repa-shader/demo/index.html
2023-03-05 13:35:01 +01:00

74 lines
2.1 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>&lt;repa-shader&gt; demo</title>
<script type="module" src="../src/repa-texture.js"></script>
<script type="module" src="../src/repa-shader.js"></script>
<style>
body {
margin: 0;
padding: 0;
background: repeating-linear-gradient(45deg, #333, #333 10px, #666 10px, #666 20px);
min-height: 100vh;
display: flex;
align-items: center;
justify-content: center;
flex-direction: column;
}
#fsinput {
width: 90vw;
height: 50vh;
}
</style>
</head>
<body>
<repa-shader id="demoshader" fs-input="fsinput" alpha mouse snippets="noise.glsl" width=512 height=512>
<repa-texture src="avatar.png" name="tex_avatar" wrap="mirrored_repeat"></repa-texture>
<repa-texture src="futas.mp4"></repa-texture>
<repa-texture filter="nearest">[[1, 2, 3, 4, 5, 6, 128, 255], [255, 128, 64, 32, 4, 3, 2, 1]]</repa-texture>
<!-- repa-texture src="webcam"></repa-texture -->
<!-- repa-texture ref="demoshader"></repa-texture -->
<script type="x-shader/x-fragmen[DELETE]t">
// https://twigl.app/?ol=true&ss=-NOAlYulOVLklxMdxBDx
void main() {
vec2 n,N,q,p=FC.xy/r.y;
float S=9.,a,j;
for(mat2 m=rotate2D(5.);j++<30.;){
p*=m;
n*=m;
q=p*S+j+n+t;
a+=dot(cos(q)/S,r/r);
n+=q=sin(q);
N+=q/(S+60.);
S*=1.2;
}
o+=pow(max(o-o,(a+.5)*.1*vec4(6,1,2,0)+.003/length(N)),o-o+.45);
}
</script>
void main() {
vec2 uv = gl_FragCoord.xy / resolution.xy;
vec3 col = .5 + .5 * cos(uv.xyx + time + vec3(0, 2, 4));
col *= texture(tex_avatar, uv).rgb;
float dist = distance(uv, mouse.xy);
float circle = smoothstep(.1, .2, dist) * .5 + .5;
vec4 acolor = vec4(col * circle, circle);
outColor = vec4(acolor);
}
</repa-shader>
<div>
<textarea id="fsinput"></textarea>
</div>
<button id="update">Update</button>
<script>
const updateButton = document.getElementById('update');
updateButton.addEventListener('click', () => {
const fsinput = document.getElementById('fsinput');
const shader = document.querySelector('repa-shader');
shader.render(fsinput.value);
});
</script>
</body>
</html>