repa-shader/demo/3dt.html

77 lines
2.3 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>&lt;repa-shader&gt; demo</title>
<script type="module" src="../src/repa-texture.js"></script>
<script type="module" src="../src/repa-shader.js"></script>
<style>
body {
margin: 0;
padding: 0;
background: repeating-linear-gradient(45deg, #333, #333 10px, #666 10px, #666 20px);
min-height: 100vh;
display: flex;
align-items: center;
justify-content: center;
flex-direction: column;
}
#fsinput {
width: 90vw;
height: 50vh;
}
</style>
</head>
<body>
<repa-shader id="demoshader" fs-input="fsinput" alpha mouse width=512 height=512>
<repa-texture src="avatar.png" name="tex_avatar" wrap="mirrored_repeat"></repa-texture>
<repa-texture t3d src="3dt.png" name="test3d" filter="linear" width=32 height=32 depth=32></repa-texture>
<repa-texture t3d name="generated" filter="linear" width=32 height=32 depth=32></repa-texture>
void main() {
vec2 uv = gl_FragCoord.xy / resolution.xy;
vec3 col = texture(tex_avatar, uv).rgb;
col *= texture(test3d, vec3(uv.xy, mouse.x)).rrr;
col *= texture(generated, vec3(uv.xy, mouse.y)).rgb;
float dist = distance(uv, mouse.xy);
float circle = smoothstep(.025, .026, dist) * .5 + .5;
vec4 acolor = vec4(col * circle, circle);
outColor = vec4(acolor);
}
</repa-shader>
<div>
<textarea id="fsinput"></textarea>
</div>
<button id="update">Update</button>
<script>
const updateButton = document.getElementById('update');
updateButton.addEventListener('click', () => {
const fsinput = document.getElementById('fsinput');
const shader = document.querySelector('repa-shader');
shader.render(fsinput.value);
});
setTimeout(() => {
// generate texture data
const generated3DT = document.querySelector('repa-texture[name="generated"]');
const size = 32;
const t3data = new Uint8Array(size * size * size * 4);
for (let i = 0; i < size; i++) {
for (let j = 0; j < size; j++) {
for (let k = 0; k < size; k++) {
let index = i * size * size + j * size + k;
t3data[index*4] = i * 4 % 255;
t3data[index*4+1] = j * 4 % 255;
t3data[index*4+2] = k * 4 % 255;
t3data[index*4+3] = 255;
}
}
}
generated3DT.content = t3data;
}, 100);
</script>
</body>
</html>