolution.xy;
vec3 col = .5 + .5 * cos(uv.xyx + time + vec3(0, 2, 4));
col *= texture(texture0, vec2(uv.x, 1.-uv.y)).rgb;
col *= texture(texture0, vec2(uv.x, uv.y)).rgb;
float dist = distance(uv, mouse.xy);
float circle = smoothstep(.1, .2, dist) * .5 + .5;
Binary file not shown.
+1 -1
View File
@@ -26,7 +26,7 @@
<repa-shader id="demoshader" fs-input="fsinput" alpha mouse snippets="noise.glsl" width=512 height=512>
<repa-texture src="avatar.png" name="tex_avatar" wrap="mirrored_repeat"></repa-texture>
<repa-texture src="futas.mp4"></repa-texture>
<repa-texture filter="nearest">[[1, 2, 3, 4, 5, 6, 128, 255], [255, 128, 64, 32, 4, 3, 2, 1]]</repa-texture>
<!-- repa-texture filter="nearest">[[1, 2, 3, 4, 5, 6, 128, 255], [255, 128, 64, 32, 4, 3, 2, 1]]</repa-texture -->
<!-- repa-texture src="webcam"></repa-texture -->
<!-- repa-texture ref="demoshader"></repa-texture -->
<script type="x-shader/x-fragmen[DELETE]t">
+57
View File
@@ -0,0 +1,57 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>&lt;repa-shader&gt; demo</title>
<script type="module" src="../src/repa-texture.js"></script>
<script type="module" src="../src/repa-shader.js"></script>
<style>
body {
margin: 0;
padding: 0;
background: repeating-linear-gradient(45deg, #333, #333 10px, #666 10px, #666 20px);
min-height: 100vh;
display: flex;
align-items: center;
justify-content: center;
flex-direction: column;
}
#fsinput {
width: 90vw;
height: 50vh;
}
</style>
</head>
<body>
<video controls loop autoplay id="video" width=200>
<source src="futas.mp4">
</video>
<repa-shader id="demoshader" fs-input="fsinput" alpha mouse snippets="noise.glsl" width=512 height=512>
<repa-texture ref="video"></repa-texture>
<repa-texture ref="video" type="audio" filter="nearest"></repa-texture>
void main() {
vec2 uv = gl_FragCoord.xy / resolution.xy;
vec3 col = .5 + .5 * cos(uv.xyx + time + vec3(0, 2, 4));
col *= texture(texture1, vec2(.5*uv.y, 1.0)).rgb;
vec3 futas = texture(texture0, uv).rgb;
col = mix(col, futas, uv.x);
outColor = vec4(col, 1.0);
}
</repa-shader>
<div>
<textarea id="fsinput"></textarea>
</div>
<button id="update">Update</button>
<script>
const updateButton = document.getElementById('update');
updateButton.addEventListener('click', () => {
const fsinput = document.getElementById('fsinput');
const shader = document.querySelector('repa-shader');
shader.render(fsinput.value);
});
</script>
</body>
</html>