Merge pull request #1 from dyuri/tex3d

3d (volumetric) texture support
This commit is contained in:
Gyuri Horák 2023-04-05 15:43:27 +02:00 committed by GitHub
commit e5e24fc111
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9 changed files with 292 additions and 22 deletions

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@ -1,2 +1,2 @@
- fix mouse, add button, drag
- jsdoc

44
demo/3dt.fs Normal file
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@ -0,0 +1,44 @@
#define STEPSIZE .1
#define DENSCALE .1
void main() {
// Compute the pixel's position in view space.
vec2 fragCoord = gl_FragCoord.xy / resolution.xy;
vec3 viewPos = vec3((fragCoord * 2.0 - 1.0), 0.5);
viewPos.y *= -1.0; // Flip Y axis to match WebGL convention.
vec3 camPos = vec3(.5 + m.x * .5, .5 + m.y * .5, -.25);
vec3 camDir = vec3(1., 1., 1.);
// Convert the pixel's position to world space.
vec3 worldPos = camPos + viewPos * length(camDir);
// Compute the ray direction in world space.
vec3 rayDir = normalize(worldPos - camPos);
// Initialize the color and transparency values.
vec4 color = vec4(0.0);
float alpha = 0.0;
// Perform the ray-marching loop.
for (float t = 0.0; t < 2.0; t += STEPSIZE) {
// Compute the position along the ray.
vec3 pos = camPos + rayDir * t;
// Sample the density at the current position.
float density = texture(test3d, pos).x * DENSCALE;
// Accumulate the color and transparency values.
vec4 sampleColor = vec4(1.0, 0.5, 0.2, 1.0);
color += (1.0 - alpha) * sampleColor * density;
alpha += (1.0 - alpha) * density;
// Stop marching if the transparency reaches 1.0.
if (alpha >= 1.0) {
break;
}
}
// Output the final color and transparency.
o = vec4(color.rgb, alpha);
}

76
demo/3dt.html Normal file
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@ -0,0 +1,76 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>&lt;repa-shader&gt; demo</title>
<script type="module" src="../src/repa-texture.js"></script>
<script type="module" src="../src/repa-shader.js"></script>
<style>
body {
margin: 0;
padding: 0;
background: repeating-linear-gradient(45deg, #333, #333 10px, #666 10px, #666 20px);
min-height: 100vh;
display: flex;
align-items: center;
justify-content: center;
flex-direction: column;
}
#fsinput {
width: 90vw;
height: 50vh;
}
</style>
</head>
<body>
<repa-shader id="demoshader" fs-input="fsinput" alpha mouse width=512 height=512>
<repa-texture src="avatar.png" name="tex_avatar" wrap="mirrored_repeat"></repa-texture>
<repa-texture t3d src="3dt.png" name="test3d" filter="linear" width=32 height=32 depth=32></repa-texture>
<repa-texture t3d name="generated" filter="linear" width=32 height=32 depth=32></repa-texture>
void main() {
vec2 uv = gl_FragCoord.xy / resolution.xy;
vec3 col = texture(tex_avatar, uv).rgb;
col *= texture(test3d, vec3(uv.xy, mouse.x)).rrr;
col *= texture(generated, vec3(uv.xy, mouse.y)).rgb;
float dist = distance(uv, mouse.xy);
float circle = smoothstep(.025, .026, dist) * .5 + .5;
vec4 acolor = vec4(col * circle, circle);
outColor = vec4(acolor);
}
</repa-shader>
<div>
<textarea id="fsinput"></textarea>
</div>
<button id="update">Update</button>
<script>
const updateButton = document.getElementById('update');
updateButton.addEventListener('click', () => {
const fsinput = document.getElementById('fsinput');
const shader = document.querySelector('repa-shader');
shader.render(fsinput.value);
});
setTimeout(() => {
// generate texture data
const generated3DT = document.querySelector('repa-texture[name="generated"]');
const size = 32;
const t3data = new Uint8Array(size * size * size * 4);
for (let i = 0; i < size; i++) {
for (let j = 0; j < size; j++) {
for (let k = 0; k < size; k++) {
let index = i * size * size + j * size + k;
t3data[index*4] = i * 4 % 255;
t3data[index*4+1] = j * 4 % 255;
t3data[index*4+2] = k * 4 % 255;
t3data[index*4+3] = 255;
}
}
}
generated3DT.content = t3data;
}, 100);
</script>
</body>
</html>

