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3d texture experiment - something works
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demo/3dt.html
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53
demo/3dt.html
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@ -0,0 +1,53 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<title><repa-shader> demo</title>
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<script type="module" src="../src/repa-texture.js"></script>
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<script type="module" src="../src/repa-shader.js"></script>
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<style>
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body {
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margin: 0;
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padding: 0;
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background: repeating-linear-gradient(45deg, #333, #333 10px, #666 10px, #666 20px);
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min-height: 100vh;
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display: flex;
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align-items: center;
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justify-content: center;
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flex-direction: column;
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}
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#fsinput {
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width: 90vw;
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height: 50vh;
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}
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</style>
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</head>
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<body>
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<repa-shader id="demoshader" fs-input="fsinput" alpha mouse width=512 height=512>
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<repa-texture src="avatar.png" name="tex_avatar" wrap="mirrored_repeat"></repa-texture>
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void main() {
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vec2 uv = gl_FragCoord.xy / resolution.xy;
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vec3 col = texture(tex_avatar, uv).rgb;
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col = texture(test3d, vec3(uv.xy, mouse.x)).rrr;
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float dist = distance(uv, mouse.xy);
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float circle = smoothstep(.025, .026, dist) * .5 + .5;
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vec4 acolor = vec4(col * circle, circle);
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outColor = vec4(acolor);
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}
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</repa-shader>
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<div>
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<textarea id="fsinput"></textarea>
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</div>
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<button id="update">Update</button>
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<script>
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const updateButton = document.getElementById('update');
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updateButton.addEventListener('click', () => {
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const fsinput = document.getElementById('fsinput');
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const shader = document.querySelector('repa-shader');
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shader.render(fsinput.value);
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});
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</script>
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</body>
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</html>
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@ -16,6 +16,7 @@ const CHUNKS = {
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#define t time
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#define f frame
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precision highp float;
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precision highp sampler3D;
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uniform vec2 resolution;
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uniform vec3 mouse;
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uniform vec3 orientation;
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@ -280,6 +281,55 @@ class RepaShader extends HTMLElement {
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texElement: t,
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});
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});
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// TODO 3d texture experiment
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let texture = this._gl.createTexture();
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this._gl.bindTexture(this._gl.TEXTURE_3D, texture);
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this._gl.texParameteri(this._gl.TEXTURE_3D, this._gl.TEXTURE_MIN_FILTER, this._gl.NEAREST);
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this._gl.texParameteri(this._gl.TEXTURE_3D, this._gl.TEXTURE_MAG_FILTER, this._gl.NEAREST);
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this._gl.texParameteri(this._gl.TEXTURE_3D, this._gl.TEXTURE_WRAP_S, this._gl.CLAMP_TO_EDGE);
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this._gl.texParameteri(this._gl.TEXTURE_3D, this._gl.TEXTURE_WRAP_T, this._gl.CLAMP_TO_EDGE);
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this._gl.texImage3D(
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this._gl.TEXTURE_3D, // target
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0, // level
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this._gl.R8, // format - red8 (1byte)
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3, // width
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3, // height
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3, // depth
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0, // border
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this._gl.RED, // format - red
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this._gl.UNSIGNED_BYTE, // type - unsigned byte
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new Uint8Array([
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0, 0, 0,
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0, 127, 0,
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0, 0, 0,
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0, 127, 0,
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127, 255, 127,
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0, 127, 0,
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0, 0, 0,
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0, 127, 0,
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0, 0, 0,
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127, 0, 127,
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0, 0, 0,
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127, 0, 127,
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]) // data
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);
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this._textures3d = [];
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this._textures3d.push({
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texture,
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texElement: {
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name: 'test3d',
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width: 3,
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height: 3,
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depth: 3,
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},
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});
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// TODO end of 3d texture experiment
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}
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async reset(time) {
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@ -351,6 +401,13 @@ class RepaShader extends HTMLElement {
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t.texElement.forceUpdate();
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});
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// TODO 3d texture experiment
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this._textures3d.forEach((t) => {
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this._uniLocation[t.texElement.name] = this._gl.getUniformLocation(this.program, t.texElement.name); // texture
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this._uniLocation[t.texElement.name+'_d'] = this._gl.getUniformLocation(this.program, t.texElement.name+'_d'); // dimensions
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// TODO
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});
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this._attLocation = this._gl.getAttribLocation(this.program, 'position');
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this._mousePosition= [0, 0, 0];
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this._orientation = [0, 0, 0];
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@ -408,6 +465,18 @@ class RepaShader extends HTMLElement {
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this._gl.uniform2fv(this._uniLocation[t.texElement.name+'_d'], [t.texElement.width || 1, t.texElement.height || 1]);
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});
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// TODO 3d texture experiment
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this._textures3d.forEach((t, i) => {
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this._gl.activeTexture(this._gl.TEXTURE0 + i + this.mrt + this._textures.length);
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this._gl.bindTexture(this._gl.TEXTURE_3D, t.texture);
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this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, 0);
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// TODO update, etc
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this._gl.uniform1i(this._uniLocation[t.texElement.name], i + this.mrt + this._textures.length);
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this._gl.uniform3fv(this._uniLocation[t.texElement.name+'_d'], [t.texElement.width || 1, t.texElement.height || 1, t.texElement.depth || 1]);
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});
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this._gl.drawArrays(this._gl.TRIANGLE_STRIP, 0, 4);
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// fill buffer
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@ -522,6 +591,7 @@ void main() {
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}
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get postFS() {
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// TODO 3d texture experiment
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return `#version 300 es
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precision mediump float;
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uniform sampler2D drawTexture;
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@ -564,6 +634,13 @@ void main() {
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return `
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uniform sampler2D ${t.texElement.name};
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uniform vec2 ${t.texElement.name}_d;
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`;
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}).join('') +
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// TODO 3d texture experiment
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this._textures3d.map(t => {
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return `
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uniform sampler3D ${t.texElement.name};
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uniform vec3 ${t.texElement.name}_d;
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`;
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}).join('');
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}
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