202 lines
7.2 KiB
MonkeyC
202 lines
7.2 KiB
MonkeyC
using Toybox.WatchUi;
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using Toybox.Graphics;
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using Toybox.System;
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using Toybox.Lang;
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using Toybox.Time;
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using Toybox.Time.Gregorian;
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class DecimalWatchFaceView extends WatchUi.WatchFace {
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function initialize() {
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WatchFace.initialize();
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}
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// Load your resources here
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function onLayout(dc) {
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// We draw everything programmatically, no layout needed
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}
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// Called when this View is brought to the foreground. Restore
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// the state of this View and prepare it to be shown. This includes
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// loading resources into memory.
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function onShow() {
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}
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// Update the view
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function onUpdate(dc) {
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// Get the current time
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var clockTime = System.getClockTime();
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var decimalTime = computeDecimalTime(clockTime);
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// Clear the screen
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dc.setColor(Graphics.COLOR_BLACK, Graphics.COLOR_BLACK);
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dc.clear();
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// Draw the watchface
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drawWatchFace(dc);
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// Draw the hand
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drawHand(dc, decimalTime);
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// Draw digital time display
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drawDigitalTime(dc, decimalTime);
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}
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// Called when this View is removed from the screen. Save the
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// state of this View here. This includes freeing resources from
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// memory.
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function onHide() {
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}
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// The user has just looked at their watch. Timers and animations may be started here.
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function onExitSleep() {
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}
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// Terminate any active timers and prepare for slow updates.
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function onEnterSleep() {
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}
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// Compute decimal time from current clock time
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// Returns a value from 0.0 to 10.0 representing the day's progress
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function computeDecimalTime(clockTime) {
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var hour = clockTime.hour;
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var min = clockTime.min;
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var sec = clockTime.sec;
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// Convert to decimal: (hours + minutes/60 + seconds/3600) / 24 * 10
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var decimalTime = (hour + (min / 60.0) + (sec / 3600.0)) / 24.0 * 10.0;
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return decimalTime;
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}
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// Draw the watchface circle, tick marks, and numbers
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function drawWatchFace(dc) {
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var width = dc.getWidth();
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var height = dc.getHeight();
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var centerX = width / 2;
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var centerY = height / 2;
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var radius = (width < height ? width : height) / 2 - 10;
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dc.setColor(Graphics.COLOR_WHITE, Graphics.COLOR_TRANSPARENT);
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// Draw tick marks at 0.1 intervals (major at whole numbers, minor at 0.1)
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for (var i = 0; i < 100; i++) {
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var decimalValue = i * 0.1;
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var angle = (decimalValue / 10.0) * 360.0 - 90.0; // -90 to start at top
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var angleRad = Math.toRadians(angle);
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// Determine if this is a major tick (whole number) or minor tick
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var isMajor = (i % 10 == 0); // Every 10th position is a whole number
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var tickLength = isMajor ? 15 : 8; // Major ticks are longer
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var penWidth = isMajor ? 3 : 1; // Major ticks are thicker
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// Calculate tick mark positions
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var tickOuterX = centerX + radius * Math.cos(angleRad);
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var tickOuterY = centerY + radius * Math.sin(angleRad);
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var tickInnerX = centerX + (radius - tickLength) * Math.cos(angleRad);
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var tickInnerY = centerY + (radius - tickLength) * Math.sin(angleRad);
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// Draw tick mark
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dc.setPenWidth(penWidth);
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dc.drawLine(tickOuterX, tickOuterY, tickInnerX, tickInnerY);
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// Draw number only for major ticks
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if (isMajor) {
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var numberX = centerX + (radius - 38) * Math.cos(angleRad);
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var numberY = centerY + (radius - 38) * Math.sin(angleRad);
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var numberValue = (i / 10).toNumber(); // Convert to 0-9
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if (numberValue == 0) {
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numberValue = 10; // Display 10 instead of 0
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}
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dc.setColor(Graphics.COLOR_WHITE, Graphics.COLOR_TRANSPARENT);
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dc.drawText(
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numberX,
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numberY,
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Graphics.FONT_MEDIUM,
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numberValue.toString(),
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Graphics.TEXT_JUSTIFY_CENTER | Graphics.TEXT_JUSTIFY_VCENTER
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);
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}
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}
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// Draw center dot
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dc.fillCircle(centerX, centerY, 5);
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}
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// Draw both hour and minute hands for current decimal time
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function drawHand(dc, decimalTime) {
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var width = dc.getWidth();
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var height = dc.getHeight();
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var centerX = width / 2;
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var centerY = height / 2;
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var radius = (width < height ? width : height) / 2 - 10;
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// Calculate hour hand (shows which decimal unit 0-9, one rotation per day)
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var hourAngle = (decimalTime / 10.0) * 360.0 - 90.0;
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var hourAngleRad = Math.toRadians(hourAngle);
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var hourHandLength = radius - 70; // Shorter hand
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// Calculate minute hand (shows fractional part, 10 rotations per day)
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var fractionalPart = decimalTime - decimalTime.toNumber(); // Get decimal part
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var minuteAngle = fractionalPart * 360.0 - 90.0;
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var minuteAngleRad = Math.toRadians(minuteAngle);
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var minuteHandLength = radius - 45; // Longer hand
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// Draw minute hand (longer, thinner)
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drawSingleHand(dc, centerX, centerY, minuteAngle, minuteHandLength, 4, Graphics.COLOR_WHITE);
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// Draw hour hand (shorter, wider)
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drawSingleHand(dc, centerX, centerY, hourAngle, hourHandLength, 6, Graphics.COLOR_RED);
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// Redraw center dot on top of hands
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dc.setColor(Graphics.COLOR_WHITE, Graphics.COLOR_TRANSPARENT);
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dc.fillCircle(centerX, centerY, 5);
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}
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// Helper function to draw a single hand
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function drawSingleHand(dc, centerX, centerY, angle, handLength, handWidth, color) {
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var angleRad = Math.toRadians(angle);
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// Calculate hand tip position
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var handTipX = centerX + handLength * Math.cos(angleRad);
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var handTipY = centerY + handLength * Math.sin(angleRad);
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// Calculate hand base positions (for a triangle/arrow shape)
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var perpAngleRad1 = angleRad + Math.toRadians(90);
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var perpAngleRad2 = angleRad - Math.toRadians(90);
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var baseX1 = centerX + handWidth * Math.cos(perpAngleRad1);
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var baseY1 = centerY + handWidth * Math.sin(perpAngleRad1);
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var baseX2 = centerX + handWidth * Math.cos(perpAngleRad2);
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var baseY2 = centerY + handWidth * Math.sin(perpAngleRad2);
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// Draw the hand as a filled polygon
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dc.setColor(color, Graphics.COLOR_TRANSPARENT);
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dc.fillPolygon([
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[handTipX, handTipY],
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[baseX1, baseY1],
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[baseX2, baseY2]
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]);
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}
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// Draw digital display of decimal time
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function drawDigitalTime(dc, decimalTime) {
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var width = dc.getWidth();
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var height = dc.getHeight();
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// Format decimal time to 2 decimal places
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var timeString = decimalTime.format("%.2f");
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// Draw at bottom center
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dc.setColor(Graphics.COLOR_WHITE, Graphics.COLOR_TRANSPARENT);
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dc.drawText(
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width / 2,
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height * 0.75,
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Graphics.FONT_LARGE,
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timeString,
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Graphics.TEXT_JUSTIFY_CENTER | Graphics.TEXT_JUSTIFY_VCENTER
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);
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}
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}
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