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19
index.html Normal file
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@ -0,0 +1,19 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>&lt;repa-shader&gt; demo</title>
</head>
<body>
<h1>repa-shader demos</h1>
<ul>
<li><a href="demo/simple.html">simple</a></li>
<li><a href="demo/canvas.html">canvas texture</a></li>
<li><a href="demo/video.html">video texture</a></li>
<li><a href="demo/audio.html">audio texture</a></li>
<li><a href="demo/orientation.html">device orientation uniform</a></li>
<li><a href="demo/mrt.html">multi render target</a></li>
<li><a href="demo/3dt.html">3d (volumetric) texture</a></li>
</ul>
</body>
</html>

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@ -1,3 +1,10 @@
// @ts-check
/**
* createLogger - creates a logger function
*
* @param {string[]} pfx - logger prefix
*/
const createLogger = pfx => {
return {
info: (...args) => console.info(...pfx, ...args),
@ -16,6 +23,7 @@ const CHUNKS = {
#define t time
#define f frame
precision highp float;
precision highp sampler3D;
uniform vec2 resolution;
uniform vec3 mouse;
uniform vec3 orientation;
@ -55,6 +63,9 @@ class RepaShader extends HTMLElement {
this.attachShadow({ mode: 'open' });
this.logger = createLogger(["%c[repa-shader]", "background: #282828; color: #b8bb26"]);
this._snippets = {};
this._postProgram = null;
/** @type {WebGL2RenderingContext} */
this._gl = null;
}
connectedCallback() {
@ -66,7 +77,7 @@ class RepaShader extends HTMLElement {
if (!this._gl) {
const glopts = {alpha: this.hasAttribute('alpha'), preserveDrawingBuffer: true};
this._gl = this._target.getContext('webgl2', glopts);
this._gl = this._target.getContext('webgl2', glopts); // @ts-ignore
if (!this._gl) {
this.logger.error("WebGL2 not supported");
return;
@ -100,6 +111,12 @@ class RepaShader extends HTMLElement {
// TODO stop animation
}
/**
* render - loads the source if not provided and renders the shader
*
* @param {string} [source] - fragment shader source
* @param {Number} [time] - timestamp to render for
*/
async render(source, time) {
if (!source) {
source = await this.getFragmentShaderSource();
@ -108,6 +125,9 @@ class RepaShader extends HTMLElement {
this.reset(time);
}
/**
* @return {string}
*/
get snippetPrefix() {
if (this.hasAttribute('snippet-prefix')) {
return this.getAttribute('snippet-prefix');
@ -123,6 +143,11 @@ class RepaShader extends HTMLElement {
return path + '/snippets';
}
/**
* loadSnippet - loads a snippet (prepending `snippetPrefix`)
*
* @param {string} name - snippet script name
*/
async loadSnippet(name) {
let url = name;
if (!url.startsWith('http')) {
@ -138,6 +163,12 @@ class RepaShader extends HTMLElement {
this._snippets[name] = text;
}
/**
* getSnippet - returns a snippet (loading it if necessary)
*
* @param {string} name
* @return {string} - snippet source
*/
async getSnippet(name) {
if (!this._snippets[name]) {
await this.loadSnippet(name);
@ -146,6 +177,11 @@ class RepaShader extends HTMLElement {
return this._snippets[name];
}
/**
* _getSnippets - load all the snippets from the `snippets` attribute
*
* @return {<Promise>} - resolves when all snippets are loaded
*/
async _getSnippets() {
if (!this.hasAttribute('snippets')) {
return '';
@ -157,6 +193,9 @@ class RepaShader extends HTMLElement {
return await Promise.all(promises).then(snippets => snippets.join('\n'));
}
/**
* _resizeTarget - resizes the current target (and the GL viewport) canvas based on its current size
*/
_resizeTarget() {
const {width, height} = this._target.getBoundingClientRect();
this._target.width = width;
@ -164,6 +203,11 @@ class RepaShader extends HTMLElement {
this._gl.viewport(0, 0, width, height);
}
/**
* _onOrientationEvent - handles orientation events
*
* @param {Event} e
*/
_onOrientationEvent(e) {
this._orientation = [e.alpha, e.beta, e.gamma];
}
@ -260,10 +304,15 @@ class RepaShader extends HTMLElement {
return (format && this._gl[format.toUpperCase().replaceAll('-', '_')]) || this._gl.RGBA;
}
_getType(type) {
return (type && this._gl[type.toUpperCase().replaceAll('-', '_')]) || this._gl.UNSIGNED_BYTE;
