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audio texture
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parent
2135bad80c
commit
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4
TODO.md
4
TODO.md
@ -1,7 +1,3 @@
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- textures
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- canvas / other shader
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- audio
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- mic?
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- fix mouse, add button, drag
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- fix mouse, add button, drag
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- device orientation
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- device orientation
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53
demo/audio.html
Normal file
53
demo/audio.html
Normal file
@ -0,0 +1,53 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<title><repa-shader> demo</title>
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<script type="module" src="../src/repa-texture.js"></script>
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<script type="module" src="../src/repa-shader.js"></script>
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<style>
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body {
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margin: 0;
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padding: 0;
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background: repeating-linear-gradient(45deg, #333, #333 10px, #666 10px, #666 20px);
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min-height: 100vh;
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display: flex;
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align-items: center;
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justify-content: center;
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flex-direction: column;
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}
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#fsinput {
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width: 90vw;
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height: 50vh;
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}
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</style>
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</head>
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<body>
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<audio controls loop id="audio">
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<source src="demo_audio.mp3">
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</audio>
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<repa-shader id="demoshader" fs-input="fsinput" alpha mouse snippets="noise.glsl" width=512 height=512>
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<repa-texture src="avatar.png" name="tex_avatar" wrap="mirrored_repeat"></repa-texture>
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<repa-texture ref="audio" type="audio" filter="nearest"></repa-texture>
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void main() {
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vec2 uv = gl_FragCoord.xy / resolution.xy;
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vec3 col = .5 + .5 * cos(uv.xyx + time + vec3(0, 2, 4));
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col *= texture(texture1, vec2(.5 - .5*uv.y, 1.0)).rgb * texture(tex_avatar, uv).rgb;
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outColor = vec4(col, 1.0);
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}
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</repa-shader>
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<div>
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<textarea id="fsinput"></textarea>
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</div>
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<button id="update">Update</button>
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<script>
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const updateButton = document.getElementById('update');
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updateButton.addEventListener('click', () => {
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const fsinput = document.getElementById('fsinput');
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const shader = document.querySelector('repa-shader');
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shader.render(fsinput.value);
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});
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</script>
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</body>
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</html>
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@ -57,7 +57,7 @@
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void main() {
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void main() {
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vec2 uv = gl_FragCoord.xy / resolution.xy;
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vec2 uv = gl_FragCoord.xy / resolution.xy;
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vec3 col = .5 + .5 * cos(uv.xyx + time + vec3(0, 2, 4));
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vec3 col = .5 + .5 * cos(uv.xyx + time + vec3(0, 2, 4));
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col *= texture(texture0, vec2(uv.x, 1.-uv.y)).rgb;
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col *= texture(texture0, vec2(uv.x, uv.y)).rgb;
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float dist = distance(uv, mouse.xy);
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float dist = distance(uv, mouse.xy);
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float circle = smoothstep(.1, .2, dist) * .5 + .5;
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float circle = smoothstep(.1, .2, dist) * .5 + .5;
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BIN
demo/demo_audio.mp3
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BIN
demo/demo_audio.mp3
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Binary file not shown.
@ -26,7 +26,7 @@
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<repa-shader id="demoshader" fs-input="fsinput" alpha mouse snippets="noise.glsl" width=512 height=512>
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<repa-shader id="demoshader" fs-input="fsinput" alpha mouse snippets="noise.glsl" width=512 height=512>
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<repa-texture src="avatar.png" name="tex_avatar" wrap="mirrored_repeat"></repa-texture>
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<repa-texture src="avatar.png" name="tex_avatar" wrap="mirrored_repeat"></repa-texture>
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<repa-texture src="futas.mp4"></repa-texture>
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<repa-texture src="futas.mp4"></repa-texture>
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<repa-texture filter="nearest">[[1, 2, 3, 4, 5, 6, 128, 255], [255, 128, 64, 32, 4, 3, 2, 1]]</repa-texture>
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<!-- repa-texture filter="nearest">[[1, 2, 3, 4, 5, 6, 128, 255], [255, 128, 64, 32, 4, 3, 2, 1]]</repa-texture -->
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<!-- repa-texture src="webcam"></repa-texture -->
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<!-- repa-texture src="webcam"></repa-texture -->
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<!-- repa-texture ref="demoshader"></repa-texture -->
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<!-- repa-texture ref="demoshader"></repa-texture -->
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<script type="x-shader/x-fragmen[DELETE]t">
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<script type="x-shader/x-fragmen[DELETE]t">
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57
demo/video.html
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57
demo/video.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<title><repa-shader> demo</title>
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<script type="module" src="../src/repa-texture.js"></script>
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<script type="module" src="../src/repa-shader.js"></script>
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<style>
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body {
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margin: 0;
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padding: 0;
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background: repeating-linear-gradient(45deg, #333, #333 10px, #666 10px, #666 20px);
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min-height: 100vh;
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display: flex;
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align-items: center;
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justify-content: center;
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flex-direction: column;
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}
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#fsinput {
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width: 90vw;
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height: 50vh;
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}
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</style>
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</head>
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<body>
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<video controls loop autoplay id="video" width=200>
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<source src="futas.mp4">
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</video>
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<repa-shader id="demoshader" fs-input="fsinput" alpha mouse snippets="noise.glsl" width=512 height=512>
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<repa-texture ref="video"></repa-texture>
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<repa-texture ref="video" type="audio" filter="nearest"></repa-texture>
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void main() {
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vec2 uv = gl_FragCoord.xy / resolution.xy;
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vec3 col = .5 + .5 * cos(uv.xyx + time + vec3(0, 2, 4));
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col *= texture(texture1, vec2(.5*uv.y, 1.0)).rgb;
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vec3 futas = texture(texture0, uv).rgb;
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col = mix(col, futas, uv.x);
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outColor = vec4(col, 1.0);
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}
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</repa-shader>
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<div>
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<textarea id="fsinput"></textarea>
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</div>
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<button id="update">Update</button>
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<script>
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const updateButton = document.getElementById('update');
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updateButton.addEventListener('click', () => {
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const fsinput = document.getElementById('fsinput');
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const shader = document.querySelector('repa-shader');
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shader.render(fsinput.value);
