repa-shader/src/repa-shader.js

603 lines
17 KiB
JavaScript

const createLogger = pfx => {
return {
info: (...args) => console.info(...pfx, ...args),
log: (...args) => console.log(...pfx, ...args),
warn: (...args) => console.warn(...pfx, ...args),
error: (...args) => console.error(...pfx, ...args),
};
};
const CHUNKS = {
es300: '#version 300 es\n',
geeker: `
#define FC gl_FragCoord
#define r resolution
#define m mouse
#define t time
#define f frame
precision highp float;
uniform vec2 resolution;
uniform vec3 mouse;
uniform float time;
uniform float frame;
`,
geekestStart: `
void main() {
`,
geekestEnd: `
}
`,
};
const DEMO_FS = `
void main() {
vec2 uv = gl_FragCoord.xy / resolution.xy;
vec3 col = .5 + .5 * cos(uv.xyx + time + vec3(0, 2, 4));
float dist = distance(uv, mouse.xy);
float circle = smoothstep(.1, .2, dist) * .5 + .5;
vec4 acolor = vec4(col * circle, circle);
outColor = vec4(acolor);
}
`;
const DEFAULT_VS = `#version 300 es
in vec3 position;
void main(){
gl_Position=vec4(position, 1.);
}
`;
class RepaShader extends HTMLElement {
constructor() {
super();
this.attachShadow({ mode: 'open' });
this.logger = createLogger(["%c[repa-shader]", "background: #1d2021; color: #bada55"]);
this._snippets = {};
}
connectedCallback() {
this._createStyle();
if (!this._target) {
this._target = this._createTarget();
}
if (!this._gl) {
const glopts = {alpha: this.hasAttribute('alpha'), preserveDrawingBuffer: true};
this._gl = this._target.getContext('webgl2', glopts);
if (!this._gl) {
this.logger.error("WebGL2 not supported");
return;
}
}
// TODO resize
// postprocessing
this._postProgram = this._gl.createProgram();
const pvs = this._createShader(this._postProgram, this.postVS, true);
const pfs = this._createShader(this._postProgram, this.postFS);
this._gl.linkProgram(this._postProgram);
this._gl.deleteShader(pvs);
this._gl.deleteShader(pfs);
this._postUniLocation = {};
this._postUniLocation.texture = this._gl.getUniformLocation(this._postProgram, 'drawTexture');
this._postAttLocation = this._gl.getAttribLocation(this._postProgram, 'position');
this._gl.bindBuffer(this._gl.ARRAY_BUFFER, this._gl.createBuffer());
this._gl.bufferData(this._gl.ARRAY_BUFFER, new Float32Array([-1,1,0,-1,-1,0,1,1,0,1,-1,0]), this._gl.STATIC_DRAW);
this._gl.disable(this._gl.DEPTH_TEST);
this._gl.disable(this._gl.CULL_FACE);
this._gl.disable(this._gl.BLEND);
this._gl.clearColor(0,0,0,1);
this.render();
}
disconnectedCallback() {
// TODO stop animation
}
async render(source, time) {
if (!source) {
source = await this.getFragmentShaderSource();
}
this._fsSource = source;
this.reset(time);
}
get snippetPrefix() {
if (this.hasAttribute('snippet-prefix')) {
return this.getAttribute('snippet-prefix');
}
let path = '';
if (import.meta?.url) {
const pathparts = new URL(import.meta.url).pathname.split('/');
pathparts.pop();
path = pathparts.join('/');
}
return path + '/snippets';
}
async loadSnippet(name) {
let url = name;
if (!url.startsWith('http')) {
url = `${this.snippetPrefix}/${name}`;
}
const res = await fetch(url);
if (!res.ok) {
this.logger.error(`Failed to load snippet ${name}`);
this._snippets[name] = `// error loading snippet ${name}`;
return;
}
const text = await res.text();
this._snippets[name] = text;
}
async getSnippet(name) {
if (!this._snippets[name]) {
await this.loadSnippet(name);
}
return this._snippets[name];
}
async _getSnippets() {
if (!this.hasAttribute('snippets')) {
return '';
}
const snippetNames = this.getAttribute('snippets').split(',');
const promises = snippetNames.map(s => this.getSnippet(s));
return await Promise.all(promises).then(snippets => snippets.join('\n'));
}
_resizeTarget() {
const {width, height} = this._target.getBoundingClientRect();
this._target.width = width;
