void main() { vec2 uv = gl_FragCoord.xy / resolution.xy; vec3 col = .5 + .5 * cos(uv.xyx + time + vec3(0, 2, 4)); col *= texture(texture1, vec2(.5*uv.y, 1.0)).rgb; vec3 futas = texture(texture0, uv).rgb; col = mix(col, futas, uv.x); outColor = vec4(col, 1.0); }