snippet loading

This commit is contained in:
2023-02-16 19:42:33 +01:00
parent 3f3f40b331
commit 68e54df51b
2 changed files with 75 additions and 20 deletions
+30 -4
View File
@@ -22,14 +22,40 @@
</style>
</head>
<body>
<repa-shader fs-input="fsinput" alpha mouse snippet-prefix="../src/snippets">
<script type="x-shader/x-vertex">
attribute vec3 position;
<repa-shader fs-input="fsinput" alpha mouse snippets="noise.glsl" width=512 height=512>
<script type="x-shader/x-fragmen">
void main() {
gl_Position = vec4(position, 1.0);
vec2 uv = gl_FragCoord.xy / resolution.xy;
vec3 col = .5 + .5 * cos(uv.xyx + time + vec3(0, 2, 4));
float dist = distance(uv, mouse);
float circle = smoothstep(.1, .2, dist) * .5 + .5;
vec4 acolor = vec4(col * circle, circle);
outColor = vec4(acolor);
}
</script>
<script type="x-shader/x-fragment">
void main() {
vec2 n,N,q,p=FC.xy/r.y;
float S=9.,a,j;
for(mat2 m=rotate2D(5.);j++<30.;){
p*=m;
n*=m;
q=p*S+j+n+t;
a+=dot(cos(q)/S,r/r);
n+=q=sin(q);
N+=q/(S+60.);
S*=1.2;
}
o+=pow(max(o-o,(a+.5)*.1*vec4(6,1,2,0)+.003/length(N)),o-o+.45);
}
</script>
<script type="x-shader/x-fragmen">
precision highp float;
uniform vec2 resolution;
uniform vec2 mouse;
uniform float time;
out vec4 outColor;
void main() {
vec2 uv = gl_FragCoord.xy / resolution.xy;
vec3 col = .5 + .5 * cos(uv.xyx + time + vec3(0, 2, 4));