this._target.height = height;
this._gl.viewport(0, 0, width, height);
}
_onMouseEvent(e) {
const x = Math.min(Math.max(e.offsetX, 0), this._target.width);
const y = Math.min(Math.max(e.offsetY, 0), this._target.height);
const btn = e.buttons;
this._mousePosition = [x / this._target.width, 1 - y / this._target.height, btn];
}
_resetBuffer(buff) {
if (!this._gl || !buff) {
return;
}
// framebuffer
if (buff.framebuffer && this._gl.isFramebuffer(buff.framebuffer)) {
this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, null);
this._gl.deleteFramebuffer(buff.framebuffer);
buff.framebuffer = null;
}
// renderbuffer
if (buff.renderbuffer && this._gl.isRenderbuffer(buff.renderbuffer)) {
this._gl.bindRenderbuffer(this._gl.RENDERBUFFER, null);
this._gl.deleteRenderbuffer(buff.renderbuffer);
buff.renderbuffer = null;
}
// textures
if (buff.textures?.length) {
buff.textures.forEach(t => {
if (this._gl.isTexture(t)) {
this._gl.bindTexture(this._gl.TEXTURE_2D, null);
this._gl.deleteTexture(t);
}
});
buff.textures = null;
}
}
_createBuffer(w, h) {
const buff = {};
// framebuffer
buff.framebuffer = this._gl.createFramebuffer();
this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, buff.framebuffer);
// renderbuffer
buff.renderbuffer = this._gl.createRenderbuffer();
this._gl.bindRenderbuffer(this._gl.RENDERBUFFER, buff.renderbuffer);
this._gl.renderbufferStorage(this._gl.RENDERBUFFER, this._gl.DEPTH_COMPONENT16, w, h);
this._gl.framebufferRenderbuffer(this._gl.FRAMEBUFFER, this._gl.DEPTH_ATTACHMENT, this._gl.RENDERBUFFER, buff.renderbuffer);
// textures
buff.textures = [];
buff.buffers = []; // TODO ???
for (let i = 0; i < this.mrt; i++) {
let texture = this._gl.createTexture();
this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, w, h, 0, this._gl.RGBA, this._gl.UNSIGNED_BYTE, null);
this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, this._gl.LINEAR);
this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, this._gl.LINEAR);
this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.CLAMP_TO_EDGE);
this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.CLAMP_TO_EDGE);
this._gl.framebufferTexture2D(this._gl.FRAMEBUFFER, this._gl.COLOR_ATTACHMENT0 + i, this._gl.TEXTURE_2D, texture, 0);
buff.textures.push(texture);
buff.buffers.push(this._gl.COLOR_ATTACHMENT0 + i);
}
// unbind
this._gl.bindTexture(this._gl.TEXTURE_2D, null);
this._gl.bindRenderbuffer(this._gl.RENDERBUFFER, null);
this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, null);
return buff;
}
_resetBuffers() {
this._resetBuffer(this.backbuffer);
this._resetBuffer(this.frontbuffer);
}
async reset(time) {
this._resizeTarget();
this._resetBuffers();
this.frontbuffer = this._createBuffer(this._target.width, this._target.height);
this.backbuffer = this._createBuffer(this._target.width, this._target.height);
if (this.hasAttribute('mouse')) {
this._target.addEventListener('mousemove', this._onMouseEvent.bind(this));
this._target.addEventListener('mousedown', this._onMouseEvent.bind(this));
this._target.addEventListener('mouseup', this._onMouseEvent.bind(this));
}
this.mode = this.getAttribute('mode') || this.mode;
const program = this._gl.createProgram();
const vs = this._createShader(program, await this.getVS(), true);
if (!vs) {
return;
}
const fs = this._createShader(program, await this.getFS(), false);
if (!fs) {
this._gl.deleteShader(vs);
return;
}
this._gl.linkProgram(program);
this._gl.deleteShader(vs);
this._gl.deleteShader(fs);
if (!this._gl.getProgramParameter(program, this._gl.LINK_STATUS)) {
const msg = this._gl.getProgramInfoLog(program);
this.logger.error("Program link error: ", msg);
// TODO error callback
program = null;
return;
}
// TODO sound? textures?
