mrt, vertex-shader loading

This commit is contained in:
2023-02-21 16:42:50 +01:00
parent b0d7efe523
commit e79127a474
4 changed files with 212 additions and 72 deletions
+1 -12
View File
@@ -23,18 +23,7 @@
</head>
<body>
<repa-shader fs-input="fsinput" alpha mouse snippets="noise.glsl" width=512 height=512>
<script type="x-shader/x-fragment">
void main() {
vec2 uv = gl_FragCoord.xy / resolution.xy;
vec3 col = .5 + .5 * cos(uv.xyx + time + vec3(0, 2, 4));
float dist = distance(uv, mouse);
float circle = smoothstep(.15, .2, dist);
vec4 acolor = vec4(col * (1. - circle), (1. - circle)) + circle * texture(backbuffer, uv - vec2(.01, .01)) * .9;
outColor = vec4(acolor);
}
</script>
<script type="x-shader/x-fragmen">
<script type="x-shader/x-fragmen[DELETE]t">
// https://twigl.app/?ol=true&ss=-NOAlYulOVLklxMdxBDx
void main() {
vec2 n,N,q,p=FC.xy/r.y;