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https://github.com/dyuri/repa-shader.git
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device orientation
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@@ -18,6 +18,7 @@ const CHUNKS = {
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precision highp float;
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uniform vec2 resolution;
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uniform vec3 mouse;
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uniform vec3 orientation;
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uniform float time;
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uniform float frame;
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`,
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@@ -163,6 +164,10 @@ class RepaShader extends HTMLElement {
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this._gl.viewport(0, 0, width, height);
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}
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_onOrientationEvent(e) {
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this._orientation = [e.alpha, e.beta, e.gamma];
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}
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_onMouseEvent(e) {
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const x = Math.min(Math.max(e.offsetX, 0), this._target.width);
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const y = Math.min(Math.max(e.offsetY, 0), this._target.height);
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@@ -291,6 +296,10 @@ class RepaShader extends HTMLElement {
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// TODO touch ?
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}
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if (this.hasAttribute('orientation')) {
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window.addEventListener('deviceorientation', this._onOrientationEvent.bind(this));
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}
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this.mode = this.getAttribute('mode') || this.mode;
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const program = this._gl.createProgram();
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@@ -326,6 +335,7 @@ class RepaShader extends HTMLElement {
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this._uniLocation = {};
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this._uniLocation.resolution = this._gl.getUniformLocation(this.program, 'resolution');
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this._uniLocation.mouse = this._gl.getUniformLocation(this.program, 'mouse');
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this._uniLocation.orientation = this._gl.getUniformLocation(this.program, 'orientation');
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this._uniLocation.time = this._gl.getUniformLocation(this.program, 'time');
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this._uniLocation.frame = this._gl.getUniformLocation(this.program, 'frame');
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@@ -343,6 +353,7 @@ class RepaShader extends HTMLElement {
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this._attLocation = this._gl.getAttribLocation(this.program, 'position');
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this._mousePosition= [0, 0, 0];
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this._orientation = [0, 0, 0];
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this._startTime = Date.now();
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this._frame = 0;
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@@ -376,6 +387,7 @@ class RepaShader extends HTMLElement {
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this._gl.clear(this._gl.COLOR_BUFFER_BIT);
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this._gl.uniform2fv(this._uniLocation.resolution, [this._target.width, this._target.height]);
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this._gl.uniform3fv(this._uniLocation.mouse, this._mousePosition);
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this._gl.uniform3fv(this._uniLocation.orientation, this._orientation);
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this._gl.uniform1f(this._uniLocation.time, this._nowTime * .001);
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this._gl.uniform1f(this._uniLocation.frame, this._frame);
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