diff --git a/TODO.md b/TODO.md
index cc71cfd..3047747 100644
--- a/TODO.md
+++ b/TODO.md
@@ -1,3 +1,2 @@
- fix mouse, add button, drag
-- device orientation
diff --git a/demo/orientation.html b/demo/orientation.html
new file mode 100644
index 0000000..54f3055
--- /dev/null
+++ b/demo/orientation.html
@@ -0,0 +1,52 @@
+
+
+
+
+ <repa-shader> demo
+
+
+
+
+
+
+
+void main() {
+ vec2 uv = gl_FragCoord.xy / resolution.xy;
+ vec3 col = .5 + .5 * cos(uv.xyx + time + vec3(0, 2, 4));
+ col *= texture(tex_avatar, uv).rgb;
+
+ float dist = distance(uv, .5 - orientation.zy / 180.);
+ float circle = smoothstep(.1, .2, dist) * .5 + .5;
+ vec4 acolor = vec4(col * circle, circle);
+ outColor = vec4(acolor);
+}
+
+
+
+
+
+
+
+
diff --git a/src/repa-shader.js b/src/repa-shader.js
index 07e6b83..6c6244f 100644
--- a/src/repa-shader.js
+++ b/src/repa-shader.js
@@ -18,6 +18,7 @@ const CHUNKS = {
precision highp float;
uniform vec2 resolution;
uniform vec3 mouse;
+uniform vec3 orientation;
uniform float time;
uniform float frame;
`,
@@ -163,6 +164,10 @@ class RepaShader extends HTMLElement {
this._gl.viewport(0, 0, width, height);
}
+ _onOrientationEvent(e) {
+ this._orientation = [e.alpha, e.beta, e.gamma];
+ }
+
_onMouseEvent(e) {
const x = Math.min(Math.max(e.offsetX, 0), this._target.width);
const y = Math.min(Math.max(e.offsetY, 0), this._target.height);
@@ -291,6 +296,10 @@ class RepaShader extends HTMLElement {
// TODO touch ?
}
+ if (this.hasAttribute('orientation')) {
+ window.addEventListener('deviceorientation', this._onOrientationEvent.bind(this));
+ }
+
this.mode = this.getAttribute('mode') || this.mode;
const program = this._gl.createProgram();
@@ -326,6 +335,7 @@ class RepaShader extends HTMLElement {
this._uniLocation = {};
this._uniLocation.resolution = this._gl.getUniformLocation(this.program, 'resolution');
this._uniLocation.mouse = this._gl.getUniformLocation(this.program, 'mouse');
+ this._uniLocation.orientation = this._gl.getUniformLocation(this.program, 'orientation');
this._uniLocation.time = this._gl.getUniformLocation(this.program, 'time');
this._uniLocation.frame = this._gl.getUniformLocation(this.program, 'frame');
@@ -343,6 +353,7 @@ class RepaShader extends HTMLElement {
this._attLocation = this._gl.getAttribLocation(this.program, 'position');
this._mousePosition= [0, 0, 0];
+ this._orientation = [0, 0, 0];
this._startTime = Date.now();
this._frame = 0;
@@ -376,6 +387,7 @@ class RepaShader extends HTMLElement {
this._gl.clear(this._gl.COLOR_BUFFER_BIT);
this._gl.uniform2fv(this._uniLocation.resolution, [this._target.width, this._target.height]);
this._gl.uniform3fv(this._uniLocation.mouse, this._mousePosition);
+ this._gl.uniform3fv(this._uniLocation.orientation, this._orientation);
this._gl.uniform1f(this._uniLocation.time, this._nowTime * .001);
this._gl.uniform1f(this._uniLocation.frame, this._frame);