void main() { vec2 uv = gl_FragCoord.xy / resolution.xy; vec3 col = texture(tex_avatar, uv).rgb; col *= texture(test3d, vec3(uv.xy, mouse.x)).rrr; float dist = distance(uv, mouse.xy); float circle = smoothstep(.025, .026, dist) * .5 + .5; vec4 acolor = vec4(col * circle, circle); outColor = vec4(acolor); }