if (this._program) {
this._gl.deleteProgram(this._program);
}
this.program = program;
this._gl.useProgram(this.program);
this._uniLocation = {};
this._uniLocation.resolution = this._gl.getUniformLocation(this.program, 'resolution');
this._uniLocation.mouse = this._gl.getUniformLocation(this.program, 'mouse');
this._uniLocation.time = this._gl.getUniformLocation(this.program, 'time');
this._uniLocation.frame = this._gl.getUniformLocation(this.program, 'frame');
// backbuffers
for (let i = 0; i < this.mrt; i++) {
this._uniLocation[`backbuffer${i}`] = this._gl.getUniformLocation(this.program, `backbuffer${i}`);
}
this._attLocation = this._gl.getAttribLocation(this.program, 'position');
this._mousePosition= [0, 0, 0];
this._startTime = Date.now();
this._frame = 0;
this.draw(time);
}
draw(time) {
if (time) {
this._nowTime = time;
} else {
this._nowTime = (Date.now() - this._startTime) * 0.001;
}
++this._frame;
this._gl.useProgram(this.program);
this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, this.frontbuffer.framebuffer);
// backbuffer
this._gl.drawBuffers(this.frontbuffer.buffers);
for (let i = 0; i < this.mrt; i++) {
this._gl.activeTexture(this._gl.TEXTURE0 + i);
this._gl.bindTexture(this._gl.TEXTURE_2D, this.backbuffer.textures[i]);
this._gl.uniform1i(this._uniLocation[`backbuffer${i}`], i);
}
this._gl.enableVertexAttribArray(this._attLocation);
this._gl.vertexAttribPointer(this._attLocation, 3, this._gl.FLOAT, false, 0, 0);
this._gl.clear(this._gl.COLOR_BUFFER_BIT);
this._gl.uniform2fv(this._uniLocation.resolution, [this._target.width, this._target.height]);
this._gl.uniform3fv(this._uniLocation.mouse, this._mousePosition);
this._gl.uniform1f(this._uniLocation.time, this._nowTime * .001);
this._gl.uniform1f(this._uniLocation.frame, this._frame);
this._gl.drawArrays(this._gl.TRIANGLE_STRIP, 0, 4);
// fill buffer
this._gl.useProgram(this._postProgram);
this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, null);
this._gl.activeTexture(this._gl.TEXTURE0);
this._gl.bindTexture(this._gl.TEXTURE_2D, this.frontbuffer.textures[0]);
this._gl.enableVertexAttribArray(this._postAttLocation);
this._gl.vertexAttribPointer(this._postAttLocation, 3, this._gl.FLOAT, false, 0, 0);
this._gl.clear(this._gl.COLOR_BUFFER_BIT);
this._gl.uniform1i(this._postUniLocation.texture, 0);
this._gl.drawArrays(this._gl.TRIANGLE_STRIP, 0, 4);
this._gl.flush();
// swap buffers
[this.frontbuffer, this.backbuffer] = [this.backbuffer, this.frontbuffer];
// TODO draw callback
if (this.running) {
requestAnimationFrame(this.draw.bind(this));
}
}
run() {
this.removeAttribute('paused');
this.draw();
}
pause() {
this.setAttribute('paused', '');
}
get running() {
return !this.hasAttribute('paused');
}
_createShader(program, source, isVertex) {
if (!this._gl) {
return null;
}
const type = isVertex ? this._gl.VERTEX_SHADER : this._gl.FRAGMENT_SHADER;
const shader = this._gl.createShader(type);
this._gl.shaderSource(shader, source);
this._gl.compileShader(shader);
if (!this._gl.getShaderParameter(shader, this._gl.COMPILE_STATUS)) {
const msg = this._gl.getShaderInfoLog(shader);
this.logger.error("Shader compile error:", msg); // TODO format + error callback
return null;
}
// TODO success callback
this.logger.info(`Shader successfully compiled [${isVertex ? 'vertex' : 'fragment'}]`);
this._gl.attachShader(program, shader);
const log = this._gl.getShaderInfoLog(shader);
if (log) {
this.logger.log(log);
}
return shader;
}
get width() {
return parseInt(this.getAttribute('width'), 10);
}
get height() {
return parseInt(this.getAttribute('height'), 10);
}
_createTarget() {
const target = document.createElement('canvas');
target.width = this.width || 300; // TODO
target.height = this.height || 300; // TODO
