repa-shader/demo/index.html
2023-02-18 17:51:52 +01:00

69 lines
1.8 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>&lt;repa-shader&gt; demo</title>
<script type="module" src="../src/repa-shader.js"></script>
<style>
body {
margin: 0;
padding: 0;
background: repeating-linear-gradient(45deg, #333, #333 10px, #666 10px, #666 20px);
min-height: 100vh;
display: flex;
align-items: center;
justify-content: center;
flex-direction: column;
}
#fsinput {
width: 90vw;
height: 50vh;
}
</style>
</head>
<body>
<repa-shader fs-input="fsinput" alpha mouse snippets="noise.glsl" width=512 height=512>
<script type="x-shader/x-fragment">
void main() {
vec2 uv = gl_FragCoord.xy / resolution.xy;
vec3 col = .5 + .5 * cos(uv.xyx + time + vec3(0, 2, 4));
float dist = distance(uv, mouse);
float circle = smoothstep(.15, .2, dist);
vec4 acolor = vec4(col * (1. - circle), (1. - circle)) + circle * texture(backbuffer, uv - vec2(.01, .01)) * .9;
outColor = vec4(acolor);
}
</script>
<script type="x-shader/x-fragmen">
// https://twigl.app/?ol=true&ss=-NOAlYulOVLklxMdxBDx
void main() {
vec2 n,N,q,p=FC.xy/r.y;
float S=9.,a,j;
for(mat2 m=rotate2D(5.);j++<30.;){
p*=m;
n*=m;
q=p*S+j+n+t;
a+=dot(cos(q)/S,r/r);
n+=q=sin(q);
N+=q/(S+60.);
S*=1.2;
}
o+=pow(max(o-o,(a+.5)*.1*vec4(6,1,2,0)+.003/length(N)),o-o+.45);
}
</script>
</repa-shader>
<div>
<textarea id="fsinput"></textarea>
</div>
<button id="update">Update</button>
<script>
const updateButton = document.getElementById('update');
updateButton.addEventListener('click', () => {
const fsinput = document.getElementById('fsinput');
const shader = document.querySelector('repa-shader');
shader.render(fsinput.value);
});
</script>
</body>
</html>