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});
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</script>
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</body>
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</html>
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@ -188,6 +188,9 @@ class RepaTexture extends HTMLElement {
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get type() {
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get type() {
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if (this._type) {
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if (this._type) {
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return this._type;
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return this._type;
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} else if (this.hasAttribute('type')) {
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this._type = this.getAttribute('type');
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return this._type;
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}
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}
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if (this.ref) {
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if (this.ref) {
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@ -197,6 +200,8 @@ class RepaTexture extends HTMLElement {
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return 'video';
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return 'video';
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} else if (this.ref instanceof HTMLCanvasElement) {
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} else if (this.ref instanceof HTMLCanvasElement) {
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return 'canvas';
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return 'canvas';
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} else if (this.ref instanceof HTMLAudioElement) {
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return 'audio';
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} else if (this.ref.nodeName === 'REPA-SHADER') {
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} else if (this.ref.nodeName === 'REPA-SHADER') {
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return 'shader';
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return 'shader';
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}
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}
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@ -211,13 +216,7 @@ class RepaTexture extends HTMLElement {
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return this.type !== 'raw';
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return this.type !== 'raw';
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}
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}
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// Array of Arrays
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setContent(data) {
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set content(data) {
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this.ready = true;
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this._type = 'raw';
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this._format = 'luminance';
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this._forceUpdate = true;
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this._width = data[0].length;
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this._width = data[0].length;
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this._height = data.length;
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this._height = data.length;
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this._content = new Uint8Array(this._width * this._height);
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this._content = new Uint8Array(this._width * this._height);
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});
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});
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}
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}
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set content(data) {
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this.ready = true;
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this._type = 'raw';
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this._format = 'luminance';
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this._forceUpdate = true;
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this.setContent(data);
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}
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get content() {
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get content() {
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if (this.ref) {
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if (this.ref) {
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if (this.type === 'shader') {
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if (this.type === 'shader') {
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return this.ref.target;
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return this.ref.target;
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} else if (this.type === 'audio') {
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return this.audioData;
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}
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}
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return this.ref;
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return this.ref;
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}
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}
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return this._content;
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return this._content;
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}
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}
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get analyser() {
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if (this.type !== 'audio' || !this.ref || !this.ref.currentTime) {
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return this._analyser;
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}
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if (!this._analyser) {
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const audioCtx = new AudioContext();
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const analyser = audioCtx.createAnalyser();
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this._binCount = analyser.frequencyBinCount;
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this._freqData = new Uint8Array(this._binCount);
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this._timeData = new Uint8Array(this._binCount);
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const source = audioCtx.createMediaElementSource(this.ref);
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source.connect(analyser);
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analyser.connect(audioCtx.destination);
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this._analyser = analyser;
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}
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return this._analyser;
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}
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get audioData() {
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// setup
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this._format = 'luminance';
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this._filter = 'nearest';
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const analyser = this.analyser;
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if (analyser) {
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analyser.getByteFrequencyData(this._freqData);
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analyser.getByteTimeDomainData(this._timeData);
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this.setContent([this._freqData, this._timeData]);
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} else {
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this.setContent([[255, 128, 64, 32, 16, 8, 4, 2], [2, 4, 8, 16, 32, 64, 128, 255]]);
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}
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return this._content;
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}
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_guessType(src) {
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_guessType(src) {
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if (src.toLowerCase() === 'webcam') {
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if (src.toLowerCase() === 'webcam') {
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return 'webcam';
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return 'webcam';
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return this.ready &&
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return this.ready &&
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(this._forceUpdate || (
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(this._forceUpdate || (
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this.ref && (
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this.ref && (
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(this.ref instanceof HTMLVideoElement && this.ref.readyState === this.ref.HAVE_ENOUGH_DATA) ||
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(this.ref instanceof HTMLVideoElement && this.ref.readyState >= this.ref.HAVE_ENOUGH_DATA) ||
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(this.ref instanceof HTMLAudioElement && this.ref.readyState >= this.ref.HAVE_ENOUGH_DATA && !this.ref.paused && !this.ref.ended && this.ref.currentTime) ||
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(this.ref instanceof HTMLCanvasElement)
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(this.ref instanceof HTMLCanvasElement)
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)
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)
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)
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)
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@ -283,11 +335,11 @@ class RepaTexture extends HTMLElement {
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}
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}
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get magFilter() {
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get magFilter() {
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return this.getAttribute('mag-filter') || this.getAttribute('filter') || 'linear';
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return this._filter || this.getAttribute('mag-filter') || this.getAttribute('filter') || 'linear';
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}
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}
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get minFilter() {
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get minFilter() {
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return this.getAttribute('min-filter') || this.getAttribute('filter') || 'linear';
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return this._filter || this.getAttribute('min-filter') || this.getAttribute('filter') || 'linear';
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}
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}
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get wrapS() {
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get wrapS() {
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