void main() { vec2 uv = gl_FragCoord.xy / resolution.xy; vec3 col = .5 + .5 * cos(uv.xyx + time + vec3(0, 2, 4)); col *= texture(texture1, vec2(.5 - .5*uv.y, 1.0)).rgb * texture(tex_avatar, uv).rgb; outColor = vec4(col, 1.0); }
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