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https://github.com/dyuri/repa-shader.git
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generated texture example
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0d5187a310
commit
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@ -26,11 +26,13 @@
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<repa-shader id="demoshader" fs-input="fsinput" alpha mouse width=512 height=512>
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<repa-shader id="demoshader" fs-input="fsinput" alpha mouse width=512 height=512>
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<repa-texture src="avatar.png" name="tex_avatar" wrap="mirrored_repeat"></repa-texture>
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<repa-texture src="avatar.png" name="tex_avatar" wrap="mirrored_repeat"></repa-texture>
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<repa-texture t3d src="3dt.png" name="test3d" filter="linear" width=32 height=32 depth=32></repa-texture>
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<repa-texture t3d src="3dt.png" name="test3d" filter="linear" width=32 height=32 depth=32></repa-texture>
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<repa-texture t3d name="generated" filter="linear" width=32 height=32 depth=32></repa-texture>
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void main() {
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void main() {
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vec2 uv = gl_FragCoord.xy / resolution.xy;
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vec2 uv = gl_FragCoord.xy / resolution.xy;
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vec3 col = texture(tex_avatar, uv).rgb;
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vec3 col = texture(tex_avatar, uv).rgb;
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col *= texture(test3d, vec3(uv.xy, mouse.x)).rrr;
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col *= texture(test3d, vec3(uv.xy, mouse.x)).rrr;
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col *= texture(generated, vec3(uv.xy, mouse.y)).rgb;
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float dist = distance(uv, mouse.xy);
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float dist = distance(uv, mouse.xy);
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float circle = smoothstep(.025, .026, dist) * .5 + .5;
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float circle = smoothstep(.025, .026, dist) * .5 + .5;
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@ -49,6 +51,26 @@ updateButton.addEventListener('click', () => {
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const shader = document.querySelector('repa-shader');
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const shader = document.querySelector('repa-shader');
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shader.render(fsinput.value);
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shader.render(fsinput.value);
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});
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});
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setTimeout(() => {
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// generate texture data
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const generated3DT = document.querySelector('repa-texture[name="generated"]');
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const size = 32;
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const t3data = new Uint8Array(size * size * size * 4);
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for (let i = 0; i < size; i++) {
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for (let j = 0; j < size; j++) {
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for (let k = 0; k < size; k++) {
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let index = i * size * size + j * size + k;
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t3data[index*4] = i * 4 % 255;
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t3data[index*4+1] = j * 4 % 255;
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t3data[index*4+2] = k * 4 % 255;
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t3data[index*4+3] = 255;
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}
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}
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}
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generated3DT.content = t3data;
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}, 100);
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</script>
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</script>
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</body>
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</body>
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</html>
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</html>
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@ -304,6 +304,10 @@ class RepaShader extends HTMLElement {
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return (format && this._gl[format.toUpperCase().replaceAll('-', '_')]) || this._gl.RGBA;
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return (format && this._gl[format.toUpperCase().replaceAll('-', '_')]) || this._gl.RGBA;
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}
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}
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_getType(type) {
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return (type && this._gl[type.toUpperCase().replaceAll('-', '_')]) || this._gl.UNSIGNED_BYTE;
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}
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_collectTextures() {
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_collectTextures() {
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this._textures = [];
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this._textures = [];
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this._textures3d = [];
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this._textures3d = [];
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@ -464,9 +468,12 @@ class RepaShader extends HTMLElement {
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// update if needed
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// update if needed
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if (t.texElement.shouldUpdate) {
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if (t.texElement.shouldUpdate) {
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const format = this._getFormat(t.texElement.format);
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const format = this._getFormat(t.texElement.format);
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const internalFormat = this._getFormat(t.texElement.internalFormat);
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const type = this._getType(t.texElement.dataType);
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this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, t.texElement.flipY);
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this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, t.texElement.flipY);
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this._gl.texImage2D(this._gl.TEXTURE_2D, 0, format, t.texElement.width, t.texElement.height, 0, format, this._gl.UNSIGNED_BYTE, t.texElement.update());
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this._gl.texImage2D(this._gl.TEXTURE_2D, 0, internalFormat, t.texElement.width, t.texElement.height, 0, format, type, t.texElement.update());
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}
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}
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this._gl.uniform1i(this._uniLocation[t.texElement.name], i + this.mrt);
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this._gl.uniform1i(this._uniLocation[t.texElement.name], i + this.mrt);
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@ -480,9 +487,12 @@ class RepaShader extends HTMLElement {
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// update if needed
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// update if needed
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if (t.texElement.shouldUpdate) {
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if (t.texElement.shouldUpdate) {
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const format = this._getFormat(t.texElement.format);
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const format = this._getFormat(t.texElement.format);
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const internalFormat = this._getFormat(t.texElement.internalFormat);
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const type = this._getType(t.texElement.dataType);
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this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, 0);
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this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, 0);
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this._gl.texImage3D(this._gl.TEXTURE_3D, 0, format, t.texElement.width, t.texElement.height, t.texElement.depth, 0, format, this._gl.UNSIGNED_BYTE, t.texElement.update());
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this._gl.texImage3D(this._gl.TEXTURE_3D, 0, internalFormat, t.texElement.width, t.texElement.height, t.texElement.depth, 0, format, type, t.texElement.update());
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}
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}
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this._gl.uniform1i(this._uniLocation[t.texElement.name], i + this.mrt + this._textures.length);
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this._gl.uniform1i(this._uniLocation[t.texElement.name], i + this.mrt + this._textures.length);
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@ -86,29 +86,8 @@ class RepaTexture extends HTMLElement {
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this._forceUpdate = true;
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this._forceUpdate = true;
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} else if (this.textContent) {
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} else if (this.textContent) {
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this.simpleContent(JSON.parse(this.textContent));
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this.simpleContent(JSON.parse(this.textContent));
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} else if (this.t3d) { // TODO 3d texture experiment
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let size = 32;
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this._width = size;
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this._height = size;
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this._depth = size;
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let t3data = new Uint8Array(size * size * size);
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for (let i = 0; i < size; i++) {
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for (let j = 0; j < size; j++) {
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for (let k = 0; k < size; k++) {
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let index = i * size * size + j * size + k;
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t3data[index] = (i * j * k) % 255;
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}
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}
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}
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this._content = t3data;
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this._forceUpdate = true;
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this._format = 'luminance';
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this.ready = true;
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} else {
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} else {
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this.logger.error('Texture content cannot be loaded!');
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this.logger.warn('Texture content cannot be loaded!');
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}
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}
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}
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}
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@ -388,6 +367,14 @@ class RepaTexture extends HTMLElement {
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return this._format || this.getAttribute('format') || 'rgba';
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return this._format || this.getAttribute('format') || 'rgba';
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}
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}
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get internalFormat() {
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return this._internalFormat || this.getAttribute('internal-format') || this.format;
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}
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get dataType() {
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return this._dataType || this.getAttribute('data-type') || 'unsigned-byte';
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}
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get name() {
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get name() {
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if (!this._name) {
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if (!this._name) {
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let name = this.getAttribute('name');
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let name = this.getAttribute('name');
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