mirror of
https://github.com/dyuri/repa-shader.git
synced 2025-12-16 11:14:25 +00:00
canvas update + demo
This commit is contained in:
parent
92a4decd8f
commit
b716a56e26
105
demo/canvas.html
Normal file
105
demo/canvas.html
Normal file
@ -0,0 +1,105 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<title><repa-shader> demo</title>
|
||||
<script type="module" src="../src/repa-texture.js"></script>
|
||||
<script type="module" src="../src/repa-shader.js"></script>
|
||||
<style>
|
||||
body {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
background: repeating-linear-gradient(45deg, #333, #333 10px, #666 10px, #666 20px);
|
||||
min-height: 100vh;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
flex-direction: column;
|
||||
}
|
||||
#fsinput {
|
||||
width: 90vw;
|
||||
height: 50vh;
|
||||
}
|
||||
#cnt {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
label {
|
||||
display: block;
|
||||
padding: .5rem 1rem;
|
||||
background: white;
|
||||
}
|
||||
#drwcnt {
|
||||
position: relative;
|
||||
}
|
||||
#drwcnt .tooltip {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
right: 0;
|
||||
top: 0;
|
||||
background-color: rgba(0, 0, 0, .5);
|
||||
color: white;
|
||||
padding: .5em;
|
||||
text-align: center;
|
||||
pointer-events: none;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div id="cnt">
|
||||
<div id="drwcnt">
|
||||
<canvas id="drawing" width=512 height=512></canvas>
|
||||
<div class="tooltip">Draw here!</div>
|
||||
</div>
|
||||
<repa-shader id="demoshader" fs-input="fsinput" alpha mouse snippets="noise.glsl" width=512 height=512>
|
||||
<repa-texture ref="drawing"></repa-texture>
|
||||
<script type="x-shader/x-fragment">
|
||||
void main() {
|
||||
vec2 uv = gl_FragCoord.xy / resolution.xy;
|
||||
vec3 col = .5 + .5 * cos(uv.xyx + time + vec3(0, 2, 4));
|
||||
col *= texture(texture0, vec2(uv.x, 1.-uv.y)).rgb;
|
||||
|
||||
float dist = distance(uv, mouse.xy);
|
||||
float circle = smoothstep(.1, .2, dist) * .5 + .5;
|
||||
vec4 acolor = vec4(col * circle, circle);
|
||||
outColor = vec4(acolor);
|
||||
}
|
||||
</script>
|
||||
</repa-shader>
|
||||
</div>
|
||||
<div>
|
||||
<label for="reverse_draw"><input id="reverse_draw" type="checkbox"> Reverse draw</label>
|
||||
</div>
|
||||
<div>
|
||||
<textarea id="fsinput"></textarea>
|
||||
</div>
|
||||
<button id="update">Update</button>
|
||||
<script>
|
||||
const updateButton = document.getElementById('update');
|
||||
updateButton.addEventListener('click', () => {
|
||||
const fsinput = document.getElementById('fsinput');
|
||||
const shader = document.querySelector('repa-shader');
|
||||
shader.render(fsinput.value);
|
||||
});
|
||||
|
||||
// draw on canvas with mouse
|
||||
const canvas = document.getElementById("drawing");
|
||||
|
||||
const ctx = canvas.getContext("2d");
|
||||
ctx.fillStyle = "black";
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||
|
||||
const draw = (e) => {
|
||||
if (e.buttons) {
|
||||
const ctx = canvas.getContext("2d");
|
||||
const reverseDraw = document.getElementById("reverse_draw").checked;
|
||||
ctx.fillStyle = reverseDraw ? 'black' : 'white';
|
||||
ctx.fillRect(e.offsetX - 5, e.offsetY - 5, 10, 10);
|
||||
}
|
||||
};
|
||||
|
||||
canvas.addEventListener("mousedown", draw);
|
||||
canvas.addEventListener('mousemove', draw);
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
@ -242,7 +242,14 @@ class RepaTexture extends HTMLElement {
|
||||
}
|
||||
|
||||
get shouldUpdate() {
|
||||
return this.ready && (this._forceUpdate || (this.ref && this.ref instanceof HTMLVideoElement && this.ref.readyState === this.ref.HAVE_ENOUGH_DATA));
|
||||
return this.ready &&
|
||||
(this._forceUpdate || (
|
||||
this.ref && (
|
||||
(this.ref instanceof HTMLVideoElement && this.ref.readyState === this.ref.HAVE_ENOUGH_DATA) ||
|
||||
(this.ref instanceof HTMLCanvasElement)
|
||||
)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
get width() {
|
||||
|
||||
Loading…
Reference in New Issue
Block a user