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https://github.com/dyuri/repa-shader.git
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texture updating
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@ -24,10 +24,22 @@
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</head>
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<body>
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<repa-shader id="demoshader" fs-input="fsinput" alpha mouse snippets="noise.glsl" width=512 height=512>
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<repa-texture src="avatar.png"></repa-texture>
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<repa-texture src="avatar.png" name="tex_avatar"></repa-texture>
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<repa-texture src="futas.mp4"></repa-texture>
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<!-- repa-texture src="webcam"></repa-texture -->
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<!-- repa-texture ref="demoshader"></repa-texture -->
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<script type="x-shader/x-fragment">
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void main() {
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vec2 uv = gl_FragCoord.xy / resolution.xy;
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vec3 col = .5 + .5 * cos(uv.xyx + time + vec3(0, 2, 4));
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col *= texture(tex_avatar, 1.-uv).rgb;
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float dist = distance(uv, mouse.xy);
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float circle = smoothstep(.1, .2, dist) * .5 + .5;
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vec4 acolor = vec4(col * circle, circle);
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outColor = vec4(acolor);
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}
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</script>
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<script type="x-shader/x-fragmen[DELETE]t">
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// https://twigl.app/?ol=true&ss=-NOAlYulOVLklxMdxBDx
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void main() {
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@ -243,9 +243,33 @@ class RepaShader extends HTMLElement {
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this._resetBuffer(this.frontbuffer);
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}
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_collectTextures() {
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this._textures = [];
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this.querySelectorAll('repa-texture').forEach(t => {
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const texture = this._gl.createTexture();
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this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
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// TODO get params from attributes
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this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.CLAMP_TO_EDGE);
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this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.CLAMP_TO_EDGE);
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this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, this._gl.LINEAR);
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this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, this._gl.LINEAR);
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// fill texture with default black
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this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, 1, 1, 0, this._gl.RGBA, this._gl.UNSIGNED_BYTE, new Uint8Array([0, 0, 255, 255]));
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this._textures.push({
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texture,
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texElement: t,
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});
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});
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}
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async reset(time) {
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this._resizeTarget();
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this._resetBuffers();
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this._collectTextures();
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this.frontbuffer = this._createBuffer(this._target.width, this._target.height);
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this.backbuffer = this._createBuffer(this._target.width, this._target.height);
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@ -298,6 +322,12 @@ class RepaShader extends HTMLElement {
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this._uniLocation[`backbuffer${i}`] = this._gl.getUniformLocation(this.program, `backbuffer${i}`);
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}
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// textures
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this._textures.forEach((t) => {
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this._uniLocation[t.texElement.name] = this._gl.getUniformLocation(this.program, t.texElement.name); // texture
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this._uniLocation[t.texElement.name+'_d'] = this._gl.getUniformLocation(this.program, t.texElement.name+'_d'); // dimensions
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});
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this._attLocation = this._gl.getAttribLocation(this.program, 'position');
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this._mousePosition= [0, 0, 0];
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this._startTime = Date.now();
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@ -336,6 +366,20 @@ class RepaShader extends HTMLElement {
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this._gl.uniform1f(this._uniLocation.time, this._nowTime * .001);
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this._gl.uniform1f(this._uniLocation.frame, this._frame);
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// textures
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this._textures.forEach((t, i) => {
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this._gl.activeTexture(this._gl.TEXTURE0 + i + this.mrt);
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this._gl.bindTexture(this._gl.TEXTURE_2D, t.texture);
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// update if needed
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if (t.texElement.shouldUpdate) {
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this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, t.texElement.update());
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}
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this._gl.uniform1i(this._uniLocation[t.texElement.name], i + this.mrt);
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// TODO dimension
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});
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this._gl.drawArrays(this._gl.TRIANGLE_STRIP, 0, 4);
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// fill buffer
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@ -487,6 +531,14 @@ void main() {
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return targets.join('');
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}
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_getTextures() {
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return this._textures.map(t => {
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return `
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uniform sampler2D ${t.texElement.name};
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`;
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}).join('');
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}
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async getVS() {
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let source = '';
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@ -541,14 +593,14 @@ void main() {
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break;
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case 'geeker':
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snippets = await this._getSnippets();
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start = CHUNKS.es300 + CHUNKS.geeker + this._getRenderTargets() + snippets;
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start = CHUNKS.es300 + CHUNKS.geeker + this._getRenderTargets() + this._getTextures() + snippets;
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break;
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case 'geekest':
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snippets = await this._getSnippets();
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if (!snippets) {
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snippets = await this.getSnippet('noise.glsl');
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}
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start = CHUNKS.es300 + CHUNKS.geeker + this._getRenderTargets() + snippets + CHUNKS.geekestStart;
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start = CHUNKS.es300 + CHUNKS.geeker + this._getRenderTargets() + this._getTextures() + snippets + CHUNKS.geekestStart;
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end = CHUNKS.geekestEnd;
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break;
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}
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@ -39,7 +39,7 @@ class RepaTexture extends HTMLElement {
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}
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static get observedAttributes() {
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return ['src', 'type', 'name', 'mag-filter', 'min-filter', 'wrap-s', 'wrap-t'];
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return ['src', 'type', 'mag-filter', 'min-filter', 'wrap-s', 'wrap-t'];
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}
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attributeChangedCallback(name, oldValue, newValue) {
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@ -124,11 +124,10 @@ class RepaTexture extends HTMLElement {
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_hideInDOM(el) {
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const hiddenEl = document.createElement('div');
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hiddenEl.setAttribute('hidden', '');
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hiddenEl.style.width = hiddenEl.style.height = '1px';
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hiddenEl.style.top = hiddenEl.style.left = '1px';
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hiddenEl.style.overflow = 'hidden';
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hiddenEl.style.position = 'absolute';
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hiddenEl.style.top = hiddenEl.style.left = '-100px';
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hiddenEl.style.position = 'fixed';
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hiddenEl.style.zIndex = '-100';
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hiddenEl.style.opacity = '0';
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hiddenEl.style.pointerEvents = 'none';
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@ -238,8 +237,13 @@ class RepaTexture extends HTMLElement {
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return null;
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}
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update() {
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this._forceUpdate = false;
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return this.content;
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}
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get shouldUpdate() {
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return this._forceUpdate || (this.ref && this.ref instanceof HTMLVideoElement && this.ref.readyState === this.ref.HAVE_ENOUGH_DATA);
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return this.ready && (this._forceUpdate || (this.ref && this.ref instanceof HTMLVideoElement && this.ref.readyState === this.ref.HAVE_ENOUGH_DATA));
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}
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get width() {
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