}
_collectTextures() {
this._textures = [];
this._textures3d = [];
this.querySelectorAll('repa-texture').forEach(t => {
this.querySelectorAll('repa-texture:not([t3d])').forEach(t => {
const texture = this._gl.createTexture();
this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
@ -280,6 +329,23 @@ class RepaShader extends HTMLElement {
texElement: t,
});
});
this.querySelectorAll('repa-texture[t3d]').forEach(t => {
let texture = this._gl.createTexture();
this._gl.bindTexture(this._gl.TEXTURE_3D, texture);
this._gl.texParameteri(this._gl.TEXTURE_3D, this._gl.TEXTURE_MIN_FILTER, this._getFilter(t.minFilter));
this._gl.texParameteri(this._gl.TEXTURE_3D, this._gl.TEXTURE_MAG_FILTER, this._getFilter(t.magFilter));
this._gl.texParameteri(this._gl.TEXTURE_3D, this._gl.TEXTURE_WRAP_S, this._getWrap(t.wrapS));
this._gl.texParameteri(this._gl.TEXTURE_3D, this._gl.TEXTURE_WRAP_T, this._getWrap(t.wrapT));
this._gl.texParameteri(this._gl.TEXTURE_3D, this._gl.TEXTURE_WRAP_R, this._getWrap(t.wrapR));
this._gl.texImage3D(this._gl.TEXTURE_3D, 0, this._gl.RGBA, 1, 1, 1, 0, this._gl.RGBA, this._gl.UNSIGNED_BYTE, new Uint8Array([64, 255, 128, 255]));
this._textures3d.push({
texture,
texElement: t
});
});
}
async reset(time) {
@ -321,12 +387,9 @@ class RepaShader extends HTMLElement {
const msg = this._gl.getProgramInfoLog(program);
this.logger.error("Program link error: ", msg);
// TODO error callback
program = null;
return;
}
// TODO sound?
if (this._program) {
this._gl.deleteProgram(this._program);
}
@ -351,6 +414,12 @@ class RepaShader extends HTMLElement {
t.texElement.forceUpdate();
});
this._textures3d.forEach((t) => {
this._uniLocation[t.texElement.name] = this._gl.getUniformLocation(this.program, t.texElement.name); // texture
this._uniLocation[t.texElement.name+'_d'] = this._gl.getUniformLocation(this.program, t.texElement.name+'_d'); // dimensions
t.texElement.forceUpdate();
});
this._attLocation = this._gl.getAttribLocation(this.program, 'position');
this._mousePosition= [0, 0, 0];
this._orientation = [0, 0, 0];
@ -399,15 +468,37 @@ class RepaShader extends HTMLElement {
// update if needed
if (t.texElement.shouldUpdate) {
const format = this._getFormat(t.texElement.format);
const internalFormat = this._getFormat(t.texElement.internalFormat);
const type = this._getType(t.texElement.dataType);
this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, t.texElement.flipY);
this._gl.texImage2D(this._gl.TEXTURE_2D, 0, format, t.texElement.width, t.texElement.height, 0, format, this._gl.UNSIGNED_BYTE, t.texElement.update());
this._gl.texImage2D(this._gl.TEXTURE_2D, 0, internalFormat, t.texElement.width, t.texElement.height, 0, format, type, t.texElement.update());
}
this._gl.uniform1i(this._uniLocation[t.texElement.name], i + this.mrt);
this._gl.uniform2fv(this._uniLocation[t.texElement.name+'_d'], [t.texElement.width || 1, t.texElement.height || 1]);
});
this._textures3d.forEach((t, i) => {
this._gl.activeTexture(this._gl.TEXTURE0 + i + this.mrt + this._textures.length);
this._gl.bindTexture(this._gl.TEXTURE_3D, t.texture);
// update if needed
if (t.texElement.shouldUpdate) {
const format = this._getFormat(t.texElement.format);
const internalFormat = this._getFormat(t.texElement.internalFormat);
const type = this._getType(t.texElement.dataType);
this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, 0);
this._gl.texImage3D(this._gl.TEXTURE_3D, 0, internalFormat, t.texElement.width, t.texElement.height, t.texElement.depth, 0, format, type, t.texElement.update());
}
this._gl.uniform1i(this._uniLocation[t.texElement.name], i + this.mrt + this._textures.length);
this._gl.uniform3fv(this._uniLocation[t.texElement.name+'_d'], [t.texElement.width || 1, t.texElement.height || 1, t.texElement.depth || 1]);
});
this._gl.drawArrays(this._gl.TRIANGLE_STRIP, 0, 4);
// fill buffer
@ -564,6 +655,12 @@ void main() {
return `
uniform sampler2D ${t.texElement.name};
uniform vec2 ${t.texElement.name}_d;
`;
}).join('') +
this._textures3d.map(t => {
return `
uniform sampler3D ${t.texElement.name};
uniform vec3 ${t.texElement.name}_d;
`;
}).join('');
}