this.shadowRoot.appendChild(target);
return target;
}
_createStyle() {
let style = this.shadowRoot.querySelector('style') || document.createElement('style');
style.textContent = `
:host {
display: block;
}
`;
this.shadowRoot.appendChild(style);
}
_appendStyle(content) {
const style = this.shadowRoot.querySelector('style');
style.textContent += content;
}
get target() {
return this._target;
}
get mrt() {
return +this.getAttribute('render-target-count') || 1;
}
get postVS() {
return `#version 300 es
in vec3 position;
out vec2 vTexCoord;
void main() {
vTexCoord = (position.xy + 1.0) * 0.5;
gl_Position = vec4(position, 1.);
}`;
}
get postFS() {
return `#version 300 es
precision mediump float;
uniform sampler2D drawTexture;
in vec2 vTexCoord;
layout (location = 0) out vec4 outColor;
void main() {
outColor = texture(drawTexture, vTexCoord);
}`;
}
_getRenderTargets() {
const targets = [];
if (this.mrt > 1) {
for (let i = 0; i < this.mrt; i++) {
const target = `
#define b${i} backbuffer${i}
#define o${i} outColor${i}
uniform sampler2D backbuffer${i};
layout (location = ${i}) out vec4 outColor${i};
`;
targets.push(target);
}
} else {
targets.push(`
#define b backbuffer0
#define o outColor0
#define backbuffer backbuffer0
#define outColor outColor0
uniform sampler2D backbuffer0;
layout (location = 0) out vec4 outColor0;
`);
}
return targets.join('');
}
async getVS() {
let source = '';
const vsEl = this.querySelector('script[type="x-shader/x-vertex"]');
if (vsEl) {
const vsSrc = vsEl.getAttribute('src');
if (vsSrc) {
source = await fetch(vsSrc).then(res => res.text());
} else {
source = vsEl.textContent.trim();
}
}
if (!source) {
source = DEFAULT_VS;
}
return source;
}
async getFS() {
// auto guessing mode
// - starts with #version -> raw
// - contains `precision` -> twigl classic300es
// - no `precision`, but has `main()` -> twigl geeker300es
// - no `precision`, no `main()` -> twigl geekest300es
let mode = this.mode;
if (!mode) {
const hasVersion = this._fsSource.startsWith('#version');
const hasPrecision = this._fsSource.includes('precision');
const hasMain = this._fsSource.includes('main()');
if (hasVersion) {
mode = 'raw';
} else if (hasPrecision) {
mode = 'classic';
} else if (hasMain) {
mode = 'geeker';
} else {
mode = 'geekest';
}
this.logger.info(`Auto guessing mode: ${mode}`);
}
let start = '';
let end = '';
let snippets = '';
switch (mode) {
case 'raw':
return this._fsSource;
case 'classic':
start = CHUNKS.es300;
break;
case 'geeker':
snippets = await this._getSnippets();
start = CHUNKS.es300 + CHUNKS.geeker + this._getRenderTargets() + snippets;
break;
case 'geekest':
snippets = await this._getSnippets();
if (!snippets) {
snippets = await this.getSnippet('noise.glsl');
}
start = CHUNKS.es300 + CHUNKS.geeker + this._getRenderTargets() + snippets + CHUNKS.geekestStart;
end = CHUNKS.geekestEnd;
break;
}
return `${start}\n${this._fsSource}\n${end}`;
}
async getFragmentShaderSource() {
let source = '';
// text area editor
let fsInput = this.shadowRoot.querySelector('textarea[name="fragment-shader"]') || this.querySelector('textarea[name="fragment-shader"]');
if (!fsInput) {
const fsInputId = this.getAttribute('fs-input');
fsInput = document.getElementById(fsInputId);
}
if (fsInput) {
source = fsInput.value;
}
// script tag
if (!source) {
const fsEl = this.querySelector('script[type="x-shader/x-fragment"]');
if (fsEl) {
const fsSrc = fsEl.getAttribute('src');
if (fsSrc) {
source = await fetch(fsSrc).then(res => res.text());
} else {
source = fsEl.textContent.trim();
}
}
}
// fallback demo
if (!source) {
source = DEMO_FS;
}
// fill back to textarea
if (fsInput) {
fsInput.value = source;
}
return source;
}
}
customElements.define("repa-shader", RepaShader);
export default RepaShader;