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@ -33,7 +33,7 @@ class RepaTexture extends HTMLElement {
}
static get observedAttributes() {
return ['src', 'type', 'mag-filter', 'min-filter', 'filter', 'wrap-s', 'wrap-t', 'wrap', 'format'];
return ['src', 'type', 'mag-filter', 'min-filter', 'filter', 'wrap-s', 'wrap-t', 'wrap-r', 'wrap', 'format'];
}
attributeChangedCallback(name, oldValue, newValue) {
@ -85,9 +85,9 @@ class RepaTexture extends HTMLElement {
this.ready = true;
this._forceUpdate = true;
} else if (this.textContent) {
this.content = JSON.parse(this.textContent);
this.simpleContent(JSON.parse(this.textContent));
} else {
this.logger.error('Source cannot be loaded');
this.logger.warn('Texture content cannot be loaded!');
}
}
@ -212,27 +212,32 @@ class RepaTexture extends HTMLElement {
return null;
}
get flipY() {
return this.type !== 'raw';
get t3d() {
return this.hasAttribute('t3d');
}
setContent(data) {
get flipY() {
return !this.t3d && this.type !== 'raw';
}
simpleContent(data) {
this._format = 'luminance';
this._width = data[0].length;
this._height = data.length;
this._content = new Uint8Array(this._width * this._height);
const content = new Uint8Array(this._width * this._height);
data.forEach((row, y) => {
this._content.set(row, y * this._width);
content.set(row, y * this._width);
});
this.content = content;
}
set content(data) {
this.ready = true;
this._type = 'raw';
this._format = 'luminance';
this._forceUpdate = true;
this.setContent(data);
this._content = data;
}
get content() {
@ -281,9 +286,9 @@ class RepaTexture extends HTMLElement {
analyser.getByteFrequencyData(this._freqData);
analyser.getByteTimeDomainData(this._timeData);
this.setContent([this._freqData, this._timeData]);
this.simpleContent([this._freqData, this._timeData]);
} else {
this.setContent([[255, 128, 64, 32, 16, 8, 4, 2], [2, 4, 8, 16, 32, 64, 128, 255]]);
this.simpleContent([[255, 128, 64, 32, 16, 8, 4, 2], [2, 4, 8, 16, 32, 64, 128, 255]]);
}
return this._content;
@ -327,11 +332,15 @@ class RepaTexture extends HTMLElement {
}
get width() {
return this._width || this.ref?.videoWidth || this.ref?.width || 0;
return +(this._width || this.getAttribute("width") || this.ref?.videoWidth || this.ref?.width || 0);
}
get height() {
return this._height || this.ref?.videoHeight || this.ref?.height || 0;
return +(this._height || this.getAttribute("height") || this.ref?.videoHeight || this.ref?.height || 0);
}
get depth() {
return +(this._depth || this.getAttribute("depth") || this.ref?.depth || 0);
}
get magFilter() {
@ -350,10 +359,22 @@ class RepaTexture extends HTMLElement {
return this.getAttribute('wrap-t') || this.getAttribute('wrap') || 'clamp-to-edge';
}
get wrapR() {
return this.getAttribute('wrap-r') || this.getAttribute('wrap') || 'clamp-to-edge';
}
get format() {
return this._format || this.getAttribute('format') || 'rgba';
}
get internalFormat() {
return this._internalFormat || this.getAttribute('internal-format') || this.format;
}
get dataType() {
return this._dataType || this.getAttribute('data-type') || 'unsigned-byte';
}
get name() {
if (!this._name) {
let name = this.getAttribute('name');

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tsconfig.json Normal file
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@ -0,0 +1,13 @@
{
"include": ["src/**/*"],
"compilerOptions": {
"allowJs": true,
"declaration": true,
"emitDeclarationOnly": true,
"outDir": "dist",
"declarationMap": true,
"module": "ES2020",
"lib": ["ES2020", "DOM"]
}
}